Biomimetic insights for machine consciousness

About 20 years ago I gave my first talk on how to achieve consciousness in machines, at a World Future Society conference, and went on to discuss how we would co-evolve with machines. I’ve lectured on machine consciousness hundreds of times but never produced any clear slides that explain my ideas properly. I thought it was about time I did. My belief is that today’s deep neural networks using feed-forward processing with back propagation training can not become conscious. No digital algorithmic neural network can, even though they can certainly produce extremely good levels of artificial intelligence. By contrast, nature also uses neurons but does produce conscious machines such as humans easily. I think the key difference is not just that nature uses analog adaptive neural nets rather than digital processing (as I believe Hans Moravec first insighted, a view that I readily accepted) but also that nature uses large groups of these analog neurons that incorporate feedback loops that act both as a sort of short term memory and provide time to sense the sensing process as it happens, a mechanism that can explain consciousness. That feedback is critically important in the emergence of consciousness IMHO. I believe that if the neural network AI people stop barking up the barren back-prop tree and start climbing the feedback tree, we could have conscious machines in no time, but Moravec is still probably right that these need to be analog to enable true real-time processing as opposed to simulation of that.

I may be talking nonsense of course, but here are my thoughts, finally explained as simply and clearly as I can. These slides illustrate only the simplest forms of consciousness. Obviously our brains are highly complex and evolved many higher level architectures, control systems, complex senses and communication, but I think the basic foundations of biomimetic machine consciousness can be achieved as follows:

That’s it. I might produce some more slides on higher level processing such as how concepts might emerge, and why in the long term, AIs will have to become hive minds. But they can wait for later blogs.

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Self-driving bicycles

I just saw a video of a Google self-driving bike on Linked-In. It is a 2017 April Fool prank, but that just means it is fake in this instance, it doesn’t mean it couldn’t be done in real life. It is fun to watch anyway.

https://www.psfk.com/2017/04/google-prank-pushes-for-self-driving-bicycles-in-amsterdam.html

In 2005 I invented a solution for pulling bikes along on linear induction motor bile lanes, pulling a metal plate attached (via a hinged rod to prevent accidents) to the front forks.

The original idea was simply that the bike would be pulled along, but it would still need a rider to balance it. However, with a fairly small modification, it could self balance. All it needs is to use plates on both sides, so that the magnetic force can be varied to pull one side more than the other. If the force is instantly variable, that could be used in a simple control system both to keep the bike vertical when going straight and to steer it round bends as required, as illustrated on the right of the diagram. Therefore the bike could be self-driving.

Self-driving bikes would be good for lazy riders who don’t even want the effort of steering, but their auto-routing capability would also help any rider who simply wants navigation service, and presumably some riders with disabilities that make balancing difficult, and of course the propulsion is potentially welcome for any cyclist who doesn’t want to arrive sweaty or who is tiring of a long hill. Best of all, the bikes could find their own way to a bike park when not needed, balancing the numbers of available bikes according to local demand at any time.

 

AI that talks to us could quickly become problematic

Google’s making the news again adding evidence to the unfortunate stereotype of the autistic IT nerd that barely understands normal people, and they have therefore been astonished at the backlash that normal people would all easily have predicted. (I’m autistic and work in IT mostly too, and am well used to the stereotype it so it doesn’t bother me, in fact it is a sort of ‘get out of social interactions free’ card). Last time it was Google Glass, where it apparently didn’t occur to them that people may not want other people videoing them without consent in pubs and changing rooms. This time it is Google Duplex, that makes phone calls on your behalf to arrange appointment using voice that is almost indistinguishable from normal humans. You could save time making an appointment with a hairdresser apparently, so the Googlanders decided it must be a brilliant breakthrough, and expected everyone to agree. They didn’t.

Some of the objections have been about ethics: e.g. An AI should not present itself as human – Humans have rights and dignity and deserve respectful interactions with other people, but an AI doesn’t and should not masquerade as human to acquire such privilege without knowledge of the other party and their consent.

I would be more offended by the presumed attitude of the user. If someone thinks they are so much better then me that they can demand my time and attention without the expense of any of their own, delegating instead to a few microseconds of processing time in a server farm somewhere, I’ll treat them with the contempt they deserve. My response will not be favourable. I am already highly irritated by the NHS using simple voice interaction messaging to check I will attend a hospital appointment. The fact that my health is on the line and notices at surgeries say I will be banned if I complain on social media is sufficient blackmail to ensure my compliance, but it still comes at the expense of my respect and goodwill. AI-backed voice interaction with better voice wouldn’t be any better, and if it asking for more interaction such as actually booking an appointment, it would be extremely annoying.

