Tag Archives: augmented reality

Augmented reality will objectify women

Microsoft Hololens 2 Visor

The excitement around augmented reality continues to build, and I am normally  enthusiastic about its potential, looking forward to enjoying virtual architecture, playing immersive computer games, or enjoying visual and performance artworks transposed into my view of the high street while I shop.

But it won’t all be wonderful. While a few PR and marketing types may worry a little about people overlaying or modifying their hard-won logos and ads, a bigger issue will be some people choosing to overlay people in the high street with ones that are a different age or gender or race, or simply prettier. Identity politics will be fought on yet another frontier.

In spite of waves of marketing hype and misrepresentation, AR is really only here in primitive form outside the lab. Visors fall very far short of what we’d hoped for by now even a decade ago, even the Hololens 2 shown above. But soon AR visors and eventually active contact lenses will enable fully 3D hi-res overlays on the real world. Then, in principle at least, you can make things look how you want, with a few basic limits. You could certainly transform a dull shop, cheap hotel room or an office into an elaborate palace or make it look like a spaceship. But even if you change what things look like, you still have to represent nearby physical structures and obstacles in your fantasy overlay world, or you may bump into them, and that includes all the walls and furniture, lamp posts, bollards, vehicles, and of course other people. Augmented reality allows you to change their appearance thoroughly but they still need to be there somehow.

When it comes to people, there will be some battles. You may spend ages creating a wide variety of avatars, or may invest a great deal of time and money making or buying them. You may have a digital aura, hoping to present different avatars to different passers-by according to their profiles. You may want to look younger or thinner or as a character you enjoy playing in a computer game. You may present a selection of options to the AIs controlling the passer person’s view and the avatar they see overlaid could be any one of the images you have on offer. Perhaps some privileged people get to pick from a selection you offer, while others you wish to privilege less are restricted to just one that you have set for their profile. Maybe you’d have a particularly ugly or offensive one to present to those with opposing political views.

Except that you can’t assume you will be in control. In fact, you probably won’t.

Other people may choose not to see your avatar, but instead to superimpose one of their own choosing. The question of who decides what the viewer sees is perhaps the first and most important battle in AR. Various parties would like to control it – visor manufacturers, O/S providers, UX designers, service providers, app creators, AI providers, governments, local councils, police and other emergency services, advertisers and of course individual users. Given market dynamics, most of these ultimately come down to user choice most of the time, albeit sometimes after paying for the privilege. So it probably won’t be you who gets to choose how others see you, via assorted paid intermediary services, apps and AI, it will be the other person deciding how they want to see you, regardless of your preferences.

So you can spend all the time you want designing your avatar and tweaking your virtual make-up to perfection, but if someone wants to see their favorite celebrity walking past instead of you, they will. You and your body become no more than an object on which to display any avatar or image someone else chooses. You are quite literally reduced to an object in the AR world. Augmented reality will literally objectify women, reducing them to no more than a moving display space onto which their own selected images are overlaid. A few options become obvious.

Firstly they may just take your actual physical appearance (via a video camera built into their visor for example) and digitally change it,  so it is still definitely you, but now dressed more nicely, or dressed in sexy lingerie, or how you might look naked, using the latest AI to body-fit fantasy images from a porn database. This could easily be done automatically in real time using some app or other. You’ve probably already seen recent AI video fakery demos that can present any celebrity saying anything at all, almost indistinguishable from reality. That will soon be pretty routine tech for AR apps. They could even use your actual face as input to image-matching search engines to find the most plausible naked lookalikes. So anyone could digitally dress or undress you, not just with their eyes, but with a hi-res visor using sophisticated AI-enabled image processing software. They could put you in any kind of outfit, change your skin color or make-up or age or figure, and make you look as pretty and glamorous or as slutty as they want. And you won’t have any idea what they are seeing. You simply won’t know whether they are respectfully celebrating your inherent beauty, or flattering you by making you look even prettier, which you might not mind at all, or might object to strongly in the absence of explicit consent, or worse still, stripping or degrading you to whatever depths they wish, with no consent or notification, which you probably will mind a lot.

Or they can treat you as just an object on which to superimpose some other avatar, which could be anything or anyone – a zombie, favorite actress or supermodel. They won’t need your consent and again you won’t have any idea what they are seeing. The avatar may make the same gestures and movements and even talk plausibly, saying whatever their AI thinks they might like, but it won’t be you. In some ways this might not be so bad. You’d still be reduced to an object but at least it wouldn’t be you that they’re looking at naked. To most strangers on a high street most of the time, you’re just a moving obstacle to avoid bumping into, so being digitally transformed into a walking display board may worry you. Most people will cope with that bit. It is when you stop being just a passing stranger and start to interact in some way that it really starts to matter. You probably won’t like it if someone is chatting to you but they are actually looking at someone else entirely, especially if the viewer is one of your friends or your partner. And if your partner is kissing or cuddling you but seeing someone else, that would be a strong breach of trust, but how would you know? This sort of thing could and probably will damage a lot of relationships.

