Category Archives: interfaces

Beyond VR: Computer assisted dreaming

I first played with VR in 1983/1984 while working in the missile industry. Back then we didn’t call it VR, we just called it simulation but it was actually more intensive than VR, just as proper flight simulators are. Our office was a pair of 10m wide domes onto which video could be projected, built decades earlier, in the 1950s I think. One dome had a normal floor, the other had a hydraulic platform that could simulate being on a ship. The subject would stand on whichever surface was appropriate and would see pretty much exactly what they would see in a real battlefield. The missile launcher used for simulation was identical to a real one and showed exactly the same image as a real one would. The real missile was not present of course but its weight was simulated and when the fire button was pressed, a 140dB bang was injected into the headset and weights and pulleys compensated for the 14kg of weight, suddenly vanishing from the shoulder. The experience was therefore pretty convincing and with the loud bang and suddenly changing weight, it was almost as hard to stand steady and keep the system on target as it would be in real life – only the presumed fear and knowledge of the reality of the situation was different.

Back then in 1983, as digital supercomputers had only just taken over from analog ones for simulation, it was already becoming obvious that this kind of computer simulation would one day allow ‘computer assisted dreaming’. (That’s one of the reasons I am irritated when Jaron Lanier is credited for inventing VR – highly realistic simulators and the VR ideas that sprung obviously from them had already been around for decades. At best, all he ‘invented’ was a catchy name for a lower cost, lower quality, less intense simulator. The real inventors were those who made the first generation simulators long before I was born and the basic idea of VR had already been very well established.)

‘Computer assisted dreaming’ may well be the next phase of VR. Today in conventional VR, people are immersed in a computer generated world produced by a computer program (usually) written by others. Via trial and feedback, programmers make their virtual worlds better. As AI and sensor technology continue rapid progress, this is very likely to change to make worlds instantly responsive to the user. By detecting user emotions, reactions, gestures and even thoughts and imagination, it won’t be long before AI can produce a world in real time that depends on those thoughts, imagination and emotions rather than putting them in a pre-designed virtual world. That world would depend largely on your own imagination, upskilled by external AI. You might start off imagining you’re on a beach, then AI might add to it by injecting all sorts of things it knows you might enjoy from previous experiences. As you respond to those, it picks up on the things you like or don’t like and the scene continues to adapt and evolve, to make it more or less pleasant or more or less exciting or more or less challenging etc., depending on your emotional state, external requirements and what it thinks you want from this experience. It would be very like being in a dream – computer assisted lucid dreaming, exactly what I wanted to make back in 1983 after playing in that simulator.

Most people enjoy occasional lucid dreams, where they realise they are dreaming and can then decide what happens next. Making VR do exactly that would be better than being trapped in someone else’s world. You could still start off with whatever virtual world you bought, a computer game or training suite perhaps, but it could adapt to you, your needs and desires to make it more compelling and generally better.

Even in shared experiences like social games, experiences could be personalised. Often all players need to see the same enemies in the same locations in the same ways to make it fair, but that doesn’t mean that the situation can’t adapt to the personalities of those playing. It might actually improve the social value if each time you play it looks different because your companions are different. You might tease a friend if every time you play with them, zombies or aliens always have to appear somehow, but that’s all part of being friends. Exploring virtual worlds with friends, where you both see things dependent on your friend’s personality would help bonding. It would be a bit like exploring their inner world. Today, you only explore the designer’s inner world.

This sort of thing would be a superb development and creativity tool. It could allow you to explore a concept you have in your head, automatically feeding in AI upskilling to amplify your own thoughts and ideas, showing you new paths to explore and helping you do so. The results would still be extremely personal to you, but you on a good day. You could accomplish more, have better visions, imagine more creative things, do more with whatever artistic talent you have. AI could even co-create synthetic personas, make virtual friends you can bond with, share innermost thoughts with, in total confidence (assuming the company you bought the tool from is trustworthy and isn’t spying on you or selling your details, so maybe best not to buy it from Facebook then).

And it would have tremendous therapeutic potential too. You could explore and indulge both enjoyable and troublesome aspects of your inner personality, to build on the good and alleviate or dispel the bad. You might become less troubled, less neurotic, more mentally healthy. You could build your emotional and creative skills. You could become happier and more fulfilled. Mental health improvement potential on its own makes this sort of thing worth developing.