In any case, most people don’t speak in fully formed grammatically and logically correct sentences. If you listen carefully to everyday chat, a lot of sentences are poorly pronounced, incomplete, jumbled, full of ums and er’s, likes and they require a great deal of cooperation by the listener to make any sense at all. They also wander off topic frequently. People don’t stick to a rigid vocabulary list or lists of nicely selected sentences.  Lots of preamble and verbal meandering is likely in a response that is highly likely to add ambiguity. The example used in a demo, “I’d like to make a hairdressing appointment for a client” sounds fine until you factor in normal everyday humanity. A busy hairdresser or a lazy receptionist is not necessarily going to cooperate fully. “what do you mean, client?”, “404 not found”, “piss off google”, “oh FFS, not another bloody computer”, “we don’t do hairdressing, we do haircuts”, “why can’t your ‘client’ call themselves then?” and a million other responses are more likely than “what time would you like?”

Suppose though that it eventually gets accepted by society. First, call centers beyond the jurisdiction of your nuisance call blocker authority will incessantly call you at all hours asking or telling you all sorts of things, wasting huge amounts of your time and reducing quality of life. Voice spam from humans in call centers is bad enough. If the owners can multiply productivity by 1000 by using AI instead of people, the result is predictable.

We’ve seen the conspicuous political use of social media AI already. Facebook might have allowed companies to use very limited and inaccurate knowledge of you to target ads or articles that you probably didn’t look at. Voice interaction would be different. It uses a richer emotional connection that text or graphics on a screen. Google knows a lot about you too, but it will know a lot more soon. These big IT companies are also playing with tech to log you on easily to sites without passwords. Some gadgets that might be involved might be worn, such as watches or bracelets or rings. They can pick up signals to identify you, but they can also check emotional states such as stress level. Voice gives away emotion too. AI can already tell better then almost all people whether you are telling the truth or lying or hiding something. Tech such as iris scans can also tell emotional states, as well as give health clues. Simple photos can reveal your age quite accurately to AI, (check out how-old.net).  The AI voice sounds human, but it is better then even your best friends at guessing your age, your stress and other emotions, your health, whether you are telling the truth or not, and it knows far more about what you like and dislike and what you really do online than anyone you know, including you. It knows a lot of your intimate secrets. It sounds human, but its nearest human equivalent was probably Machiavelli. That’s who will soon be on the other side of the call, not some dumb chatbot. Now re-calculate political interference, and factor in the political leaning and social engineering desires of the companies providing the tools. Google and Facebook and the others are very far from politically neutral. One presidential candidate might get full cooperation, assistance and convenient looking the other way, while their opponent might meet rejection and citation of the official rules on non-interference. Campaigns on social issues will also be amplified by AI coupled to voice interaction. I looked at some related issue in a previous blog on fake AI (i.e. fake news type issues): https://timeguide.wordpress.com/2017/11/16/fake-ai/

I could but won’t write a blog on how this tech could couple well to sexbots to help out incels. It may actually have some genuine uses in providing synthetic companionship for lonely people, or helping or encouraging them in real social interactions with real people. It will certainly have some uses in gaming and chatbot game interaction.

We are not very far from computers that are smarter then people across a very wide spectrum, and probably not very far from conscious machines that have superhuman intelligence. If we can’t even rely on IT companies to understand likely consequences of such obvious stuff as Duplex before thy push it, how can we trust them in other upcoming areas of AI development, or even closer term techs with less obvious consequences? We simply can’t!

There are certainly a few such areas where such technology might help us but most are minor and the rest don’t need any deception, but they all come at great cost or real social and political risk, as well as more abstract risks such as threats to human dignity and other ethical issues. I haven’t give this much thought yet and I am sure there must be very many other consequences I have not touched on yet. Google should do more thinking before they release stuff. Technology is becoming very powerful, but we all know that great power comes with great responsibility, and since most people aren’t engineers so can’t think through all the potential technology interactions and consequences, engineers such as Google’s must act more responsibly. I had hoped they’d started, and they said they had, but this is not evidence of that.

 

Futurist memories: The leisure society and the black box economy

Things don’t always change as fast as we think. This is a piece I wrote in 1994 looking forward to a fully automated ‘black box economy, a fly-by-wire society. Not much I’d change if I were writing it new today. Here:

The black box economy is a strictly theoretical possibility, but may result where machines gradually take over more and more roles until the whole economy is run by machines, with everything automated. People could be gradually displaced by intelligent systems, robots and automated machinery. If this were to proceed to the ultimate conclusion, we could have a system with the same or even greater output as the original society, but with no people involved. The manufacturing process could thus become a ‘black box’. Such a system would be so machine controlled that humans would not easily be able to pick up the pieces if it crashed – they would simply not understand how it works, or could not control it. It would be a fly-by-wire society.

The human effort could be reduced to simple requests. When you want a new television, a robot might come and collect the old one, recycling the materials and bringing you a new one. Since no people need be involved and the whole automated system could be entirely self-maintaining and self-sufficient there need be no costs. This concept may be equally applicable in other sectors, such as services and information – ultimately producing more leisure time.