Most of the software to do most of this is already in development and much is already demonstrable. The rest will develop quickly once AR visors become commonplace.

In the office, in the home, when you’re shopping or at a party, you soon won’t have any idea what or who someone else is seeing when they look at you. Imagine how that would clash with rules that are supposed to be protection from sexual harassment  in the office. Whole new levels of harassment will be enabled, much invisible. How can we police behaviors we can’t even detect? Will hardware manufacturers be forced to build in transparency and continuous experience recording

The main casualty will be trust.  It will make us question how much we trust each of our friends and colleagues and acquaintances. It will build walls. People will often become suspicious of others, not just strangers but friends and colleagues. Some people will become fearful. You may dress as primly or modestly as you like, but if the viewer chooses to see you wearing a sexy outfit, perhaps their behavior and attitude towards you will be governed by that rather than reality. Increased digital objectification might lead to increase physical sexual assault or rape. We may see more people more often objectifying women in more circumstances.

The tech applies equally to men of course. You could make a man look like a silverback gorilla or a zombie or fake-naked. Some men will care more than others, but the vast majority of real victims will undoubtedly be women. Many men objectify women already. In the future AR world , they’ll be able to do so far more effectively, more easily.

 

Future Augmented Reality

AR has been hot on the list of future IT tech for 25 years. It has been used for various things since smartphones and tablets appeared but really hit the big time with the recent Pokemon craze.

To get an idea of the full potential of augmented reality, recognize that the web and all its impacts on modern life came from the convergence of two medium sized industries – telecoms and computing. Augmented reality will involve the convergence of everything in the real world with everything in the virtual world, including games, media, the web, art, data, visualization, architecture, fashion and even imagination. That convergence will be enabled by ubiquitous mobile broadband, cloud, blockchain payments, IoT, positioning and sensor tech, image recognition, fast graphics chips, display and visor technology and voice and gesture recognition plus many other technologies.

Just as you can put a Pokemon on a lawn, so you could watch aliens flying around in spaceships or cartoon characters or your favorite celebs walking along the street among the other pedestrians. You could just as easily overlay alternative faces onto the strangers passing by.

People will often want to display an avatar to people looking at them, and that could be different for every viewer. That desire competes with the desire of the viewer to decide how to see other people, so there will be some battles over who controls what is seen. Feminists will certainly want to protect women from the obvious objectification that would follow if a woman can’t control how she is seen. In some cases, such objectification and abuse could even reach into hate crime territory, with racist, sexist or homophobic virtual overlays. All this demands control, but it is far from obvious where that control would come from.

As for buildings, they too can have a virtual appearance. Virtual architecture will show off architect visualization skills, but will also be hijacked by the marketing departments of the building residents. In fact, many stakeholders will want to control what you see when you look at a building. The architects, occupants, city authorities, government, mapping agencies, advertisers, software producers and games designers will all try to push appearances at the viewer, but the viewer might want instead to choose to impose one from their own offerings, created in real time by AI or from large existing libraries of online imagery, games or media. No two people walking together on a street would see the same thing.

Interior decor is even more attractive as an AR application. Someone living in a horrible tiny flat could enhance it using AR to give the feeling of far more space and far prettier decor and even local environment. Virtual windows onto Caribbean beaches may be more attractive than looking at mouldy walls and the office block wall that are physically there. Reality is often expensive but images can be free.

Even fashion offers a platform for AR enhancement. An outfit might look great on a celebrity but real life shapes might not measure up. Makeovers take time and money too. In augmented reality, every garment can look as it should, and that makeup can too. The hardest choice will be to choose a large number of virtual outfits and makeups to go with the smaller range of actual physical appearances available from that wardrobe.

Gaming is in pole position, because 3D world design, imagination, visualization and real time rendering technology are all games technology, so perhaps the biggest surprise in the Pokemon success is that it was the first to really grab attention. People could by now be virtually shooting aliens or zombies hoarding up escalators as they wait for their partners. They are a little late, but such widespread use of personal or social gaming on city streets and in malls will come soon.

AR Visors are on their way too, and though the first offerings will be too expensive to achieve widespread adoption, cheaper ones will quickly follow. The internet of things and sensor technology will create abundant ground-up data to make a strong platform. As visors fall in price, so too will the size and power requirements of the processing needed, though much can be cloud-based.

