Tag Archives: digital air

The future of air

Time for a second alphabetic ‘The future of’ set. Air is a good starter.

Air is mostly a mixture of gases, mainly nitrogen and oxygen, but it also contains a lot of suspended dust, pollen and other particulates, flying creatures such as insects and birds, and of course bacteria and viruses. These days we also have a lot of radio waves, optical signals, and the cyber-content carried on them. Air isn’t as empty as it seems. But it is getting busier all the time.

Internet-of-things, location-based marketing data and other location-based services and exchanges will fill the air digitally with fixed and wandering data. I called that digital air when I wrote a full technical paper on it and I don’t intend to repeat it all now a decade later. Some of the ideas have made it into reality, many are still waiting for marketers and app writers to catch up.

The most significant recent addition is drones. There are already lots of them, in a wide range of sizes from insect size to aeroplane size. Some are toys, some airborne cameras for surveillance, aerial photography, monitoring and surveillance, and increasingly they are appearing for sports photography and tracking or other leisure pursuits. We will see a lot more of them in coming years. Drone-based delivery is being explored too, though I am skeptical of its likely success in domestic built up areas.

Personal swarms of follower drones will become common too. It’s already possible to have a drone follow you and keep you on video, mainly for sports uses, but as drones become smaller, you may one day have a small swarm of tiny drones around you, recording video from many angles, so you will be able to recreate events from any time in an entire 3D area around you, a 3D permasuperselfie. These could also be extremely useful for military and policing purposes, and it will make the decline of privacy terminal. Almost everything going on in public in a built up environment will be recorded, and a great deal of what happens elsewhere too.

We may see lots of virtual objects or creatures once augmented reality develops a bit more. Some computer games will merge with real world environments, so we’ll have aliens, zombies and various mythical creatures from any game populating our streets and skies. People may also use avatars that fly around like fairies or witches or aliens or mythical creatures, so they won’t all be AI entities, some will have direct human control. And then there are buildings that might also have virtual appearances and some of those might include parts of buildings that float around, or even some entire cities possibly like those buildings and city areas in the game Bioshock Infinite.

Further in the future, it is possible that physical structures might sometimes levitate, perhaps using magnets, or lighter than air construction materials such as graphene foam. Plasma may also be used as a building material one day, albeit far in the future.

I’m bored with air now. Time for B.