Although such a system is theoretically possible – energy is free in principle, and resources are ultimately a function of energy availability – it is unlikely to go quite this far. We may go some way along this road, but there will always be some jobs that we don’t want to automate, so some people may still work. Certainly, far fewer people would need to work in such a system, and other people could spend their time in more enjoyable pursuits, or in voluntary work. This could be the leisure economy we were promised long ago. Just because futurists predicted it long ago and it hasn’t happened yet does not mean it never will. Some people would consider it Utopian, while others possibly a nightmare, it’s just a matter of taste.

Interstellar travel: quantum ratchet drive

Introductory waffle & background state of the art bit

My last blog included a note on my Mars commute system, which can propel spacecraft with people in up to 600km/s. Unfortunately, although 1000 times faster than a bullet, that is still only 0.2% of light speed and it would take about 2000 years to get to our nearest star at that speed, so we need a better solution. Star Trek uses warp drive to go faster than light, and NASA’s Alcubierre drive is the best approximation we have to that so far:

https://en.wikipedia.org/wiki/Alcubierre_drive

but smarter people than me say it probably won’t work, and almost certainly won’t work any time soon:

https://jalopnik.com/the-painful-truth-about-nasas-warp-drive-spaceship-from-1590330763

If it does work, it will need to use negative energy extracted via the Casimir effect, and if that works, so will my own invention, the Space Anchor:

https://timeguide.wordpress.com/2014/06/14/how-the-space-anchor-works/

The Space Anchor would also allow space dogfights like you see in Star Wars. Unless you’re a pedant like me, you probably never think about how space fighters turn in the vacuum of space when you’re watching movies, but wings obviously won’t work well with no atmosphere, and you’d need a lot of fuel to eject out the back at high thrust to turn otherwise, but the space anchor actually locks on to a point in space-time and you can pivot around it to reverse direction without using fuel, thanks to conservation of angular momentum. Otherwise, the anchor drifts with ‘local’ space time expansion and contraction, which essentially creates relativity based ‘currents’ that can pull a spacecraft along at high speed. But enough about Space Anchors. Read my novel Space Anchor to see how much fun they could be.

Space anchors might not work, being only semi-firm sci-fi based at least partly on hypothetical physics. If they don’t work, and warp drive won’t work without using massive amounts of dark energy that I don’t believe exists either, then we’re left with solar sails, laser sails, and assorted ion drives. Solar sails won’t work well too far from a star. Lasers that can power a spacecraft well outside a star system sound expensive and unworkable and the light sails that capture the light mean this could only get to about 10% light speed. Ion drives work OK for modest speeds if you have an on-board power source and some stuff to thrust out the back to get Newtonian reaction. Fancy shaped resonant cavity thrusters try to cheat maths and physics to get a reaction by using special shapes of microwave chambers,

https://en.wikipedia.org/wiki/RF_resonant_cavity_thruster

but I’d personally put these ‘Em-drives’ in the basket with cold fusion and perpetual motion machines. Sure, there have been experiments that supposedly show they work, but so do many experiments for cold fusion and perpetual motion machines, and we know those results are just experimental or interpretational errors. Of the existing techniques that don’t contradict known physics or rely on unverified and debatable hypotheses, the light sails are best and get 10% of light speed at high expense.

A few proposed thruster-based systems use particles collected from the not-quite-empty space as the fuel source and propellant. Again, if we stretch the Casimir effect theory to near breaking point, it may be possible to use virtual particles popping in and out of existence as propellant by allowing them to appear and thrusting them before they vanish, the quantum thruster drive. My own variant of this solution is to use Casimir combs with oscillating interleaving nano-teeth that separate virtual particles before they can annihilate to prolong that time enough to make it feasible. I frankly have no idea whether this would actually work.

Better still would be if we could use a form of propulsion that doesn’t need to throw matter backwards to get reactionary force forwards. If magical microwave chambers and warp drives are no use, how about this new idea of mine:

The Quantum Ratchet Drive

You can explore other theoretical interstellar drives via Google or Wikipedia, but you won’t find my latest idea there – the Quantum Ratchet Drive. I graduated in Theoretical Physics, but this drive is more in the Hypothetical Physics Department, along with my explanations for inflation, dark matter and novel states of matter. That doesn’t mean it is wrong or won’t work though, just that I can’t prove it will work yet. Anyway, faint heart ne’er won fair maid.

You have seen pics of trains that climb steep slopes using a rack and pinion system, effectively gear wheels on a toothed rail so that they don’t slip (not the ones that use a cable). I originally called my idea the quantum rack and pinion drive because it works in a similar way, but actually, the more I think about it, the more appropriate is the analogy with a ratchet, using a gear tooth as a sort of anchor to pull against to get the next little bit of progress. It relies on the fact that fields are quantized and any system will exist in one state and then move up or down to the next quantum state, it can’t stay in between. At this point I feel I need another 50 IQ points to grasp a very slippery idea, so be patient – this is an idea in early stages of development. I’m basically trying to harness the physics that causes particles to switch quantum states, looking at the process in which quantum states change, nature’s ‘snap to grid’ approach, to make a propulsion system out of it.