It is a fairly safe bet that marketers will try very hard to force images at us and if they can’t do that via blatant in-your-face advertising, then product placement will become a very fine art. We should expect strong alliances between the big marketing and advertising companies and top games creators.

As AI simultaneously develops, people will be able to generate a lot of their own overlays, explaining to AI what they’d like and having it produced for them in real time. That would undermine marketing use of AR so again there will be some battles for control. Just as we have already seen owners of landmarks try to trademark the image of their buildings to prevent people including them in photographs, so similar battles will fill the courts over AR. What is to stop someone superimposing the image of a nicer building on their own? Should they need to pay a license to do so? What about overlaying celebrity faces on strangers? What about adding multimedia overlays from the web to make dull and ordinary products do exciting things when you use them? A cocktail served in a bar could have a miniature Sydney fireworks display going on over it. That might make it more exciting, but should the media creator be paid and how should that be policed? We’ll need some sort of AR YouTube at the very least with added geolocation.

The whole arts and media industry will see city streets as galleries and stages on which to show off and sell their creations.

Public services will make more mundane use of AR. Simple everyday context-dependent signage is one application, but overlays would be valuable in emergencies too. If police or fire services could superimpose warning on everyone’s visors nearby, that may help save lives in emergencies. Health services will use AR to assist ordinary people to care for a patient until an ambulance arrives

Shopping provide more uses and more battles. AR will show you what a competing shop has on offer right beside the one in front of you. That will make it easy to digitally trespass on a competitor’s shop floor. People can already do that on their smartphone, but AR will put the full image large as life right in front of your eyes to make it very easy to compare two things. Shops won’t want to block comms completely because that would prevent people wanting to enter their shop at all, so they will either have to compete harder or find more elaborate ways of preventing people making direct visual comparisons in-store. Perhaps digital trespassing might become a legal issue.

There will inevitably be a lot of social media use of AR too. If people get together to demonstrate, it will be easier to coordinate them. If police insist they disperse, they could still congregate virtually. Dispersed flash mobs could be coordinated as much as ones in the same location. That makes AR a useful tool for grass-roots democracy, especially demonstrations and direct action, but it also provides a platform for negative uses such as terrorism. Social entrepreneurs will produce vast numbers of custom overlays for millions of different purposes and contexts. Today we have tens of millions of websites and apps. Tomorrow we will have even more AR overlays.

These are just a few of the near term uses of augmented reality and a few hints as issues arising. It will change every aspect of our lives in due course, just as the web has, but more so.

 

The future of air

Time for a second alphabetic ‘The future of’ set. Air is a good starter.

Air is mostly a mixture of gases, mainly nitrogen and oxygen, but it also contains a lot of suspended dust, pollen and other particulates, flying creatures such as insects and birds, and of course bacteria and viruses. These days we also have a lot of radio waves, optical signals, and the cyber-content carried on them. Air isn’t as empty as it seems. But it is getting busier all the time.

Internet-of-things, location-based marketing data and other location-based services and exchanges will fill the air digitally with fixed and wandering data. I called that digital air when I wrote a full technical paper on it and I don’t intend to repeat it all now a decade later. Some of the ideas have made it into reality, many are still waiting for marketers and app writers to catch up.

The most significant recent addition is drones. There are already lots of them, in a wide range of sizes from insect size to aeroplane size. Some are toys, some airborne cameras for surveillance, aerial photography, monitoring and surveillance, and increasingly they are appearing for sports photography and tracking or other leisure pursuits. We will see a lot more of them in coming years. Drone-based delivery is being explored too, though I am skeptical of its likely success in domestic built up areas.

Personal swarms of follower drones will become common too. It’s already possible to have a drone follow you and keep you on video, mainly for sports uses, but as drones become smaller, you may one day have a small swarm of tiny drones around you, recording video from many angles, so you will be able to recreate events from any time in an entire 3D area around you, a 3D permasuperselfie. These could also be extremely useful for military and policing purposes, and it will make the decline of privacy terminal. Almost everything going on in public in a built up environment will be recorded, and a great deal of what happens elsewhere too.

We may see lots of virtual objects or creatures once augmented reality develops a bit more. Some computer games will merge with real world environments, so we’ll have aliens, zombies and various mythical creatures from any game populating our streets and skies. People may also use avatars that fly around like fairies or witches or aliens or mythical creatures, so they won’t all be AI entities, some will have direct human control. And then there are buildings that might also have virtual appearances and some of those might include parts of buildings that float around, or even some entire cities possibly like those buildings and city areas in the game Bioshock Infinite.