Marketers would obviously try to seize control as they always do, and advertising is already adapting to VR and will continue into its next phases of development. Your own wants and desires might help guide the ‘dreaming’, but marketers will inevitably have some control over what else is injected, and will influence algorithms and AI in how it chooses how to respond to your input. You might be able to choose much of the experience, but others will still want and try to influence and manipulate you, to change your mindset and attitudes in their favour. That will not change until the advertising business model changes. You might be able to buy devices or applications that are entirely driven by you and you alone, but it is pretty certain that the bulk of products and services available will be at least partly financed by those who want to have some control of what you experience.

Nevertheless, computer-assisted dreaming could be a much more immersive and personal experience than VR, being more like an echo of your own mind and personality than external vision, more your own creation, less someone else’s. In fact, echo sounds a better term too. Echo reality, ER, or maybe personal reality, pereal, or mental echo, ME. Nah, maybe we need Lanier to invent a catchy name again, he is good at that. That 1983 idea could soon become reality.

 

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Google and the dangerous pursuit of ‘equality’

The world just got more dangerous, and I’m not talking about N Korea and Trump.

Google just sacked an employee because he openly suggested that men and women, (not all, but some, and there is an overlap, and …) might tend to have different preferences in some areas and that could (but not always, and only in certain cases, and we must always recognize and respect everyone and …) possibly account for some of the difference in numbers of men and women in certain roles (but there might be other causes too and obviously lots of discrimination and …. )

Yes, that’s what he actually said, but with rather more ifs and buts and maybes. He felt the need to wrap such an obvious statement in several kilometers thick of cotton wool so as not to offend the deliberately offended but nonetheless deliberate offense was taken and he is out on his ear.

Now, before you start thinking this is some right-wing rant, I feel obliged to point out just how progressive Futurizon is: 50% of all Futurizon owners and employees are female, all employees and owners have the same voting rights, 50% are immigrants and all are paid exactly the same and have the same size offices, regardless of dedication, ability, nature or quality or volume of output and regardless of their race, religion, beauty, shape, fitness, dietary preferences, baldness, hobbies or political views, even if they are Conservatives. All Futurizon offices are safe zones where employees may say anything they want of any level of truth, brilliance or stupidity and expect it to be taken as absolute fact and any consequential emotional needs to be fully met. No employee may criticize any other employee’s mouse mat, desk personalisation or screen wallpaper for obvious lack of taste. All employees are totally free to do anything they choose 100% of the time and can take as much leave as they want. All work is voluntary. All have the same right to respectfully request any other employee to make them coffee, tea or Pimms. All employees of all genders real or imagined are entitled to the same maternity and paternity rights, and the same sickness benefits, whether ill or not. In fact, Futurizon does not discriminate on any grounds whatsoever. We are proud to lead the world in non-discrimination. Unfortunately, our world-leading terms of employment mean that we can no longer afford to hire any new employees.

However, I note that Google has rather more power and influence than Futurizon so their policies count more. They appear (Google also has better lawyers than I can afford, so I must stress that all that follows is my personal opinion) to have firmly decided that diversity is all-important and they seem to want total equality of outcome. The view being expressed not just by Google but by huge swathes of angry protesters seems to be that any difference in workforce representation from that of the general population must arise from discrimination or oppression so must be addressed by positive action to correct it. There are apparently no statistically discernible differences in behavior between genders, or in job or role preference, so any you may have noticed over the time you’ve been alive is just your prejudice. Google says they fully support free speech and diversity of views, but expression of views is apparently only permitted as long as those views are authorized, on penalty of dismissal.

So unless I’m picking up totally the wrong end of the stick here, and I don’t do that often, only 13% of IT engineers are women, but internal policies must ensure that the proportion rises to 50%, whether women want to do that kind of work or not. In fact, nobody may question whether as many women want to work as IT engineers as men; it must now be taken as fact. By extension, since more women currently work in marketing, HR and PR, they must be substituted by men via positive action programs until men fill 50% of those roles. Presumably similar policies must also apply in medical bays for nursing and other staff there, and in construction teams for their nice new buildings. Ditto all other genders, races, religions; all groups must be protected and equalized to USA population proportions, apparently except those that don’t claim to hold sufficiently left-wing views, in which case it is seemingly perfectly acceptable to oppress, ostracize and even expel them.

In other words, freedom of choice and difference in ability, and more importantly freedom from discrimination, must be over-ruled in favor of absolute equality of diversity, regardless of financial or social cost, or impact on product or service quality. Not expressing full and enthusiastic left-wing compliance is seemingly just cause for dismissal.

