Category Archives: Arts

Will urbanization continue or will we soon reach peak city?

For a long time, people have been moving from countryside into cities. The conventional futurist assumption is that this trend will continue, with many mega-cities, some with mega-buildings. I’ve consulted occasionally on future buildings and future cities from a technological angle, but I’ve never really challenged the assumption that urbanization will continue. It’s always good  to challenge our assumptions occasionally, as things can change quite rapidly.

There are forces in both directions. Let’s list those that support urbanisation first.

People are gregarious. They enjoy being with other people. They enjoy eating out and having coffees with friends. They like to go shopping. They enjoy cinemas and theatre and art galleries and museums. They still have workplaces. Many people want to live close to these facilities, where public transport is available or driving times are relatively short. There are exceptions of course, but these still generally apply.

Even though many people can and do work from home sometimes, most of them still go to work, where they actually meet colleagues, and this provides much-valued social contact, and in spite of recent social trends, still provides opportunities to meet new friends and partners. Similarly, they can and do talk to friends via social media or video calls, but still enjoy getting together for real.

Increasing population produces extra pressure on the environment, and governments often try to minimize it by restricting building on green field land. Developers are strongly encouraged to build on brown field sites as far as possible.

Now the case against.

Truly Immersive Interaction

Talking on the phone, even to a tiny video image, is less emotionally rich than being there with someone. It’s fine for chats in between physical meetings of course, but the need for richer interaction still requires ‘being there’. Augmented reality will soon bring headsets that provide high quality 3D life-sized images of the person, and some virtual reality kit will even allow analogs of physical interaction via smart gloves or body suits, making social comms a bit better. Further down the road, active skin will enable direct interaction with the peripheral nervous system to produce exactly the same nerve signals as an actual hug or handshake or kiss, while active contact lenses will provide the same resolution as your retina wherever you gaze. The long term is therefore communication which has the other person effectively right there with you, fully 3D, fully rendered to the capability of your eyes, so you won’t be able to tell they aren’t. If you shake hands or hug or kiss, you’ll feel it just the same as if they were there too. You will still know they are not actually there, so it will never be quite as emotionally rich as if they were, but it can get pretty close. Close enough perhaps that it won’t really matter to most people most of the time that it’s virtual.

In the same long term, many AIs will have highly convincing personalities, some will even have genuine emotions and be fully conscious. I blogged recently on how that might happen if you don’t believe it’s possible:

https://timeguide.wordpress.com/2018/06/04/biomimetic-insights-for-machine-consciousness/

None of the technology required for this is far away, and I believe a large IT company could produce conscious machines with almost human-level AI within a couple of years of starting the project. It won’t happen until they do, but when one starts trying seriously to do it, it really won’t be long. That means that as well as getting rich emotional interaction from other humans via networks, we’ll also get lots from AI, either in our homes, or on the cloud, and some will be in robots in our homes too.

This adds up to a strong reduction in the need to live in a city for social reasons.

Going to cinemas, theatre, shopping etc will also all benefit from this truly immersive interaction. As well as that, activities that already take place in the home, such as gaming will also advance greatly into more emotionally and sensory intensive experiences, along with much enhanced virtual tourism and virtual world tourism, virtual clubbing & pubbing, which barely even exist yet but could become major activities in the future.

Socially inclusive self-driving cars

Some people have very little social interaction because they can’t drive and don’t live close to public transport stops. In some rural areas, buses may only pass a stop once a week. Our primitive 20th century public transport systems thus unforgivably exclude a great many people from social inclusion, even though the technology needed to solve that has existed for many years.  Leftist value systems that much prefer people who live in towns or close to frequent public transport over everyone else must take a lot of the blame for the current epidemic of loneliness. It is unreasonable to expect those value systems to be replaced by more humane and equitable ones any time soon, but thankfully self-driving cars will bypass politicians and bureaucrats and provide transport for everyone. The ‘little old lady’ who can’t walk half a mile to wait 20 minutes in freezing rain for an uncomfortable bus can instead just ask her AI to order a car and it will pick her up at her front door and take her to exactly where she wants to go, then do the same for her return home whenever she wants. Once private sector firms like Uber provide cheap self-driving cars, they will be quickly followed by other companies, and later by public transport providers. Redundant buses may finally become extinct, replaced by better socially inclusive transport, large fleets of self-driving or driverless vehicles. People will be able to live anywhere and still be involved in society. As attendance at social events improves, so they will become feasible even in small communities, so there will be less need to go into a town to find one. Even political involvement might increase. Loneliness will decline as social involvement increases, and we’ll see many other social problems decline too.

Distribution drones

We hear a lot about upcoming redundancy caused by AI, but far less about the upside. AI might mean someone is no longer needed in an office, but it also makes it easier to set up a company and run it, taking what used to be just a hobby and making it into a small business. Much of the everyday admin and logistics can be automated Many who would never describe themselves as entrepreneurs might soon be making things and selling them from home and this AI-enabled home commerce will bring in the craft society. One of the big problems is getting a product to the customer. Postal services and couriers are usually expensive and very likely to lose or damage items. Protecting objects from such damage may require much time and expense packing it. Even if objects are delivered, there may be potential fraud with no-payers. Instead of this antiquated inefficient and expensive system, drone delivery could collect an object and take it to a local customer with minimal hassle and expense. Block-chain enables smart contracts that can be created and managed by AI and can directly link delivery to payment, with fully verified interaction video if necessary. If one happens, the other happens. A customer might return a damaged object, but at least can’t keep it and deny receipt. Longer distance delivery can still use cheap drone pickup to take packages to local logistics centers in smart crates with fully block-chained g-force and location detectors that can prove exactly who damaged it and where. Drones could be of any size, and of course self-driving cars or pods can easily fill the role too if smaller autonomous drones are inappropriate.

Better 3D printing technology will help to accelerate the craft economy, making it easier to do crafts by upskilling people and filling in some of their skill gaps. Someone with visual creativity but low manual skill might benefit greatly from AI model creation and 3D printer manufacture, followed by further AI assistance in marketing, selling and distribution. 3D printing might also reduce the need to go to town to buy some things.

Less shopping in high street

This is already obvious. Online shopping will continue to become a more personalized and satisfying experience, smarter, with faster delivery and easier returns, while high street decline accelerates. Every new wave of technology makes online better, and high street stores seem unable or unwilling to compete, in spite of my wonderful ‘6s guide’:

https://timeguide.wordpress.com/2013/01/16/the-future-of-high-street-survival-the-6s-guide/

Those that are more agile still suffer decline of shopper numbers as the big stores fail to attract them so even smart stores will find it harder to survive.

Improving agriculture

Farming technology has doubled the amount of food production per hectare in the last few decades. That may happen again by mid-century. Meanwhile, the trend is towards higher vegetable and lower meat consumption. Even with an increased population, less land will be needed to grow our food. As well as reducing the need to protect green belts, that will also allow some of our countryside to be put under better environmental stewardship programs, returning much of it to managed nature. What countryside we have will be healthier and prettier, and people will be drawn to it more.