Further in the future, it is possible that physical structures might sometimes levitate, perhaps using magnets, or lighter than air construction materials such as graphene foam. Plasma may also be used as a building material one day, albeit far in the future.

I’m bored with air now. Time for B.

Forehead 3D mist projector

Another simple idea. I was watching the 1920s period drama Downton Abbey and Lady Mary was wearing a headband with a large jewel in it. I had an idea based on linking mist projection systems to headbands. I couldn’t find a pic of Lady Mary’s band on Google but many other designs would work just as well and the one from ASOS would be just as feasible. The idea is that a forehead band (I’m sure there is a proper fashion name for them) would have a central ‘jewel’ which is actually just an ornamental IT capsule containing a misting device and a projector as well as the obvious power supply, comms, processing, direction detectors etc. A 3D image would be projected onto water mist emitted from the reservoir in the device. A simple illustration might help:

forehead projector

 

Many fashion items make comebacks and a lot of 1920s things seem to be in fashion again now. This could be a nice electronic update to a very old fashion concept. With a bit more miniaturisation, smart bindis would also be feasible. It could be used with direction sensing to enable augmented reality use, or simply to display the same image regardless of gaze direction. Unlike visor based augmented reality, others would be able to see the same scene visualised for the wearer.

The future of X-People

There is an abundance of choice for X in my ‘future of’ series, but most options are sealed off. I can’t do naughty stuff because I don’t want my blog to get blocked so that’s one huge category gone. X-rays are boring, even though x-ray glasses using augmented reality… nope, that’s back to the naughty category again. I won’t stoop to cover X-Factor so that only leaves X-Men, as in the films, which I admit to enjoying however silly they are.

My first observation is how strange X-Men sounds. Half of them are female. So I will use X-People. I hate political correctness, but I hate illogical nomenclature even more.

My second one is that some readers may not be familiar with the X-Men so I guess I’d better introduce the idea. Basically they are a large set of mutants or transhumans with very varied superhuman or supernatural capabilities, most of which defy physics, chemistry or biology or all of them. Essentially low-grade superheroes whose main purpose is to show off special effects. OK, fun-time!

There are several obvious options for achieving X-People capabilities:

Genetic modification, including using synthetic biology or other biotech. This would allow people to be stronger, faster, fitter, prettier, more intelligent or able to eat unlimited chocolate without getting fat. The last one will be the most popular upgrade. However, now that we have started converging biotech with IT, it won’t be very long before it will be possible to add telepathy to the list. Thought recognition and nerve stimulation are two sides of the same technology. Starting with thought control of appliances or interfaces, the world’s networked knowledge would soon be available to you just by thinking about something. You could easily send messages using thought control and someone else could hear them synthesized into an earpiece, but later it could be direct thought stimulation. Eventually, you’d have totally shared consciousness. None of that defies biology or physics, and it will happen mid-century. Storing your own thoughts and effectively extending your mind into the cloud would allow people to make their minds part of the network resources. Telepathy will be an everyday ability for many people but only with others who are suitably equipped. It won’t become easy to read other people’s minds without them having suitable technology equipped too. It will be interesting to see whether only a few people go that route or most people. Either way, 2050 X-People can easily have telepathy, control objects around them just by thinking, share minds with others and maybe even control other people, hopefully consensually.

Nanotechnology, using nanobots etc to achieve possibly major alterations to your form, or to affect others or objects. Nanotechnology is another word for magic as far as many sci-fi writers go. Being able to rearrange things on an individual atom basis is certainly fuel for fun stories, but it doesn’t allow you to do things like changing objects into gold or people into stone statues. There are plenty of shape-shifters in sci-fi but in reality, chemical bonds absorb or release energy when they are changed and that limits how much change can be made in a few seconds without superheating an object. You’d also need a LOT of nanobots to change a whole person in a few seconds. Major changes in a body would need interim states to work too, since dying during the process probably isn’t desirable. If you aren’t worried about time constraints and can afford to make changes at a more gentle speed, and all you’re doing is changing your face, skin colour, changing age or gender or adding a couple of cosmetic wings, then it might be feasible one day. Maybe you could even change your skin to a plastic coating one day, since plastics can use atomic ingredients from skin, or you could add a cream to provide what’s missing. Also, passing some nanobots to someone else via a touch might become feasible, so maybe you could cause them to change involuntarily just by touching them, again subject to scope and time limits. So nanotech can go some way to achieving some X-People capabilities related to shape changing.