If we generate an external field that interacts with the field in a nearby microscopic region of space in front of our craft then as the total field approaches a particular quantum threshold, nature will drag that region to the closest quantum state, hopefully creating a tiny force that drags the system to that state. In essence, the local quantum structure becomes a grid onto which the craft can lock. At very tiny scales obviously, but if you add enough tiny distances you eventually get big ones.

But space doesn’t have a fixed grid does it? If we just generate any old field any which way in front of our craft, no progress will happen because nature will be quite happy to have those states in any location in space so no force of movement will be generated. HOWEVER… suppose space did have such a grid, and we could use interaction of the quantum states in the grid cells and our generated field. Then we could get what we want, a toothed rail with which our gearwheels can engage.

So we just need a system that assigns local quantum states to microscopic space regions and that is our rack, then we apply a field to our pinion that is not quite enough to become that state, but is closer than any other one. At some point, there will be a small thrust towards the next state so that it can reach a local minimum energy level. Those tiny thrusts would add up.

We could use any kind of field that our future tech can generate. Our craft would have two field emitters. One produces a nice tidy waveform that maps quantum states onto the space just in front of our craft. A second emitter produces a second field that creates an interaction so that the system wants to come to rest in a region set slightly ahead of the craft’s current position. It would be like a train laying a toothed track just in front of it as it goes along, always positioning the teeth so that the train will fall into the next location.

We could certainly produce EM fields, making a sort of stepper linear induction motor on a mat created by the ship itself. What about strong or weak nuclear forces? Even if stuck with EM, maybe we use rotating nuclei or rotating atoms or molecules, which would move like a microscopic stepper motors across our pre-quantized space grid. Tiny forces acting on individual protons or electrons adding up to macroscopic forces on our spacecraft. If we’re doing it with individual atoms or nuclear particles, the regions of space we impose the fields on would be just ahead of them, not  out in front of the spacecraft. If we’re using interacting EM fields,  then we’re relying on appropriate phasing and beam intensities to do the job.

As I said, early days. Needs work. Also needs a bigger brain. Intuitively this ought to work. It ought to be capable of up to light speed. The big question is where the energy comes from. It isn’t an impulse drive and doesn’t chuck matter out of a rocket nozzle, but it might collect small particles along the way to convert into energy. Or perhaps nature contributes the energy. If so, then this could get light speed travel without fuel and limited on-board energy supply. Just like gravity pulls a train down a hill, perhaps clever phase design could arrange the grid ahead to be always ‘downhill’ in which case this might turn out to be yet another vacuum energy drive. I honestly don’t know. I’m out of my depth, but intuition suggests this shows promise for someone smarter.

 

Advanced land, sea, air and space transport technologies

I’ll be speaking at the Advanced Engineering conference in Helsinki at the end of May. My topic will be potential solutions for future transport, covering land, sea, air and space. These are all areas where I’ve invented new approaches. In my 1987 BT life as a performance engineer, I studied the potential to increase road capacity by a factor of 5 by using driverless pod technology, mimicking the packet switching approach we were moving towards in telecomms. This is very different from the self-driving systems currently in fashion, because dumb pods would be routed by smart infrastructure rather than having their own AI/sensor systems, so the pods could be extremely cheap and packed very closely together to get a huge performance benefit, using up to 85% of the available space. We’re now seeing a few prototypes of such dumb pod systems being trialled.

It was also obvious even in the 1980s that the same approach could be used on rail, increasing capacity from today’s typical 0.4% occupancy to 80%+, an improvement factor of 200, and that the same pods could be used on rail and road, and that on rail, pods could be clumped together to make virtual trains so that they could mix with existing conventional trains during a long transition period to a more efficient system. In the early 2000s, we realised that pods could be powered by induction coils in the road surface and more recently, with the discovery of graphene, such graphene induction devices could be very advantageous over copper or aluminium ones due to deterrence of metal theft, and also that linear induction could be used to actually propel the pods and in due course even to levitate them, so that future pods wouldn’t even need engines or wheels, let alone AI and sensor systems on board.

We thus end up with the prospect of a far-future ground transport system that is 5-15 times road capacity and up to 200 times rail capacity and virtually free of accidents and congestion.

Advanced under-sea transport could adopt supercavitation technology that is already in use and likely to develop quickly in coming decades. Some sources suggest that it may even be possible to travel underwater more easily then through air. Again, if graphene is available in large quantity at reasonable cost, it would be possible to do away with the need for powerful engines on board, this time by tethering pods together with graphene string.

Above certain speeds, a blunt surface in front of each pod would create a bubble enclosing the entire pod, greatly reducing drag. Unlike Hyperloop style high-speed rail, tubes would not be required for these pods, but together, a continuous stream of many pods tethered together right across an ocean would make a high-capacity under-sea transport system. This would be also be more environmentally friendly, using only electricity at the ends.