Improving social engineering

Some objections to green-field building can be reduced by making better use of available land. Large numbers of new homes are needed and they will certainly need some green field to be used, but given the factors already listed above, a larger number of smaller communities might be better approach. Amazingly, in spite of decades of dating technology proving that people can be matched up easily using AI, there is still no obvious use of similar technology to establish new communities by blending together people who are likely to form effective communities. Surely it must be feasible to advertise a new community building program that wants certain kinds of people in it – even an Australian style points system might work sometimes. Unless sociologists have done nothing for the past decades, they must surely know what types of people work well together by now? If the right people live close to each other, social involvement will be high, loneliness low, health improved, care costs minimized, the need for longer distance travel reduced and environmental impact minimized. How hard can it be?

Improving building technology such as 3D printing and robotics will allow more rapid construction, so that when people are ready and willing to move, property suited to them can be available soon.

Lifestyle changes also mean that homes don’t need to be as big. A phone today does what used to need half a living room of technology and space. With wall-hung displays and augmented reality, decor can be partly virtual, and even a 450 sq ft apartment is fine as a starter place, half as big as was needed a few decades ago, and that could be 3D printed and kitted out in a few days.

Even demographic changes favor smaller communities. As wealth increases, people have smaller families, i.e fewer kids. That means fewer years doing the school run, so less travel, less need to be in a town. Smaller schools in smaller communities can still access specialist lessons via the net.

Increasing wealth also encourages and enables people to a higher quality of life. People who used to live in a crowded city street might prefer a more peaceful and spacious existence in a more rural setting and will increasingly be able to afford to move. Short term millennial frustrations with property prices won’t last, as typical 2.5% annual growth more than doubles wealth by 2050 (though automation and its assorted consequences will impact on the distribution of that wealth).

Off-grid technology

Whereas one of the main reasons to live in urban areas was easy access to telecomms, energy and water supply and sewerage infrastructure, all of these can now be achieved off-grid. Mobile networks provide even broadband access to networks. Solar or wind provide easy energy supply. Water can be harvested out of the air even in arid areas (http://www.dailymail.co.uk/sciencetech/article-5840997/The-solar-powered-humidity-harvester-suck-drinkable-water-AIR.html) and human and pet waste can be used as biomass for energy supply too, leaving fertilizer as residue.

There are also huge reasons that people won’t want to live in cities, and they will also cause deurbansisation.

The biggest by far in the problem of epidemics. As antibiotic resistance increases, disease will be a bigger problem. We may find good antibiotics alternatives but we may not. If not, then we may see some large cities where disease runs rampant and kills hundreds of thousands of people, perhaps even millions. Many scientists have listed pandemics among their top ten threats facing humanity. Obviously, being in a large city will incur a higher risk of becoming a victim, so once one or two incidents have occurred, many people will look for options to leave cities everywhere. Linked to this is bioterrorism, where the disease is deliberate, perhaps created in a garden shed by someone who learned the craft in one of today’s bio-hacking clubs. Disease might be aimed at a particular race, gender or lifestyle group or it may simply be designed to be as contagious and lethal as possible to everyone.

I’m still not saying we won’t have lots of people living in cities. I am saying that more people will feel less need to live in cities and will instead be able to find a small community where they can be happier in the countryside. Consequently, many will move out of cities, back to more rural living in smaller, friendlier communities that improving technology makes even more effective.

Urbanization will slow down, and may well go into reverse. We may reach peak city soon.

 

 

Beyond VR: Computer assisted dreaming

I first played with VR in 1983/1984 while working in the missile industry. Back then we didn’t call it VR, we just called it simulation but it was actually more intensive than VR, just as proper flight simulators are. Our office was a pair of 10m wide domes onto which video could be projected, built decades earlier, in the 1950s I think. One dome had a normal floor, the other had a hydraulic platform that could simulate being on a ship. The subject would stand on whichever surface was appropriate and would see pretty much exactly what they would see in a real battlefield. The missile launcher used for simulation was identical to a real one and showed exactly the same image as a real one would. The real missile was not present of course but its weight was simulated and when the fire button was pressed, a 140dB bang was injected into the headset and weights and pulleys compensated for the 14kg of weight, suddenly vanishing from the shoulder. The experience was therefore pretty convincing and with the loud bang and suddenly changing weight, it was almost as hard to stand steady and keep the system on target as it would be in real life – only the presumed fear and knowledge of the reality of the situation was different.

Back then in 1983, as digital supercomputers had only just taken over from analog ones for simulation, it was already becoming obvious that this kind of computer simulation would one day allow ‘computer assisted dreaming’. (That’s one of the reasons I am irritated when Jaron Lanier is credited for inventing VR – highly realistic simulators and the VR ideas that sprung obviously from them had already been around for decades. At best, all he ‘invented’ was a catchy name for a lower cost, lower quality, less intense simulator. The real inventors were those who made the first generation simulators long before I was born and the basic idea of VR had already been very well established.)

‘Computer assisted dreaming’ may well be the next phase of VR. Today in conventional VR, people are immersed in a computer generated world produced by a computer program (usually) written by others. Via trial and feedback, programmers make their virtual worlds better. As AI and sensor technology continue rapid progress, this is very likely to change to make worlds instantly responsive to the user. By detecting user emotions, reactions, gestures and even thoughts and imagination, it won’t be long before AI can produce a world in real time that depends on those thoughts, imagination and emotions rather than putting them in a pre-designed virtual world. That world would depend largely on your own imagination, upskilled by external AI. You might start off imagining you’re on a beach, then AI might add to it by injecting all sorts of things it knows you might enjoy from previous experiences. As you respond to those, it picks up on the things you like or don’t like and the scene continues to adapt and evolve, to make it more or less pleasant or more or less exciting or more or less challenging etc., depending on your emotional state, external requirements and what it thinks you want from this experience. It would be very like being in a dream – computer assisted lucid dreaming, exactly what I wanted to make back in 1983 after playing in that simulator.

Most people enjoy occasional lucid dreams, where they realise they are dreaming and can then decide what happens next. Making VR do exactly that would be better than being trapped in someone else’s world. You could still start off with whatever virtual world you bought, a computer game or training suite perhaps, but it could adapt to you, your needs and desires to make it more compelling and generally better.

Even in shared experiences like social games, experiences could be personalised. Often all players need to see the same enemies in the same locations in the same ways to make it fair, but that doesn’t mean that the situation can’t adapt to the personalities of those playing. It might actually improve the social value if each time you play it looks different because your companions are different. You might tease a friend if every time you play with them, zombies or aliens always have to appear somehow, but that’s all part of being friends. Exploring virtual worlds with friends, where you both see things dependent on your friend’s personality would help bonding. It would be a bit like exploring their inner world. Today, you only explore the designer’s inner world.