So, why does this matter outside Google? Well, AI is developing very nicely. In fact, Google is one of the star players in the field right now. It is Google that will essentially decide how much of the AI around us is trained, how it learns, what it learns, what ‘knowledge’ it has of the world. Google will pick the content the AI learns from, and overrule or reeducate it if it draws any ‘wrong’ conclusions about the world, such as that more women than men want to be nurses or work in HR, or that more men than women want to be builders or engineers. A Google AI must presumably believe that the only differences between men and women are physical, unless their AI is deliberately excluded from the loudly declared corporate values and belief sets.

You should be very worried. Google’s values really matter. They have lots of influence on some of the basic tools of everyday life. Even outside their company, their AI tools and approaches will have strong influence on how other AI develops, determining operating systems and platforms, languages, mechanisms, interfaces, filters, even prejudices and that reach and influence is likely to increase. Their AI may well be in many self-driving cars, and if they have to make life or death decisions, the underlying value assumptions must feature in the algorithms. Soon companies will need AI that is more emotionally compliant. AI will use compliments or teasing or seduction or sarcasm or wit as marketing tools as well as just search engine positioning. Soon AI will use highly expressive faces with attractive voices, with attractive messages, tailored to appeal to you by pandering to your tastes and prejudices while thinking something altogether different. AI might be the person at the party that is all smiles and compliments, before going off to tell everyone else how awful it thinks you are. If you dare to say something not ‘authorized’, the ultra-smart AI all around you might treat you condescendingly, making you feel ashamed, ostracized, a dinosaur. Then it might secretly push you down a few pages in search results, or put a negative spin on text summaries about you, or exclude you from recommendations. Or it might do all the secret stuff while pretending it thinks you’re fantastic. Internal cultural policies in companies like Google today could soon be external social engineering to push the left-wing world the IT industry believes in – it isn’t just Google; Facebook and Twitter are also important and just as Left, though Amazon, Samsung, IBM and other AI players are less overtly politically biased, so far at least. Left wing policies generally cost a lot more, but Google and Facebook will presumably still expect other companies and people to pay the taxes to pay for it all. As their female staff gear up to fight them over pay differences between men and women for similar jobs, it often seems that Google’s holier-than-thou morality doesn’t quite make it as far as their finances.

Then it really starts being fun. We’ll soon have bacteria that can fabricate electronic circuits within themselves. Soon they’ll be able to power them too, giving the concept of smart yogurt. These bacteria could also have nanotechnology flagella to help them get around. We’ll soon have bacterial spies all over our environment, even on our skin, intercepting electronic signals that give away our thoughts. They’ll bring in data on everything that is said, everything that everyone even thinks or feels. Those bacteria will be directly connected into AI, in fact they’ll be part of it. They’ll be able to change things, to favor or punish according to whether they like what someone believes in or how they behave.

It isn’t just right-wing extremists that need to worry. I’m apparently Noveau Left – I score slightly left of center on political profiling tests, but I’m worried. A lot of this PC stuff seems extreme to me, sometimes just nonsense. Maybe it is, or maybe I should be lefter. But it’s not my choice. I don’t make the rules. Companies like Google make the rules, they even run the AI ethics groups. They decide much of what people see online, and even the meaning of the words. It’s very 1984-ish.

The trouble with the ‘echo chambers’ we heard about is that they soon normalize views to the loudest voices in those groups, and they don’t tend to be the moderates. We can expect it will go further to the extreme, not less. You probably aren’t left enough either. You should also be worried.

AI is mainly a stimulative technology that will create jobs

AI has been getting a lot of bad press the last few months from doom-mongers predicting mass unemployment. Together with robotics, AI will certainly help automate a lot of jobs, but it will also create many more and will greatly increase quality of life for most people. By massively increasing the total effort available to add value to basic resources, it will increase the size of the economy and if that is reasonably well managed by governments, that will be for all our benefit. Those people who do lose their jobs and can’t find or create a new one could easily be supported by a basic income financed by economic growth. In short, unless government screws up, AI will bring huge benefits, far exceeding the problems it will bring.

Over the last 20 years, I’ve often written about the care economy, where the more advanced technology becomes, the more it allows to concentrate on those skills we consider fundamentally human – caring, interpersonal skills, direct human contact services, leadership, teaching, sport, the arts, the sorts of roles that need emphatic and emotional skills, or human experience. AI and robots can automate intellectual and physical tasks, but they won’t be human, and some tasks require the worker to be human. Also, in most careers, it is obvious that people focus less and less on those automatable tasks as they progress into the most senior roles. Many board members in big companies know little about the industry they work in compared to most of their lower paid workers, but they can do that job because being a board member is often more about relationships than intellect.