Another property of graphene is that it can be used to make carbon foam that is lighter than helium. Such material could float high in the stratosphere well above air lanes. With the upper surface used for solar power collection, and the bottom surface used as a linear induction mat, it will be possible to make inter-continental air lines that can propel sleds hypersonically, connected by tethers to planes far below.

High altitude solar array to power IT and propel planes

As well as providing pollution-free hypersonic travel, these air lines could also double as low satellite platforms for comms and surveillance.

As well as land, sea and air travel, we are now seeing rapid development of the space industry, but currently, getting into orbit uses very expensive rockets that dump huge quantities of water vapour into the high atmosphere. A 2017 invention called the Pythagoras Sling solves the problems of expense and pollution. Two parachutes are deployed (by small rockets or balloons) into the very high atmosphere, attached to hoops through which a graphene tether is threaded, one end connected to a ground-based winch and the other to the payload. The large parachutes have high enough drag to act as temporary anchors while the tether is pulled, propelling the payload up to orbital speed via an arc that renders the final speed horizontal as obviously needed to achieve orbit.

With re-usable parts, relatively rapid redeployment and only electricity as power supply, the sling could reduce costs by a factor of 50-100 over current state of the art, greatly accelerating space development without the high altitude water vapour risking climate change effects.

The winch design for the Pythagoras Sling uses an ‘inverse rail gun’ electromagnetic puller to avoid massive centrifugal forces of a rotating drum. The inverse rail gun can be scaled up indefinitely, so also offers good potential for interplanetary travel. With Mars travel on the horizon, prospects of months journey times are not appealing, but a system using well-spaced motors pulling a graphene tether millions of km long is viable. A 40,000 ton graphene tether could be laid out in space in a line 6.7M km long, and using solar power, could propel a 2 Ton capsule at 5g up to an exit speed of 800km/s, reaching Mars in as little 5-12 days.

At the far end, a folded graphene net could intercept and slow the capsule at 5g  into a chosen orbit around Mars. While not prohibitively expensive, this system would be completely reusable and since it needs no fuel, would be a very clean and safe way of getting crew and materials to a Mars colony.

 

Beyond VR: Computer assisted dreaming

I first played with VR in 1983/1984 while working in the missile industry. Back then we didn’t call it VR, we just called it simulation but it was actually more intensive than VR, just as proper flight simulators are. Our office was a pair of 10m wide domes onto which video could be projected, built decades earlier, in the 1950s I think. One dome had a normal floor, the other had a hydraulic platform that could simulate being on a ship. The subject would stand on whichever surface was appropriate and would see pretty much exactly what they would see in a real battlefield. The missile launcher used for simulation was identical to a real one and showed exactly the same image as a real one would. The real missile was not present of course but its weight was simulated and when the fire button was pressed, a 140dB bang was injected into the headset and weights and pulleys compensated for the 14kg of weight, suddenly vanishing from the shoulder. The experience was therefore pretty convincing and with the loud bang and suddenly changing weight, it was almost as hard to stand steady and keep the system on target as it would be in real life – only the presumed fear and knowledge of the reality of the situation was different.

Back then in 1983, as digital supercomputers had only just taken over from analog ones for simulation, it was already becoming obvious that this kind of computer simulation would one day allow ‘computer assisted dreaming’. (That’s one of the reasons I am irritated when Jaron Lanier is credited for inventing VR – highly realistic simulators and the VR ideas that sprung obviously from them had already been around for decades. At best, all he ‘invented’ was a catchy name for a lower cost, lower quality, less intense simulator. The real inventors were those who made the first generation simulators long before I was born and the basic idea of VR had already been very well established.)

‘Computer assisted dreaming’ may well be the next phase of VR. Today in conventional VR, people are immersed in a computer generated world produced by a computer program (usually) written by others. Via trial and feedback, programmers make their virtual worlds better. As AI and sensor technology continue rapid progress, this is very likely to change to make worlds instantly responsive to the user. By detecting user emotions, reactions, gestures and even thoughts and imagination, it won’t be long before AI can produce a world in real time that depends on those thoughts, imagination and emotions rather than putting them in a pre-designed virtual world. That world would depend largely on your own imagination, upskilled by external AI. You might start off imagining you’re on a beach, then AI might add to it by injecting all sorts of things it knows you might enjoy from previous experiences. As you respond to those, it picks up on the things you like or don’t like and the scene continues to adapt and evolve, to make it more or less pleasant or more or less exciting or more or less challenging etc., depending on your emotional state, external requirements and what it thinks you want from this experience. It would be very like being in a dream – computer assisted lucid dreaming, exactly what I wanted to make back in 1983 after playing in that simulator.