This sort of thing would be a superb development and creativity tool. It could allow you to explore a concept you have in your head, automatically feeding in AI upskilling to amplify your own thoughts and ideas, showing you new paths to explore and helping you do so. The results would still be extremely personal to you, but you on a good day. You could accomplish more, have better visions, imagine more creative things, do more with whatever artistic talent you have. AI could even co-create synthetic personas, make virtual friends you can bond with, share innermost thoughts with, in total confidence (assuming the company you bought the tool from is trustworthy and isn’t spying on you or selling your details, so maybe best not to buy it from Facebook then).

And it would have tremendous therapeutic potential too. You could explore and indulge both enjoyable and troublesome aspects of your inner personality, to build on the good and alleviate or dispel the bad. You might become less troubled, less neurotic, more mentally healthy. You could build your emotional and creative skills. You could become happier and more fulfilled. Mental health improvement potential on its own makes this sort of thing worth developing.

Marketers would obviously try to seize control as they always do, and advertising is already adapting to VR and will continue into its next phases of development. Your own wants and desires might help guide the ‘dreaming’, but marketers will inevitably have some control over what else is injected, and will influence algorithms and AI in how it chooses how to respond to your input. You might be able to choose much of the experience, but others will still want and try to influence and manipulate you, to change your mindset and attitudes in their favour. That will not change until the advertising business model changes. You might be able to buy devices or applications that are entirely driven by you and you alone, but it is pretty certain that the bulk of products and services available will be at least partly financed by those who want to have some control of what you experience.

Nevertheless, computer-assisted dreaming could be a much more immersive and personal experience than VR, being more like an echo of your own mind and personality than external vision, more your own creation, less someone else’s. In fact, echo sounds a better term too. Echo reality, ER, or maybe personal reality, pereal, or mental echo, ME. Nah, maybe we need Lanier to invent a catchy name again, he is good at that. That 1983 idea could soon become reality.

 

Guest Post: Blade Runner 2049 is the product of decades of fear propaganda. It’s time to get enlightened about AI and optimistic about the future

This post from occasional contributor Chris Moseley

News from several months ago that more than 100 experts in robotics and artificial intelligence were calling on the UN to ban the development and use of killer robots is a reminder of the power of humanity’s collective imagination. Stimulated by countless science fiction books and films, robotics and AI is a potent feature of what futurist Alvin Toffler termed ‘future shock’. AI and robots have become the public’s ‘technology bogeymen’, more fearsome curse than technological blessing.

And yet curiously it is not so much the public that is fomenting this concern, but instead the leading minds in the technology industry. Names such as Tesla’s Elon Musk and Stephen Hawking were among the most prominent individuals on a list of 116 tech experts who have signed an open letter asking the UN to ban autonomous weapons in a bid to prevent an arms race.

These concerns appear to emanate from decades of titillation, driven by pulp science fiction writers. Such writers are insistent on foretelling a dark, foreboding future where intelligent machines, loosed from their binds, destroy mankind. A case in point – this autumn, a sequel to Ridley Scott’s Blade Runner has been released. Blade Runner,and 2017’s Blade Runner 2049, are of course a glorious tour de force of story-telling and amazing special effects. The concept for both films came from US author Philip K. Dick’s 1968 novel, Do Androids Dream of Electric Sheep? in which androids are claimed to possess no sense of empathy eventually require killing (“retiring”) when they go rogue. Dick’s original novel is an entertaining, but an utterly bleak vision of the future, without much latitude to consider a brighter, more optimistic alternative.

But let’s get real here. Fiction is fiction; science is science. For the men and women who work in the technology industry the notion that myriad Frankenstein monsters can be created from robots and AI technology is assuredly both confused and histrionic. The latest smart technologies might seem to suggest a frightful and fateful next step, a James Cameron Terminator nightmare scenario. It might suggest a dystopian outcome, but rational thought ought to lead us to suppose that this won’t occur because we have historical precedent on our side. We shouldn’t be drawn to this dystopian idée fixe because summoning golems and ghouls ignores today’s global arsenal of weapons and the fact that, more 70 years after Hiroshima, nuclear holocaust has been kept at bay.

By stubbornly pursuing the dystopian nightmare scenario, we are denying ourselves from marvelling at the technologies which are in fact daily helping mankind. Now frame this thought in terms of human evolution. For our ancient forebears a beneficial change in physiology might spread across the human race over the course of a hundred thousand years. Today’s version of evolution – the introduction of a compelling new technology – spreads throughout a mass audience in a week or two.

Curiously, for all this light speed evolution mass annihilation remains absent – we live on, progressing, evolving and improving ourselves.

And in the workplace, another domain where our unyielding dealers of dystopia have exercised their thoughts, technology is of course necessarily raising a host of concerns about the future. Some of these concerns are based around a number of misconceptions surrounding AI. Machines, for example, are not original thinkers and are unable to set their own goals. And although machine learning is able to acquire new information through experience, for the most part they are still fed information to process. Humans are still needed to set goals, provide data to fuel artificial intelligence and apply critical thinking and judgment. The familiar symbiosis of humans and machines will continue to be salient.

Banish the menace of so-called ‘killer robots’ and AI taking your job, and a newer, fresher world begins to emerge. With this more optimistic mind-set in play, what great feats can be accomplished through the continued interaction between artificial intelligence, robotics and mankind?

Blade Runner 2049 is certainly great entertainment – as Robbie Collin, The Daily Telegraph’s film critic writes, “Roger Deakins’s head-spinning cinematography – which, when it’s not gliding over dust-blown deserts and teeming neon chasms, keeps finding ingenious ways to make faces and bodies overlap, blend and diffuse.” – but great though the art is, isn’t it time to change our thinking and recast the world in a more optimistic light?

——————————————————————————————

Just a word about the film itself. Broadly, director Denis Villeneuve’s done a tremendous job with Blade Runner 2049. One stylistic gripe, though. While one wouldn’t want Villeneuve to direct a slavish homage to Ridley Scott’s original, the alarming switch from the dreamlike techno miasma (most notably, giant nude step-out-the-poster Geisha girls), to Mad Max II Steampunk (the junkyard scenes, complete with a Fagin character) is simply too jarring. I predict that there will be a director’s cut in years to come. Shorter, leaner and sans Steampunk … watch this space!

Author: Chris Moseley, PR Manager, London Business School

cmoseley@london.edu

Tel +44 7511577803

Instant buildings: Kinetic architecture

Revisiting an idea I raised in a blog in July last year. Even I think it was badly written so it’s worth a second shot.

Construction techniques are diverse and will get diverser. Just as we’re getting used to seeing robotic bricklaying and 3D printed walls, another technique is coming over the horizon that will build so fast I call it kinetic architecture. The structure will be built so quickly it can build a bridge from one side just by building upwards at an angle, and the structure will span the gap and meet the ground at the other side before gravity has a chance to collapse it.