Moving objects using telekinesis is rather less likely. Thought controlling a machine to move a rock is easy, moving an unmodified rock or a dumb piece of metal just by concentrating on it is beyond any technology yet on the horizon. I can’t think of any mechanism by which it could be done. Nor can I think of ways of causing things to just burst into flames without using some sort of laser or heat ray. I can’t see either how megawatt lasers can be comfortably implanted in ordinary eyes. These deficiencies might be just my lack of imagination but I suspect they are actually not feasible. Quite a few of the X-Men have these sorts of powers but they might have to stay in sci-fi.

Virtual reality, where you possess the power in a virtual world, which may be shared with others. Well, many computer games give players supernatural powers, or take on various forms, and it’s obvious that many will do so in VR too. If you can imagine it, then someone can get the graphics chips to make it happen in front of your eyes. There are no hard physics or biology barriers in VR. You can do what you like. Shared gaming or socializing environments can be very attractive and it is not uncommon for people to spend almost every waking hour in them. Role playing lets people do things or be things they can’t in the real world. They may want to be a superhero, or they might just want to feel younger or look different or try being another gender. When they look in a mirror in the VR world, they would see the person they want to be, and that could make it very compelling compared to harsh reality. I suspect that some people will spend most of their free time in VR, living a parallel fantasy life that is as important to them as their ‘real’ one. In their fantasy world, they can be anyone and have any powers they like. When they share the world with other people or AI characters, then rules start to appear because different people have different tastes and desires. That means that there will be various shared virtual worlds with different cultures, freedoms and restrictions.

Augmented reality, where you possess the power in a virtual world but in ways that it interacts with the physical world is a variation on VR, where it blends more with reality. You might have a magic wand that changes people into frogs. The wand could be just a stick, but the victim could be a real person, and the change would happen only in the augmented reality. The scope of the change could be one-sided – they might not even know that you now see them as a frog, or it could again be part of a large shared culture where other people in the community now see and treat them as a frog. The scope of such cultures is very large and arbitrary cultural rules could apply. They could include a lot of everyday life – shopping, banking, socializing, entertainment, sports… That means effects could be wide-ranging with varying degrees of reality overlap or permanence. Depending on how much of their lives people live within those cultures, virtual effects could have quite real consequences. I do think that augmented reality will eventually have much more profound long-term effects on our lives than the web.

Controlled dreaming, where you can do pretty much anything you want and be in full control of the direction your dream takes. This is effectively computer-enhanced lucid dreaming with literally all the things you could ever dream of. But other people can dream of extra things that you may never have dreamt of and it allows you to explore those areas too.  In shared or connected dreams, your dreams could interact with those of others or multiple people could share the same dream. There is a huge overlap here with virtual reality, but in dreams, things don’t get the same level of filtration and reality is heavily distorted, so I suspect that controlled dreams will offer even more potential than VR. You can dream about being in VR, but you can’t make a dream in VR.

X-People will be very abundant in the future. We might all be X-People most of the time, routinely doing things that are pure sci-fi today. Some will be real, some will be virtual, some will be in dreams, but mostly, thanks to high quality immersion and the social power of shared culture, we probably won’t really care which is which.

 

 

The Future of IoT – virtual sensors for virtual worlds

I recently acquired a point-and-click thermometer for Futurizon, which gives an instant reading when you point it at something. I will soon know more about the world around me, but any personal discoveries I make are quite likely to be well known to science already. I don’t expect to win a Nobel prize by discovering breeches of the second law of thermodynamics, but that isn’t the point. The thermometer just measures the transmission from a particular point in a particular frequency band, which indicates what temperature it is. It cost about £20, a pretty cheap stimulation tool to help me think about the future by understanding new things about the present. I already discovered that my computer screen doubles as a heater, but I suspected that already. Soon, I’ll know how much my head warms when if think hard, and for the futurology bit, where the best locations are to put thermal IoT stuff.

Now that I am discovering the joys or remote sensing, I want to know so much more though. Sure, you can buy satellites for a billion pounds that will monitor anything anywhere, and for a few tens of thousands you can buy quite sophisticated lab equipment. For a few tens, not so much is available and I doubt the tax man will agree that Futurizon needs a high end oscilloscope or mass spectrometer so I have to set my sights low. The results of this blog justify the R&D tax offset for the thermometer. But the future will see drops in costs for most high technologies so I also expect to get far more interesting kit cheaply soon.

Even starting with the frequent assumption that in the future you can do anything, you still have to think what you want to do. I can get instant temperature readings now. In the future, I may also want a full absorption spectrum, color readings, texture and friction readings, hardness, flexibility, sound absorption characteristics, magnetic field strength, chemical composition, and a full range of biological measurements, just for fun. If Spock can have one, I want one too.