Most people enjoy occasional lucid dreams, where they realise they are dreaming and can then decide what happens next. Making VR do exactly that would be better than being trapped in someone else’s world. You could still start off with whatever virtual world you bought, a computer game or training suite perhaps, but it could adapt to you, your needs and desires to make it more compelling and generally better.

Even in shared experiences like social games, experiences could be personalised. Often all players need to see the same enemies in the same locations in the same ways to make it fair, but that doesn’t mean that the situation can’t adapt to the personalities of those playing. It might actually improve the social value if each time you play it looks different because your companions are different. You might tease a friend if every time you play with them, zombies or aliens always have to appear somehow, but that’s all part of being friends. Exploring virtual worlds with friends, where you both see things dependent on your friend’s personality would help bonding. It would be a bit like exploring their inner world. Today, you only explore the designer’s inner world.

This sort of thing would be a superb development and creativity tool. It could allow you to explore a concept you have in your head, automatically feeding in AI upskilling to amplify your own thoughts and ideas, showing you new paths to explore and helping you do so. The results would still be extremely personal to you, but you on a good day. You could accomplish more, have better visions, imagine more creative things, do more with whatever artistic talent you have. AI could even co-create synthetic personas, make virtual friends you can bond with, share innermost thoughts with, in total confidence (assuming the company you bought the tool from is trustworthy and isn’t spying on you or selling your details, so maybe best not to buy it from Facebook then).

And it would have tremendous therapeutic potential too. You could explore and indulge both enjoyable and troublesome aspects of your inner personality, to build on the good and alleviate or dispel the bad. You might become less troubled, less neurotic, more mentally healthy. You could build your emotional and creative skills. You could become happier and more fulfilled. Mental health improvement potential on its own makes this sort of thing worth developing.

Marketers would obviously try to seize control as they always do, and advertising is already adapting to VR and will continue into its next phases of development. Your own wants and desires might help guide the ‘dreaming’, but marketers will inevitably have some control over what else is injected, and will influence algorithms and AI in how it chooses how to respond to your input. You might be able to choose much of the experience, but others will still want and try to influence and manipulate you, to change your mindset and attitudes in their favour. That will not change until the advertising business model changes. You might be able to buy devices or applications that are entirely driven by you and you alone, but it is pretty certain that the bulk of products and services available will be at least partly financed by those who want to have some control of what you experience.

Nevertheless, computer-assisted dreaming could be a much more immersive and personal experience than VR, being more like an echo of your own mind and personality than external vision, more your own creation, less someone else’s. In fact, echo sounds a better term too. Echo reality, ER, or maybe personal reality, pereal, or mental echo, ME. Nah, maybe we need Lanier to invent a catchy name again, he is good at that. That 1983 idea could soon become reality.

 

High speed transatlantic submarine train

In 1863, Jules Verne wrote about the idea of suspended transatlantic tunnels through which trains could be sent using air pressure. Pneumatic tube delivery was a fashionable idea then, and small scale pneumatic delivery systems were commonplace until the late 20th century – I remember a few shops using them to transport change around. In 1935, the film ‘The tunnel’ featured another high speed transatlantic tunnel, as did another film in 1972, ‘Tunnel through the deeps’. Futurists have often discussed high speed mass transit systems, often featuring maglev and vacuums (no, Elon Musk didn’t invent the idea, his Hyperloop is justifiably famous for resurfacing and developing this very old idea and is likely to see its final implementation).

Anyway, I have read quite a bit about supercavitation over the last years. First developed in 1960 as a military idea to send torpedoes at high speed, it was successfully implemented in 1972 and has since developed somewhat. Cavitation happens when a surface, such as a propeller blade, moves through water so fast that a cavity is left until the water has a chance to close back in. As it does, the resultant shock wave can damage the propeller surface and cause wear. In supercavitation, the cavity is deliberate, and the system designed so that the cavity encloses the entire projectile. In 2005, the first proposal for people transport emerged, DARPA’s Underwater Express Program, designed to transport small groups of Navy personnel at speeds of up to 100 knots. Around that time, a German supercavitating torpedo was reaching 250mph speeds.

More promising articles suggest that supersonic speeds are achievable under water, with less friction than going via air. Achieving the initial high speed and maintaining currently requires sophisticated propulsion mechanisms, but not for much longer. I believe the propulsion problem can be engineered away by pulling capsules with a strong tether. That would be utterly useless for a torpedo of course, but for a transport system would be absolutely fine.

Transatlantic traffic is quite high, and if a cheaper and more environmentally friendly system than air travel were available, it would undoubtedly increase. My idea is to use a long string of capsules attached to a long graphene cable, pulled in a continuous loop at very high speed. Capsules would be filled at stations, accelerated to speed and attached to the cable for their transaltlantic journey, then detached, decelerated and their passengers or freight unloaded. Graphene cable would be 200 times stronger than steel so making such a cable is feasible.