The key to such architecture is electromagnetic propulsion, the same as on the Japanese bullet trains or the Hyperloop, using magnetic forces caused by electric currents to propel the next piece along the existing structure to the front end where it acts as part of the path for the next. Adding pieces quickly enough leads to structures that can follow elegant paths, as if the structure is a permanent trace of the path an object would have followed if it were catapulted into the air and falling due to gravity. It could be used for buildings, bridges, or simply art.

It will become possible thanks to new materials such as graphene and other carbon composites using nanotubes. Graphene combines extreme strength, hence lightness for a particular strength requirement, with extreme conductivity, allowing it to carry very high electric currents, and therefore able to generate high magnetic forces. It is a perfect material for kinetic architecture. Pieces would have graphene electromagnet circuitry printed on their surface. Suitable circuit design would mean that every extra piece falling into place becomes an extension to the magnetic railway transporting the next piece. Just as railroads may be laid out just in front of the train using pieces carried by the train, so pieces shot into the air provide a self-building path for other pieces to follow. A building skeleton could be erected in seconds. I mentioned in my original blog (about carbethium) that this could be used to create the sort of light bridges we see in Halo. A kinetic architecture skeleton would be shot across the divide and the filler pieces in between quickly transported into place along the skeleton and assembled.

See https://timeguide.wordpress.com/2016/07/25/carbethium-a-better-than-scifi-material/. The electronic circuitry potential for graphene also allows for generating plasma or simply powering LEDs to give a nice glow just like the light bridges too.

Apart from clever circuit design, kinetic architecture also requires pieces that can interlock. The kinetic energy of the new piece arriving at the front edge would ideally be sufficient to rotate it into place, interlocking with previous front edge. 3d interlocking is tricky but additional circuitry can provide additional magnetic forces to rotate and translate pieces if kinetic energy alone isn’t enough. The key is that once interlocked, the top surface has to form a smooth continuous line with the previous one, so that pieces can move along smoothly. Hooks can catch an upcoming piece to make it rotate, with the hooks merging nicely with part of the new piece as it falls into place, making those hooks part of a now smooth surface and a new hook at the new front end. You’ll have to imagine it yourself, I can’t draw it. Obviously, pieces would need precision engineering because they’d need to fit precisely to give the required strength and fit.

Ideally, with sufficiently well-designed pieces, it should be possible to dismantle the structure by reversing the build process, unlocking each end piece in turn and transporting it back to base along the structure until no structure remains.

I can imagine such techniques being used at first for artistic creations, sculptures using beautiful parabolic arcs. But they could also be used for rapid assembly for emergency buildings, instant evacuation routes for tall buildings, or to make temporary bridges after an earthquake destroyed a permanent one. When a replacement has been made, the temporary one could be rolled back up and used elsewhere. Maybe it could become routine for making temporary structures that are needed quickly such as for pop concerts and festivals. One day it could become an everyday building technique. 

Tips for surviving the future

Challenging times lie ahead, but stress can be lessened by being prepared. Here are my top tips, with some explanation so you can decide whether to accept them.

1 Adaptability is more important than specialization

In a stable environment, being the most specialized means you win most of the time in your specialist field because all your skill is concentrated there.

However, in a fast-changing environment, which is what you’ll experience for the rest of your life, if you are too specialized, you are very likely to find you are best in a filed that no longer exists, or is greatly diminished in size. If you make sure you are more adaptable, then you’ll find it easier to adapt to a new area so your career won’t be damaged when you are forced to change field slightly. Adaptability comes at a price – you will find it harder to be best in your field and will have to settle for 2nd or 3rd much of the time, but you’ll still be lucratively employed when No 1 has been made redundant.

2 Interpersonal, human, emotional skills are more important than knowledge

You’ve heard lots about artificial intelligence (AI) and how it is starting to do to professional knowledge jobs what the steam engine once did to heavy manual work. Some of what you hear is overstated. Google search is a simple form of AI. It has helped everyone do more with their day. It effectively replaced a half day searching for information in a library with a few seconds typing, but nobody has counted how many people it made redundant, because it hasn’t. It up-skilled everyone, made them more effective, more valuable to their employer. The next generation of AI may do much the same with most employees, up-skilling them to do a better job than they were previously capable of, giving them better job satisfaction and their employer better return. Smart employers will keep most of their staff, only getting rid of those entirely replaceable by technology. But some will take the opportunity to reduce costs, increase margins, and many new companies simply won’t employ as many people in similar jobs, so some redundancy is inevitable. The first skills to go are simple administration and simple physical tasks, then more complex admin or physical stuff, then simple managerial or professional tasks, then higher managerial and professional tasks. The skills that will be automated last are those that rely on first hand experience of understanding of and dealing with other people. AI can learn some of that and will eventually become good at it, but that will take a long time. Even then, many people will prefer to deal with another person than a machine, however smart and pleasant it is.

So interpersonal skills, human skills, emotional skills, caring skills, leadership and motivational skills, empathetic skills, human judgement skills, teaching and training skills will be harder to replace. They also tend to be ones that can easily transfer between companies and even sectors. These will therefore be the ones that are most robust against technology impact. If you have these in good shape, you’ll do just fine. Your company may not need you any more one day, but another will.

I called this the Care Economy when I first started writing and lecturing about it 20-odd years ago. I predicted it would start having an affect mid teen years of this century and I got that pretty accurate I think. There is another side that is related but not the same:

3 People will still value human skill and talent just because it’s human

If you buy a box of glasses from your local supermarket, they probably cost very little and are all identical. If you buy some hand-made crystal, it costs a lot more, even though every glass is slightly different. You could call that shoddy workmanship compared to a machine. But you know that the person who made it trained for many years to get a skill level you’d never manage, so you actually value them far more, and are happy to pay accordingly. If you want to go fast, you could get in your car, but you still admire top athletes because they can do their sport far better than you. They started by having great genes for sure, but then also worked extremely hard and suffered great sacrifice over many years to get to that level. In the future, when robots can do any physical task more accurately and faster than people, you will still value crafts and still enjoy watching humans compete. You’ll prefer real human comedians and dancers and singers and musicians and artists. Talent and skill isn’t valued because of the specification of the end result, they are valued because they are measured on the human scale, and you identify closely with that. It isn’t even about being a machine. Gorillas are stronger, cheetahs are faster, eagles have better eyesight and cats have faster reflexes than you. But they aren’t human so you don’t care. You will always measure yourself and others by human scales and appreciate them accordingly.