But that only covers reality, and reality will only account for a small proportion of our everyday life in the future. I may also want to check on virtual stuff, and that needs a different kind of sensor. I want to be able to point at things that only exist in virtual worlds. It needs to be able to see virtual worlds that are (at least partly) mapped onto real physical locations, and those that are totally independent and separate from the real world. I guess that is augmented reality ones and virtual reality ones. Then it starts getting tricky because augmented reality and virtual reality are just two members of a cyberspace variants set that runs to more than ten trillion members. I might do another blog soon on what they are, too big a topic to detail here.

People will be most interested in sensors to pick up geographically linked cyberspace. Much of the imaginary stuff is virtual worlds in computer games or similar, and many of those have built-in sensors designed for their spaces. So, my character can detect caves or forts or shrines from about 500m away in the virtual world of Oblivion (yes, it is from ages ago but it is still enjoyable). Most games have some sort of sensors built-in to show you what is nearby and some of its properties.

Geographically linked cyberspace won’t all be augmented reality because some will be there for machines, not people, but you might want to make sensors for it all the same, for many reasons, most likely for navigating it, debugging, or for tracking and identifying digital trespass. The last one is interesting. A rival company might well construct an augmented reality presence that allows you to see their products alongside ones in a physical shop. It doesn’t have to be in a properly virtual environment, a web page is still a location in cyberspace and when loaded, that instance takes on a geographic mapping via that display so it is part of that same trespass. That is legal today, and it started many years ago when people started using Amazon to check for better prices while in a book shop. Today it is pretty ubiquitous. We need sensors that can detect that. It may be accepted today as fair competition, but it might one day be judged as unfair competition by regulators for various reasons, and if so, they’ll need some mechanism to police it. They’ll need to be able to detect it. Not easy if it is just a web page that only exists at that location for a few seconds. Rather easier if it is a fixed augmented reality and you can download a map.

If for some reason a court does rule that digital trespass is illegal, one way of easy(though expensive) way of solving it would be to demand that all packets carry a geographic location, which of course the site would know when the person clicks on that link. To police that, turning off location would need to be blocked, or if it is turned off, sites would not be permitted to send you certain material that might not be permitted at that location. I feel certain there would be better and cheaper and more effective solutions.

I don’t intend to spend any longer exploring details here, but it is abundantly clear from just inspecting a few trees that making detectors for virtual worlds will be a very large and diverse forest full of dangers. Who should be able to get hold of the sensors? Will they only work in certain ‘dimensions’ of cyberspace? How should the watchers be watched?

The most interesting thing I can find though is that being able to detect cyberspace would allow new kinds of adventures and apps. You could walk through a doorway and it also happens to double as a portal between many virtual universes. And you might not be able to make that jump in any other physical location. You might see future high street outlets that are nothing more than teleport chambers for cyberspace worlds. They might be stuffed with virtual internet of things things and not one one of them physical. Now that’s fun.

 

Alcohol-free beer goggles

You remember that person you danced with and thought was wonderful, and then you met them the next day and your opinion was less favorable? That’s what people call beer goggles. Alcohol impairs judgment. It makes people chattier and improves their self confidence, but also makes them think others are more physically attractive and more interesting too. That’s why people get drunk apparently, because it upgrades otherwise dull people into tolerable company, breaking the ice and making people sociable and fun.

Augmented reality visors could double as alcohol-free beer goggles. When you look at someone  while wearing the visor, you wouldn’t have to see them warts and all. You could filter the warts. You could overlay their face with an upgraded version, or indeed replace it with someone else’s face. They wouldn’t even have to know.

The arms of the visor could house circuits to generate high intensity oscillating magnetic fields – trans-cranial magnetic stimulation. This has been demonstrated as a means of temporarily switching off certain areas of the brain, or at least reducing their effects. Among areas concerned are those involved in inhibitions. Alcohol does that normally, but you can’t drink tonight, so your visor can achieve the same effect for you.

So the nominated driver could be more included in drunken behavior on nights out. The visor could make people more attractive and reduce your inhibitions, basically replicating at least some of what alcohol does. I am not suggesting for a second that this is a good thing, only that it is technologically feasible. At least the wearer can set alerts so that they don’t declare their undying love to someone without at least being warned of the reality first.

The internet of things will soon be history

I’ve been a full time futurologist since 1991, and an engineer working on far future R&D stuff since I left uni in 1981. It is great seeing a lot of the 1980s dreams about connecting everything together finally starting to become real, although as I’ve blogged a bit recently, some of the grander claims we’re seeing for future home automation are rather unlikely. Yes you can, but you probably won’t, though some people will certainly adopt some stuff. Now that most people are starting to get the idea that you can connect things and add intelligence to them, we’re seeing a lot of overshoot too on the importance of the internet of things, which is the generalised form of the same thing.