The big benefit of such a system is that no evacuated tube is needed. The cable and capsules would travel through the water directly. Avoiding the need for an expensive and complex  tube containing a vacuum, electromagnetic propulsion system and power supply would greatly reduce cost. All of the pulling force for a cable based system would be applied at the ends.

Graphene cable doesn’t yet exist, but it will one day. I doubt if current supercavitation research is up to the job either, but that’s quite normal for any novel engineering project. Engineers face new problems and solve them every day. By the time the cable is feasible, we will doubtless be more knowledgeable about supercavitation too. So while it’s a bit early to say it will definitely become reality, it is certainly not too early to start thinking about it. Some future Musk might well be able to pull it off.

People are becoming less well-informed

The Cambridge Analytica story has exposed a great deal about our modern society. They allegedly obtained access to 50M Facebook records to enable Trump’s team to target users with personalised messages.

One of the most interesting aspects is that unless they only employ extremely incompetent journalists, the news outlets making the biggest fuss about it must be perfectly aware of reports that Obama appears to have done much the same but on a much larger scale back in 2012, but are keeping very quiet about it. According to Carol Davidsen, a senior Obama campaign staffer, they allowed Obama’s team to suck out the whole social graph – because they were on our side – before closing it to prevent Republican access to the same techniques. Trump’s campaign’s 50M looks almost amateur. I don’t like Trump, and I did like Obama before the halo slipped, but it seems clear to anyone who checks media across the political spectrum that both sides try their best to use social media to target users with personalised messages, and both sides are willing to bend rules if they think they can get away with it.

Of course all competent news media are aware of it. The reason some are not talking about earlier Democrat misuse but some others are is that they too all have their own political biases. Media today is very strongly polarised left or right, and each side will ignore, play down or ludicrously spin stories that don’t align with their own politics. It has become the norm to ignore the log in your own eye but make a big deal of the speck in your opponent’s, but we know that tendency goes back millennia. I watch Channel 4 News (which broke the Cambridge Analytica story) every day but although I enjoy it, it has a quite shameless lefty bias.

So it isn’t just the parties themselves that will try to target people with politically massaged messages, it is quite the norm for most media too. All sides of politics since Machiavelli have done everything they can to tilt the playing field in their favour, whether it’s use of media and social media, changing constituency boundaries or adjusting the size of the public sector. But there is a third group to explore here.

Facebook of course has full access to all of their 2.2Bn users’ records and social graph and is not squeaky clean neutral in its handling of them. Facebook has often been in the headlines over the last year or two thanks to its own political biases, with strongly weighted algorithms filtering or prioritising stories according to their political alignment. Like most IT companies Facebook has a left lean. (I don’t quite know why IT skills should correlate with political alignment unless it’s that most IT staff tend to be young, so lefty views implanted at school and university have had less time to be tempered by real world experience.) It isn’t just Facebook of course either. While Google has pretty much failed in its attempt at social media, it also has comprehensive records on most of us from search, browsing and android, and via control of the algorithms that determine what appears in the first pages of a search, is also able to tailor those results to what it knows of our personalities. Twitter has unintentionally created a whole world of mob rule politics and justice, but in format is rapidly evolving into a wannabe Facebook. So, the IT companies have themselves become major players in politics.

A fourth player is now emerging – artificial intelligence, and it will grow rapidly in importance into the far future. Simple algorithms have already been upgraded to assorted neural network variants and already this is causing problems with accusations of bias from all directions. I blogged recently about Fake AI: https://timeguide.wordpress.com/2017/11/16/fake-ai/, concerned that when AI analyses large datasets and comes up with politically incorrect insights, this is now being interpreted as something that needs to be fixed – a case not of shooting the messenger, but forcing the messenger to wear tinted spectacles. I would argue that AI should be allowed to reach whatever insights it can from a dataset, and it is then our responsibility to decide what to do with those insights. If that involves introducing a bias into implementation, that can be debated, but it should at least be transparent, and not hidden inside the AI itself. I am now concerned that by trying to ‘re-educate’ the AI, we may instead be indoctrinating it, locking today’s politics and values into future AI and all the systems that use it. Our values will change, but some foundation level AI may be too opaque to repair fully.

What worries me most though isn’t that these groups try their best to influence us. It could be argued that in free countries, with free speech, anybody should be able to use whatever means they can to try to influence us. No, the real problem is that recent (last 25 years, but especially the last 5) evolution of media and social media has produced a world where most people only ever see one part of a story, and even though many are aware of that, they don’t even try to find the rest and won’t look at it if it is put before them, because they don’t want to see things that don’t align with their existing mindset. We are building a world full of people who only see and consider part of the picture. Social media and its ‘bubbles’ reinforce that trend, but other media are equally guilty.

How can we shake society out of this ongoing polarisation? It isn’t just that politics becomes more aggressive. It also becomes less effective. Almost all politicians claim they want to make the world ‘better’, but they disagree on what exactly that means and how best to do so. But if they only see part of the problem, and don’t see or understand the basic structure and mechanisms of the system in which that problem exists, then they are very poorly placed to identify a viable solution, let alone an optimal one.