4 Find hobbies that you love and devote time to developing them

As this care economy and human skills dominance grows in importance, people will also find that AI and robotics helps them in their own hobbies, arts and crafts, filling in skill gaps, improving proficiency. A lot of people will find their hobbies can become semi-professional. At the same time, we’ll be seeing self-driving cars and drones making local delivery far easier and cheaper, and AI will soon make business and tax admin easy too. That all means that barriers to setting up a small business will fall through the floor, while the market for personalized, original products made my people will increase, especially local people. You’ll be able to make arts and crafts, jam or cakes, grow vegetables, make clothes or special bags or whatever, and easily sell them. Also at the same time, automation will be making everyday things cheaper, while expanding the economy, so the welfare floor will be raised, and you could probably manage just fine with a small extra income. Government is also likely to bring in some sort of citizen wage or to encourage such extra entrepreneurial activity without taxing it away, because they also have a need to deal with the social consequences of automation. So it will all probably come together quite well. If the future means you can make extra money or even a full income by doing a hobby you love, there isn’t much to dislike there.

5 You need to escape from your social media bubble

If you watch the goings on anywhere in the West today, you must notice that the Left and the Right don’t seem to get along any more. Each has become very intolerant of the other, treating them more like enemy aliens than ordinary neighbors. A lot of that is caused by people only being exposed to views they agree with. We call that social media bubbles, and they are extremely dangerous. The recent USA trouble is starting to look like some folks want a re-run of the Civil War. I’ve blogged lots about this topic and won’t do it again now except to say that you need to expose yourself to a wide subsection of society. You need to read paper and magazines and blogs, and watch TV or videos from all side of the political spectrum, not just those you agree with, not just those that pat you on the back every day and tell you that you’re right and it is all the other lot’s fault. If you don’t; if you only expose yourself to one side because you find the other side distasteful, then I can’t say this loud enough: You are part of the problem. Get out of your safe space and your social media tribe, expose yourself to the whole of society, not just one tribe. See that there are lots of different views out there but it doesn’t mean the rest are all nasty. Almost everyone is actually quite nice and almost everyone wants a fairer world, an end to exploitation, peace, tolerance and eradication of disease and poverty. The differences are almost all in the world model that they use to figure out the best way to achieve it. Lefties tend to opt for idealistic theoretical models and value the intention behind it, right-wingers tend to be pragmatic and go for what they think works in reality, valuing the outcome. It is actually possible to have best friends who you disagree with. I don’t often agree with any of mine. If you feel too comfortable in your bubble to leave, remember this: your market is only half the population at best , you’re excluding the other half, or even annoying them so they become enemies rather than neutral. If you stay in a bubble, you are damaging your own future, and helping to endanger the whole of society.

6 Don’t worry

There are lots of doom-mongers out there, and I’d be the first to admit that there are many dangers ahead. But if you do the things above, there probably isn’t much more you can do. You can moan and demonstrate and get angry or cry in the corner, but how would that benefit you? Usually when you analyse things long enough from all angles, you realize that the outcome of many of the big political battles is pretty much independent of who wins.  Politicians usually have far less choice than they want you to believe and the big forces win regardless of who is in charge. So there isn’t much point in worrying about it, it will probably all come out fine in the end. Don’t believe me. Take the biggest UK issue right now: Brexit. We are leaving. Does it matter? No. Why? Well, the EU was always going to break up anyway. Stresses and strains have been increasing for years and are accelerating. For all sorts of reasons, and regardless of any current bluster by ‘leaders’, the EU will head away from the vision of a United States of Europe. As tensions and conflicts escalate, borders will be restored. Nations will disagree with the EU ideal. One by one, several countries will copy the UK and have referendums, and then leave. At some point, the EU will be much smaller, and there will be lots of countries outside with their own big markets. They will form trade agreements, the original EU idea, the Common Market, will gradually be re-formed, and the UK will be part of it – even Brexiters want tariff-free-trade agreements. If the UK had stayed, the return to the Common Market would eventually have happened anyway, and leaving has only accelerated it. All the fighting today between Brexiteers and Remainers achieves nothing. It didn’t matter which way we voted, it only really affected timescale. The same applies to many other issues that cause big trouble in the short term. Be adaptable, don’t worry, and you’ll be just fine.

7 Make up your own mind

As society and politics have become highly polarised, any form of absolute truth is becoming harder to find. Much of what you read has been spun to the left or right. You need to get information from several sources and learn to filter the bias, and then make up your own mind on what the truth is. Free thinking is increasingly rare but learning and practicing it means you’ll be able to make correct conclusions about the future while others are led astray. Don’t take anyone else’s word for things. Don’t be anyone’s useful idiot. Think for yourself.

8 Look out for your friends, family and community.

I’d overlooked an important tip in my original posting. As Jases commented sensibly, friends, family and community are the security that doesn’t disappear in troubled economic times. Independence is overrated. I can’t add much to that.

AI is mainly a stimulative technology that will create jobs

AI has been getting a lot of bad press the last few months from doom-mongers predicting mass unemployment. Together with robotics, AI will certainly help automate a lot of jobs, but it will also create many more and will greatly increase quality of life for most people. By massively increasing the total effort available to add value to basic resources, it will increase the size of the economy and if that is reasonably well managed by governments, that will be for all our benefit. Those people who do lose their jobs and can’t find or create a new one could easily be supported by a basic income financed by economic growth. In short, unless government screws up, AI will bring huge benefits, far exceeding the problems it will bring.

Over the last 20 years, I’ve often written about the care economy, where the more advanced technology becomes, the more it allows to concentrate on those skills we consider fundamentally human – caring, interpersonal skills, direct human contact services, leadership, teaching, sport, the arts, the sorts of roles that need emphatic and emotional skills, or human experience. AI and robots can automate intellectual and physical tasks, but they won’t be human, and some tasks require the worker to be human. Also, in most careers, it is obvious that people focus less and less on those automatable tasks as they progress into the most senior roles. Many board members in big companies know little about the industry they work in compared to most of their lower paid workers, but they can do that job because being a board member is often more about relationships than intellect.

AI will nevertheless automate many tasks for many workers, and that will free up much of their time, increasing their productivity, which means we need fewer workers to do those jobs. On the other hand, Google searches that take a few seconds once took half a day of research in a library. We all do more with our time now thanks to such simple AI, and although all those half-days saved would add up to a considerable amount of saved work, and many full-time job equivalents, we don’t see massive unemployment. We’re all just doing better work. So we can’t necessarily conclude that increasing productivity will automatically mean redundancy. It might just mean that we will do even more, even better, like it has so far. Or at least, the volume of redundancy might be considerably less. New automated companies might never employ people in those roles and that will be straight competition between companies that are heavily automated and others that aren’t. Sometimes, but certainly not always, that will mean traditional companies will go out of business.

So although we can be sure that AI and robots will bring some redundancy in some sectors, I think the volume is often overestimated and often it will simply mean rapidly increasing productivity, and more prosperity.

But what about AI’s stimulative role? Jobs created by automation and AI. I believe this is what is being greatly overlooked by doom-mongers. There are three primary areas of job creation:

One is in building or programming robots, maintaining them, writing software, or teaching them skills, along with all the associated new jobs in supporting industry and infrastructure change. Many such jobs will be temporary, lasting a decade or so as machines gradually take over, but that transition period is extremely valuable and important. If anything, it will be a lengthy period of extra jobs and the biggest problem may well be filling those jobs, not widespread redundancy.