It’s my job as a futurologist not only to understand that trend (and I’ve been yacking about putting chips in everything for decades) but then to look past it to see what is coming next. Or if it is here to stay, then that would also be an important conclusion too, but you know what, it just isn’t. The internet of things will be about as long lived as most other generations of technology, such as the mobile phone. Do you still have one? I don’t, well I do but they are all in a box in the garage somewhere. I have a general purpose mobile computer that happens to do be a phone as well as dozens of other things. So do you probably. The only reason you might still call it a smartphone or an iPhone is because it has to be called something and nobody in the IT marketing industry has any imagination. PDA was a rubbish name and that was the choice.

You can stick chips in everything, and you can connect them all together via the net. But that capability will disappear quickly into the background and the IT zeitgeist will move on. It really won’t be very long before a lot of the things we interact with are virtual, imaginary. To all intents and purposes they will be there, and will do wonderful things, but they won’t physically exist. So they won’t have chips in them. You can’t put a chip into a figment of imagination, even though you can make it appear in front of your eyes and interact with it. A good topical example of this is the smart watch, all set to make an imminent grand entrance. Smart watches are struggling to solve battery problems, they’ll be expensive too. They don’t need batteries if they are just images and a fully interactive image of a hugely sophisticated smart watch could also be made free, as one of a million things done by a free app. The smart watch’s demise is already inevitable. The energy it takes to produce an image on the retina is a great deal less than the energy needed to power a smart watch on your wrist and the cost of a few seconds of your time to explain to an AI how you’d like your wrist to be accessorised is a few seconds of your time, rather fewer seconds than you’d have spent on choosing something that costs a lot. In fact, the energy needed for direct retinal projection and associated comms is far less than can be harvested easily from your body or the environment, so there is no battery problem to solve.

If you can do that with a smart watch, making it just an imaginary item, you can do it to any kind of IT interface. You only need to see the interface, the rest can be put anywhere, on your belt, in your bag or in the IT ether that will evolve from today’s cloud. My pad, smartphone, TV and watch can all be recycled.

I can also do loads of things with imagination that I can’t do for real. I can have an imaginary wand. I can point it at you and turn you into a frog. Then in my eyes, the images of you change to those of a frog. Sure, it’s not real, you aren’t really a frog, but you are to me. I can wave it again and make the building walls vanish, so I can see the stuff on sale inside. A few of those images could be very real and come from cameras all over the place, the chips-in-everything stuff, but actually, I don’t have much interest in most of what the shop actually has, I am not interested in most of the local physical reality of a shop; what I am far more interested in is what I can buy, and I’ll be shown those things, in ways that appeal to me, whether they’re physically there or on Amazon Virtual. So 1% is chips-in-everything, 99% is imaginary, virtual, some sort of visual manifestation of my profile, Amazon Virtual’s AI systems, how my own AI knows I like to see things, and a fair bit of other people’s imagination to design the virtual decor, the nice presentation options, the virtual fauna and flora making it more fun, and countless other intermediaries and extramediaries, or whatever you call all those others that add value and fun to an experience without actually getting in the way. All just images directly projected onto my retinas. Not so much chips-in-everything as no chips at all except a few sensors, comms and an infinitesimal timeshare of a processor and storage somewhere.

A lot of people dismiss augmented reality as irrelevant passing fad. They say video visors and active contact lenses won’t catch on because of privacy concerns (and I’d agree that is a big issue that needs to be discussed and sorted, but it will be discussed and sorted). But when you realise that what we’re going to get isn’t just an internet of things, but a total convergence of physical and virtual, a coming together of real and imaginary, an explosion of human creativity,  a new renaissance, a realisation of yours and everyone else’s wildest dreams as part of your everyday reality; when you realise that, then the internet of things suddenly starts to look more than just a little bit boring, part of the old days when we actually had to make stuff and you had to have the same as everyone else and it all cost a fortune and needed charged up all the time.

The internet of things is only starting to arrive. But it won’t stay for long before it hides in the cupboard and disappears from memory. A far, far more exciting future is coming up close behind. The world of creativity and imagination. Bring it on!

Augmented reality will objectify women

The excitement around augmented reality continues to build, and my blog is normally very enthusiastic about its potential. Enjoying virtual architecture, playing immersive computer games while my wife is shopping, or enjoying artworks transposed onto walls in the high street are just a few of the benefits.

But I realized recently that it won’t all be wonderful. I’ve often joked that you could replace all the ugly people in the high street with more attractive ones. But I didn’t really consider the implications of that. And now I have, I think it will actually become a problem.