Until we can fix this extreme blinkering that already exists, our world can not get as ‘better’ as it should.

 

Mars trips won’t have to take months

It is exciting seeing the resurgence in interest in space travel, especially the prospect that Mars trips are looking increasingly feasible. Every year, far-future projects come a year closer. Mars has been on the agenda for decades, but now the tech needed is coming over the horizon.

You’ve probably already read about Elon Musk’s SpaceX plans, so I won’t bother repeating them here. The first trips will be dangerous but the passengers on the first successful trip will get to go down in history as the first human Mars visitors. That prospect of lasting fame and a place in history plus the actual experience and excitement of doing the trip will add up to more than enough reward to tempt lots of people to join the queue to be considered. A lucky and elite few will eventually land there. Some might stay as the first colonists. It won’t be long after that before the first babies are born on Mars, and their names will certainly be remembered, the first true Martians.

I am optimistic that the costs and travel times involved in getting to Mars can be reduced enormously. Today’s space travel relies on rockets, but my own invention, the Pythagoras Sling, could reduce the costs of getting materials and people to orbit by a factor of 50 or 100 compared the SpaceX rockets, which already are far cheaper than NASA’s. A system introduction paper can be downloaded from:

https://carbondevices.files.wordpress.com/2017/09/pythagoras-sling-article.pdf

Sadly, in spite of obviously being far more feasible and shorter term than a space elevator, we have not yet been able to get our paper published in a space journal so that is the only source so far.

This picture shows one implementation for non-human payloads, but tape length and scale could be increased to allow low-g human launches some day, or more likely, early systems would allow space-based anchors to be built with different launch architecture for human payloads.

The Sling needs graphene tape, a couple of parachutes or a floating drag platform and a magnetic drive to pull the tape, using standard linear motor principles as used in linear induction motors and rail guns. The tape is simply attached to the rocket and pulled through two high altitude anchors attached to the platforms or parachutes. Here is a pic of the tape drive designed for another use, but the principle is the same. Rail gun technology works well today, and could easily be adapted into this inverse form to drive a suitably engineered tape at incredible speed.

All the components are reusable, but shouldn’t cost much compared to heavy rockets anyway. The required parachutes exist today, but we don’t have graphene tape or the motor to pull it yet. As space industry continues to develop, these will come. The Space Elevator will need millions of tons of graphene, the Sling only needs around 100 kilograms so will certainly be possible decades before a space elevator. The sling configuration can achieve full orbital speeds for payloads using only electrical energy at the ground, so is also much less environmentally damaging than rocketry.

Using tech such as the Sling, material can be put into orbit to make space stations and development factories for all sorts of space activity. One project that I would put high on the priority list would be another tape-pulling launch system, early architecture suggestion here:.

Since it will be in space, laying tape out in a long line would be no real problem, even millions of kms, and with motors arranged periodically along the length, a long tape pointed in the right direction could launch a payload towards a Mars interception system at extreme speeds. We need to think big, since the distances traveled will be big. A launch system weighing 40,000 tons would be large scale engineering but not exceptional, and although graphene today is very expensive as with any novel material, it will become much cheaper as manufacturing technology catches up (if the graphene filament print heads I suggest work as I hope, graphene filament could be made at 200m/s and woven into yarn by a spinneret as it emerges from multiple heads). In the following pics, carbon atoms are fed through nanotubes with the right timing, speed and charges to combine into graphene as they emerge. The second pic shows why the nanotubes need to be tilted towards each other since otherwise the molecular geometry doesn’t work, and this requirement limits the heads to make thin filaments with just two or three carbon rings wide. The second pic mentions carbon foam, which would be perfect to make stratospheric floating platforms as an alternative to using parachutes in the Sling system.

Graphene filament head, ejects graphene filament at 200m/s.

A large ship is of that magnitude, as are some building or bridges. Such a launch system would allow people to get to Mars in 5-12 days, and payloads of g-force tolerant supplies such as water could be sent to arrive in a day. The intercept system at the Mars end would need to be of similar size to catch and decelerate the payload into Mars orbit. The systems at both ends can be designed to be used for launch or intercept as needed.

I’ve been a systems engineer for 36 years and a futurologist for 27 of those. The system solutions I propose should work if there is no better solution available, but since we’re talking about the far future, it is far more likely that better systems will be invented by smarter engineers or AIs by the time we’re ready to use them. Rocketry will probably get us through to the 2040s but after that, I believe these solutions can be made real and Mars trips after that could become quite routine. I present these solutions as proof that the problems can be solved, by showing that potential solutions already exist. As a futurologist, all I really care about is that someone will be able to do it somehow.

 

So, there really is no need to think in terms of months of travel each way, we should think of rapid supply chains and human travel times around a week or two – not so different from the first US immigrants from Europe.