Secondly, AI and robots won’t always work direct with customers. Very often they will work via a human intermediary. A good example is in medicine. AI can make better diagnoses than a GP, and could be many times cheaper, but unless the patient is educated, and very disciplined and knowledgeable, it also needs a human with human skills to talk to a patient to make sure they put in correct information. How many times have you looked at an online medical diagnosis site and concluded you have every disease going? It is hard to be honest sometimes when you are free to interpret every possible symptom any way you want, much easier to want to be told that you have a special case of wonderful person syndrome. Having to explain to a nurse or technician what is wrong forces you to be more honest about it. They can ask you similar questions, but your answers will need to be moderated and sensible or you know they might challenge you and make you feel foolish. You will get a good diagnosis because the input data will be measured, normalized and scaled appropriately for the AI using it. When you call a call center and talk to a human, invariably they are already the front end of a massive AI system. Making that AI bigger and better won’t replace them, just mean that they can deal with your query better.

Thirdly, and I believe most importantly of all, AI and automation will remove many of the barriers that stop people being entrepreneurs. How many business ideas have you had and not bothered to implement because it was too much effort or cost or both for too uncertain a gain? 10? 100? 1000? Suppose you could just explain your idea to your home AI and it did it all for you. It checked the idea, made a model, worked out how to make it work or whether it was just a crap idea. It then explained to you what the options were and whether it would be likely to work, and how much you might earn from it, and how much you’d actually have to do personally and how much you could farm out to the cloud. Then AI checked all the costs and legal issues, did all the admin, raised the capital by explaining the idea and risks and costs to other AIs, did all the legal company setup, organised the logistics, insurance, supply chains, distribution chains, marketing, finance, personnel, ran the payroll and tax. All you’d have to do is some of the fun work that you wanted to do when you had the idea and it would find others or machines or AI to fill in the rest. In that sort of world, we’d all be entrepreneurs. I’d have a chain of tea shops and a fashion empire and a media empire and run an environmental consultancy and I’d be an artist and a designer and a composer and a genetic engineer and have a transport company and a construction empire. I don’t do any of that because I’m lazy and not at all entrepreneurial, and my ideas all ‘need work’ and the economy isn’t smooth and well run, and there are too many legal issues and regulations and it would all be boring as hell. If we automate it and make it run efficiently, and I could get as much AI assistance as I need or want at every stage, then there is nothing to stop me doing all of it. I’d create thousands of jobs, and so would many other people, and there would be more jobs than we have people to fill them, so we’d need to build even more AI and machines to fill the gaps caused by the sudden economic boom.

So why the doom? It isn’t justified. The bad news isn’t as bad as people make out, and the good news never gets a mention. Adding it together, AI will stimulate more jobs, create a bigger and a better economy, we’ll be doing far more with our lives and generally having a great time. The few people who will inevitably fall through the cracks could easily be financed by the far larger economy and the very generous welfare it can finance. We can all have the universal basic income as our safety net, but many of us will be very much wealthier and won’t need it.

 

Fluorescent microsphere mist displays

A few 3D mist displays have been demonstrated over the last decade. I’ve seen a couple at trade shows and have been impressed. To date, they use mists or curtains of tiny water droplets to make a 3D space onto which to project an image, so you get a walk-through 3D life-sized display. Like this:

http://wonderfulengineering.com/leia-display-system-uses-a-screen-made-of-water-mist-to-display-3d-projections/

or check out: http://ixfocus.com/top-10-best-3d-water-projections-ever/

Two years ago, I suggested using a forehead-mounted mist projector:

https://timeguide.wordpress.com/2014/11/03/forehead-3d-mist-projector/

so you could have a 3D image made right in front of you anywhere.

This week, a holographic display has been doing the rounds on Twitter, called Gatebox:

https://www.geek.com/tech/gatebox-wants-to-be-your-personal-holographic-companion-1682967/

It looks OK but mist displays might be better solution for everyday use because they can be made a lot bigger more cheaply. However, nobody really wants water mist causing electrical problems in their PCs or making their notebook paper soggy. You can use smoke as a mist substitute but then you have a cloud of smoke around you. So…

Suppose instead of using water droplets and walking around veiled in fog or smoke or accompanied by electrical crackling and dead PCs, that the mist was not made of water droplets but tiny dry and obviously non-toxic particles such as fluorescent micro-spheres that are invisible to the naked eye and transparent to visible light so you can’t see the mist at all, and it won’t make stuff damp. Instead of projecting visible light, the particles are made of fluorescent material, so that they are illuminated by a UV projector and fluoresce with the right colour to make the visible display. There are plenty of fluorescent materials that could be made into tiny particles, even nano-particles, and made into an invisible mist that produces a bright and high-resolution display. Even if non-toxic is too big an ask, or the fluorescent material is too expensive to waste, a large box that keeps them contained and recycles them for the next display could still be bigger, better, brighter and cheaper than a large holographic display.

Remember, you saw it here first. My 101st invention of 2016.

Colour changing cars, everyday objects and makeup

http://www.theverge.com/2016/11/24/13740946/dutch-scientists-use-color-changing-graphene-bubbles-to-create-mechanical-pixels shows how graphene can be used to make displays with each pixel changing colour according to mechanical deformation.

Meanwhile, Lexus have just created a car with a shell covered in LEDs so it can act as a massive display.

http://www.theverge.com/2016/12/5/13846396/lexus-led-lit-is-colors-dua-lipa-vevo

In 2014 I wrote about using polymer LED displays for future Minis so it’s nice to see another prediction come true.

Looking at the mechanical pixels though, it is clear that mechanical pixels could respond directly to sound, or to turbulence of passing air, plus other vibration that arises from motion on a road surface, or the engine. Car panel colours could change all the time powered by ambient energy. Coatings on any solid objects could follow, so people might have plenty of shimmering colours in their everyday environment. Could. Not sure I want it, but they could.

With sound as a control system, sound wave generators at the edges or underneath such surfaces could produce a wide variety of pleasing patterns. We could soon have furniture that does a good impression of being a cuttlefish.

I often get asked about smart makeup, on which I’ve often spoken since the late 90s. Thin film makeup displays could use this same tech. So er, we could have people with makeup pretending to be cuttlefish too. I think I’ll quit while I’m ahead.

Future Augmented Reality

AR has been hot on the list of future IT tech for 25 years. It has been used for various things since smartphones and tablets appeared but really hit the big time with the recent Pokemon craze.

To get an idea of the full potential of augmented reality, recognize that the web and all its impacts on modern life came from the convergence of two medium sized industries – telecoms and computing. Augmented reality will involve the convergence of everything in the real world with everything in the virtual world, including games, media, the web, art, data, visualization, architecture, fashion and even imagination. That convergence will be enabled by ubiquitous mobile broadband, cloud, blockchain payments, IoT, positioning and sensor tech, image recognition, fast graphics chips, display and visor technology and voice and gesture recognition plus many other technologies.