In spite of marketing hype and misrepresentation of basic location based services, AR is only here in very primitive form today, outside the lab anyway. But very soon, we will use visors and contact lenses to enable a fully 3D, hi-res overlay on the real world. So notionally, you can make everything in the world look how you want, but only to a point. You can transform a dull shop or office into an elaborate palace of spaceship. But even if you change what they look like, you still need to represent real physical structures and obstacles in your fantasy overlay world, or you may bump into them, and that includes all the walls and furniture, lamp posts, bollards, vehicles, and of course other people. Augmented reality allows you to change their appearance thoroughly but they still need to be there somehow.

When it comes to people, there will be some small battles. You may have a wide variety of avatars, and may have invested a great deal of time and money making or buying them. You may have a digital aura, hoping to present different avatars to different passers-by according to their profiles. You may want to look younger or thinner or as a character you enjoy playing in a computer game. You may present a selection of options. The avatar they choose to overlay could be any one of the images you have on offer, that you spent so much time on. Maybe some people get to pick from some you offer, or are restricted to just one that you have set for their profile.

However, other people may choose not to see you avatar, but instead to superimpose one of their own choosing. The question of who decides what the viewer sees is the first and most obvious battle in AR and it will probably be won by the viewer (there may be exceptions, and these may be imposed by regulations). The other person will decide how they want to see you, regardless of your preferences.

You can spend all the time you want making your avatar or tweaking your virtual make-up to perfection, but if someone wants to see Lady Gaga walking past instead of you, they will. You and your body become no more than an object on which to display any avatar or image someone else chooses. You are quite literally reduced to an object in the AR world. If you worry about objectification of women, you will not like what AR will bring.

Firstly they may just take your actual physical appearance (via a video camera built into their visor for example) and digitally change it,  so it is still definitely you, but now dressed more nicely, or dressed in sexy lingerie, or how you might look naked, body-fitting any images from a porn site. This could easily be done automatically in real time using some app or other. They could even use your actual face as input to image matching search engines to find the most plausible naked lookalikes. So anyone can digitally dress or undress you, not just with their eyes, but with a hi-res visor using sophisticated software and image processing software. They could put you in any kind of outfit, change your skin colour or make-up, and make you look as pretty and glamorous or as slutty as they want. And you won’t have any idea what they are seeing. You simply won’t know whether they are celebrating your inherent beauty with respect, flattering you and simply making you look even prettier, which you might not mind, or stripping or degrading you to whatever depths they wish, which you probably will mind a lot.

Or they can treat you as just an object on which to superimpose some other avatar, which could be anything or anyone, a zombie, favourite actress or supermodel. They won’t need your consent and again you won’t have any idea what they are seeing. The avatar may make the same gestures and movements but it won’t be you. In some ways this won’t be so bad. You are still reduced to an object but at least it isn’t you that they’re looking at naked. To most strangers on the high street, you were mostly just a moving obstacle to avoid bumping into before. Most people will cope with that bit. It is when you stop being just a passing stranger and start to interact in some way that it starts to matter. You probably won’t like it if someone is chatting to you but looking at someone else entirely, especially if the viewer is one of your friends or your partner. And if your partner is kissing or cuddling you but seeing someone else, that would be a strong breach of trust, but how would you know? This sort of thing could and probably will damage a lot of relationships.

It’s a fairly safe bet that the software to do some or all of this is already in development. Maybe some of it already exists in primitive forms but it will develop quickly once AR display technology is really with us. The visor hardware required is certainly on its way and will be here by christmas.

In the office, in the home, when you’re shopping or at a party, you won’t have any idea what or who someone else is seeing when they look at you. Imagine how that would clash with rules that are supposed to be protection from sexual harassment  in the office, but how to police it?

The main casualty will be trust.  It will make us question how much we trust each of our friends and colleagues and acquaintances. It will build walls. People will often become suspicious of others, not just strangers but friends and colleagues. Some people will become fearful. You may dress as primly as you like, but if the viewer sees you in a slutty outfit, perhaps their behaviour and attitude towards you will be governed by that rather than reality. So we may see an increase in sexual assault or rape. We may see more people more often objectifying women in more circumstances.

It applies equally to men of course. You could look at me and see a gorilla or a zombie or see me fake-naked. I won’t lose any sleep over that because I don’t really care all that much. Some men will care more than I will, some even less. I think the real victims will be women. Many men objectify women already. In the future AR world , they’ll be able to do so far more effectively.

We can still joke about a world where you use AR to replace all the ugly people with supermodels, but I think the reality may well not be quite so funny.