Just as you can put a Pokemon on a lawn, so you could watch aliens flying around in spaceships or cartoon characters or your favorite celebs walking along the street among the other pedestrians. You could just as easily overlay alternative faces onto the strangers passing by.

People will often want to display an avatar to people looking at them, and that could be different for every viewer. That desire competes with the desire of the viewer to decide how to see other people, so there will be some battles over who controls what is seen. Feminists will certainly want to protect women from the obvious objectification that would follow if a woman can’t control how she is seen. In some cases, such objectification and abuse could even reach into hate crime territory, with racist, sexist or homophobic virtual overlays. All this demands control, but it is far from obvious where that control would come from.

As for buildings, they too can have a virtual appearance. Virtual architecture will show off architect visualization skills, but will also be hijacked by the marketing departments of the building residents. In fact, many stakeholders will want to control what you see when you look at a building. The architects, occupants, city authorities, government, mapping agencies, advertisers, software producers and games designers will all try to push appearances at the viewer, but the viewer might want instead to choose to impose one from their own offerings, created in real time by AI or from large existing libraries of online imagery, games or media. No two people walking together on a street would see the same thing.

Interior decor is even more attractive as an AR application. Someone living in a horrible tiny flat could enhance it using AR to give the feeling of far more space and far prettier decor and even local environment. Virtual windows onto Caribbean beaches may be more attractive than looking at mouldy walls and the office block wall that are physically there. Reality is often expensive but images can be free.

Even fashion offers a platform for AR enhancement. An outfit might look great on a celebrity but real life shapes might not measure up. Makeovers take time and money too. In augmented reality, every garment can look as it should, and that makeup can too. The hardest choice will be to choose a large number of virtual outfits and makeups to go with the smaller range of actual physical appearances available from that wardrobe.

Gaming is in pole position, because 3D world design, imagination, visualization and real time rendering technology are all games technology, so perhaps the biggest surprise in the Pokemon success is that it was the first to really grab attention. People could by now be virtually shooting aliens or zombies hoarding up escalators as they wait for their partners. They are a little late, but such widespread use of personal or social gaming on city streets and in malls will come soon.

AR Visors are on their way too, and though the first offerings will be too expensive to achieve widespread adoption, cheaper ones will quickly follow. The internet of things and sensor technology will create abundant ground-up data to make a strong platform. As visors fall in price, so too will the size and power requirements of the processing needed, though much can be cloud-based.

It is a fairly safe bet that marketers will try very hard to force images at us and if they can’t do that via blatant in-your-face advertising, then product placement will become a very fine art. We should expect strong alliances between the big marketing and advertising companies and top games creators.

As AI simultaneously develops, people will be able to generate a lot of their own overlays, explaining to AI what they’d like and having it produced for them in real time. That would undermine marketing use of AR so again there will be some battles for control. Just as we have already seen owners of landmarks try to trademark the image of their buildings to prevent people including them in photographs, so similar battles will fill the courts over AR. What is to stop someone superimposing the image of a nicer building on their own? Should they need to pay a license to do so? What about overlaying celebrity faces on strangers? What about adding multimedia overlays from the web to make dull and ordinary products do exciting things when you use them? A cocktail served in a bar could have a miniature Sydney fireworks display going on over it. That might make it more exciting, but should the media creator be paid and how should that be policed? We’ll need some sort of AR YouTube at the very least with added geolocation.

The whole arts and media industry will see city streets as galleries and stages on which to show off and sell their creations.

Public services will make more mundane use of AR. Simple everyday context-dependent signage is one application, but overlays would be valuable in emergencies too. If police or fire services could superimpose warning on everyone’s visors nearby, that may help save lives in emergencies. Health services will use AR to assist ordinary people to care for a patient until an ambulance arrives

Shopping provide more uses and more battles. AR will show you what a competing shop has on offer right beside the one in front of you. That will make it easy to digitally trespass on a competitor’s shop floor. People can already do that on their smartphone, but AR will put the full image large as life right in front of your eyes to make it very easy to compare two things. Shops won’t want to block comms completely because that would prevent people wanting to enter their shop at all, so they will either have to compete harder or find more elaborate ways of preventing people making direct visual comparisons in-store. Perhaps digital trespassing might become a legal issue.

There will inevitably be a lot of social media use of AR too. If people get together to demonstrate, it will be easier to coordinate them. If police insist they disperse, they could still congregate virtually. Dispersed flash mobs could be coordinated as much as ones in the same location. That makes AR a useful tool for grass-roots democracy, especially demonstrations and direct action, but it also provides a platform for negative uses such as terrorism. Social entrepreneurs will produce vast numbers of custom overlays for millions of different purposes and contexts. Today we have tens of millions of websites and apps. Tomorrow we will have even more AR overlays.

These are just a few of the near term uses of augmented reality and a few hints as issues arising. It will change every aspect of our lives in due course, just as the web has, but more so.

 

Carbethium, a better-than-scifi material

How to build one of these for real:

Light_bridge

Halo light bridge, from halo.wikia.com

Or indeed one of these:

From halo.wikia.com

From halo.wikia.com

I recently tweeted that I had an idea how to make the glowy bridges and shields we’ve seen routinely in sci-fi games from Half Life to Destiny, the bridges that seem to appear in a second or two from nothing across a divide, yet are strong enough to drive tanks over, and able to vanish as quickly and completely when they are switched off. I woke today realizing that with a bit of work, that it could be the basis of a general purpose material to make the tanks too, and buildings and construction platforms, bridges, roads and driverless pod systems, personal shields and city defense domes, force fields, drones, planes and gliders, space elevator bases, clothes, sports tracks, robotics, and of course assorted weapons and weapon systems. The material would only appear as needed and could be fully programmable. It could even be used to render buildings from VR to real life in seconds, enabling at least some holodeck functionality. All of this is feasible by 2050.

Since it would be as ethereal as those Halo structures, I first wanted to call the material ethereum, but that name was already taken (for a 2014 block-chain programming platform, which I note could be used to build the smart ANTS network management system that Chris Winter and I developed in BT in 1993), and this new material would be a programmable construction platform so the names would conflict, and etherium is too close. Ethium might work, but it would be based on graphene and carbon nanotubes, and I am quite into carbon so I chose carbethium.

Ages ago I blogged about plasma as a 21st Century building material. I’m still not certain this is feasible, but it may be, and it doesn’t matter for the purposes of this blog anyway.

https://timeguide.wordpress.com/2013/11/01/will-plasma-be-the-new-glass/

Around then I also blogged how to make free-floating battle drones and more recently how to make a Star Wars light-saber.

https://timeguide.wordpress.com/2013/06/23/free-floating-ai-battle-drone-orbs-or-making-glyph-from-mass-effect/

https://timeguide.wordpress.com/2015/11/25/how-to-make-a-star-wars-light-saber/

Carbethium would use some of the same principles but would add the enormous strength and high conductivity of graphene to provide the physical properties to make a proper construction material. The programmable matter bits and the instant build would use a combination of 3D interlocking plates, linear induction,  and magnetic wells. A plane such as a light bridge or a light shield would extend from a node in caterpillar track form with plates added as needed until the structure is complete. By reversing the build process, it could withdraw into the node. Bridges that only exist when they are needed would be good fun and we could have them by 2050 as well as the light shields and the light swords, and light tanks.

The last bit worries me. The ethics of carbethium are the typical mixture of enormous potential good and huge potential for abuse to bring death and destruction that we’re learning to expect of the future.

If we can make free-floating battle drones, tanks, robots, planes and rail-gun plasma weapons all appear within seconds, if we can build military bases and erect shield domes around them within seconds, then warfare moves into a new realm. Those countries that develop this stuff first will have a huge advantage, with the ability to send autonomous robotic armies to defeat enemies with little or no risk to their own people. If developed by a James Bond super-villain on a hidden island, it would even be the sort of thing that would enable a serious bid to take over the world.

But in the words of Professor Emmett Brown, “well, I figured, what the hell?”. 2050 values are not 2016 values. Our value set is already on a random walk, disconnected from any anchor, its future direction indicated by a combination of current momentum and a chaos engine linking to random utterances of arbitrary celebrities on social media. 2050 morality on many issues will be the inverse of today’s, just as today’s is on many issues the inverse of the 1970s’. Whatever you do or however politically correct you might think you are today, you will be an outcast before you get old: https://timeguide.wordpress.com/2015/05/22/morality-inversion-you-will-be-an-outcast-before-youre-old/

We’re already fucked, carbethium just adds some style.

Graphene combines huge tensile strength with enormous electrical conductivity. A plate can be added to the edge of an existing plate and interlocked, I imagine in a hexagonal or triangular mesh. Plates can be designed in many diverse ways to interlock, so that rotating one engages with the next, and reversing the rotation unlocks them. Plates can be pushed to the forward edge by magnetic wells, using linear induction motors, using the graphene itself as the conductor to generate the magnetic field and the design of the structure of the graphene threads enabling the linear induction fields. That would likely require that the structure forms first out of graphene threads, then the gaps between filled by mesh, and plates added to that to make the structure finally solid. This would happen in thickness as well as width, to make a 3D structure, though a graphene bridge would only need to be dozens of atoms thick.

So a bridge made of graphene could start with a single thread, which could be shot across a gap at hundreds of meters per second. I explained how to make a Spiderman-style silk thrower to do just that in a previous blog:

https://timeguide.wordpress.com/2015/11/12/how-to-make-a-spiderman-style-graphene-silk-thrower-for-emergency-services/

The mesh and 3D build would all follow from that. In theory that could all happen in seconds, the supply of plates and the available power being the primary limiting factors.

Similarly, a shield or indeed any kind of plate could be made by extending carbon mesh out from the edge or center and infilling. We see that kind of technique used often in sci-fi to generate armor, from lost in Space to Iron Man.

The key components in carbetheum are 3D interlocking plate design and magnetic field design for the linear induction motors. Interlocking via rotation is fairly easy in 2D, any spiral will work, and the 3rd dimension is open to any building block manufacturer. 3D interlocking structures are very diverse and often innovative, and some would be more suited to particular applications than others. As for linear induction motors, a circuit is needed to produce the travelling magnetic well, but that circuit is made of the actual construction material. The front edge link between two wires creates a forward-facing magnetic field to propel the next plates and convey enough intertia to them to enable kinetic interlocks.

So it is feasible, and only needs some engineering. The main barrier is price and material quality. Graphene is still expensive to make, as are carbon nanotubes, so we won’t see bridges made of them just yet. The material quality so far is fine for small scale devices, but not yet for major civil engineering.

However, the field is developing extremely quickly because big companies and investors can clearly see the megabucks at the end of the rainbow. We will have almost certainly have large quantity production of high quality graphene for civil engineering by 2050.

This field will be fun. Anyone who plays computer games is already familiar with the idea. Light bridges and shields, or light swords would appear much as in games, but the material would likely  be graphene and nanotubes (or maybe the newfangled molybdenum equivalents). They would glow during construction with the plasma generated by the intense electric and magnetic fields, and the glow would be needed afterward to make these ultra-thin physical barriers clearly visible,but they might become highly transparent otherwise.

Assembling structures as they are needed and disassembling them just as easily will be very resource-friendly, though it is unlikely that carbon will be in short supply. We can just use some oil or coal to get more if needed, or process some CO2. The walls of a building could be grown from the ground up at hundreds of meters per second in theory, with floors growing almost as fast, though there should be little need to do so in practice, apart from pushing space vehicles up so high that they need little fuel to enter orbit. Nevertheless, growing a  building and then even growing the internal structures and even furniture is feasible, all using glowy carbetheum. Electronic soft fabrics, cushions and hard surfaces and support structures are all possible by combining carbon nanotubes and graphene and using the reconfigurable matter properties carbethium convents. So are visual interfaces, electronic windows, electronic wallpaper, electronic carpet, computers, storage, heating, lighting, energy storage and even solar power panels. So is all the comms and IoT and all the smart embdedded control systems you could ever want. So you’d use a computer with VR interface to design whatever kind of building and interior furniture decor you want, and then when you hit the big red button, it would appear in front of your eyes from the carbethium blocks you had delivered. You could also build robots using the same self-assembly approach.

If these structures can assemble fast enough, and I think they could, then a new form of kinetic architecture would appear. This would use the momentum of the construction material to drive the front edges of the surfaces, kinetic assembly allowing otherwise impossible and elaborate arches to be made.

A city transport infrastructure could be built entirely out of carbethium. The linear induction mats could grow along a road, connecting quickly to make a whole city grid. Circuit design allows the infrastructure to steer driverless pods wherever they need to go, and they could also be assembled as required using carbethium. No parking or storage is needed, as the pod would just melt away onto the surface when it isn’t needed.

I could go to town on military and terrorist applications, but more interesting is the use of the defense domes. When I was a kid, I imagined having a house with a defense dome over it. Lots of sci-fi has them now too. Domes have a strong appeal, even though they could also be used as prisons of course. A supply of carbetheum on the city edges could be used to grow a strong dome in minutes or even seconds, and there is no practical limit to how strong it could be. Even if lasers were used to penetrate it, the holes could fill in in real time, replacing material as fast as it is evaporated away.

Anyway, lots of fun. Today’s civil engineering projects like HS2 look more and more primitive by the day, as we finally start to see the true potential of genuinely 21st century construction materials. 2050 is not too early to expect widespread use of carbetheum. It won’t be called that – whoever commercializes it first will name it, or Google or MIT will claim to have just invented it in a decade or so, so my own name for it will be lost to personal history. But remember, you saw it here first.