AI will nevertheless automate many tasks for many workers, and that will free up much of their time, increasing their productivity, which means we need fewer workers to do those jobs. On the other hand, Google searches that take a few seconds once took half a day of research in a library. We all do more with our time now thanks to such simple AI, and although all those half-days saved would add up to a considerable amount of saved work, and many full-time job equivalents, we don’t see massive unemployment. We’re all just doing better work. So we can’t necessarily conclude that increasing productivity will automatically mean redundancy. It might just mean that we will do even more, even better, like it has so far. Or at least, the volume of redundancy might be considerably less. New automated companies might never employ people in those roles and that will be straight competition between companies that are heavily automated and others that aren’t. Sometimes, but certainly not always, that will mean traditional companies will go out of business.

So although we can be sure that AI and robots will bring some redundancy in some sectors, I think the volume is often overestimated and often it will simply mean rapidly increasing productivity, and more prosperity.

But what about AI’s stimulative role? Jobs created by automation and AI. I believe this is what is being greatly overlooked by doom-mongers. There are three primary areas of job creation:

One is in building or programming robots, maintaining them, writing software, or teaching them skills, along with all the associated new jobs in supporting industry and infrastructure change. Many such jobs will be temporary, lasting a decade or so as machines gradually take over, but that transition period is extremely valuable and important. If anything, it will be a lengthy period of extra jobs and the biggest problem may well be filling those jobs, not widespread redundancy.

Secondly, AI and robots won’t always work direct with customers. Very often they will work via a human intermediary. A good example is in medicine. AI can make better diagnoses than a GP, and could be many times cheaper, but unless the patient is educated, and very disciplined and knowledgeable, it also needs a human with human skills to talk to a patient to make sure they put in correct information. How many times have you looked at an online medical diagnosis site and concluded you have every disease going? It is hard to be honest sometimes when you are free to interpret every possible symptom any way you want, much easier to want to be told that you have a special case of wonderful person syndrome. Having to explain to a nurse or technician what is wrong forces you to be more honest about it. They can ask you similar questions, but your answers will need to be moderated and sensible or you know they might challenge you and make you feel foolish. You will get a good diagnosis because the input data will be measured, normalized and scaled appropriately for the AI using it. When you call a call center and talk to a human, invariably they are already the front end of a massive AI system. Making that AI bigger and better won’t replace them, just mean that they can deal with your query better.

Thirdly, and I believe most importantly of all, AI and automation will remove many of the barriers that stop people being entrepreneurs. How many business ideas have you had and not bothered to implement because it was too much effort or cost or both for too uncertain a gain? 10? 100? 1000? Suppose you could just explain your idea to your home AI and it did it all for you. It checked the idea, made a model, worked out how to make it work or whether it was just a crap idea. It then explained to you what the options were and whether it would be likely to work, and how much you might earn from it, and how much you’d actually have to do personally and how much you could farm out to the cloud. Then AI checked all the costs and legal issues, did all the admin, raised the capital by explaining the idea and risks and costs to other AIs, did all the legal company setup, organised the logistics, insurance, supply chains, distribution chains, marketing, finance, personnel, ran the payroll and tax. All you’d have to do is some of the fun work that you wanted to do when you had the idea and it would find others or machines or AI to fill in the rest. In that sort of world, we’d all be entrepreneurs. I’d have a chain of tea shops and a fashion empire and a media empire and run an environmental consultancy and I’d be an artist and a designer and a composer and a genetic engineer and have a transport company and a construction empire. I don’t do any of that because I’m lazy and not at all entrepreneurial, and my ideas all ‘need work’ and the economy isn’t smooth and well run, and there are too many legal issues and regulations and it would all be boring as hell. If we automate it and make it run efficiently, and I could get as much AI assistance as I need or want at every stage, then there is nothing to stop me doing all of it. I’d create thousands of jobs, and so would many other people, and there would be more jobs than we have people to fill them, so we’d need to build even more AI and machines to fill the gaps caused by the sudden economic boom.

So why the doom? It isn’t justified. The bad news isn’t as bad as people make out, and the good news never gets a mention. Adding it together, AI will stimulate more jobs, create a bigger and a better economy, we’ll be doing far more with our lives and generally having a great time. The few people who will inevitably fall through the cracks could easily be financed by the far larger economy and the very generous welfare it can finance. We can all have the universal basic income as our safety net, but many of us will be very much wealthier and won’t need it.

 

Future sex, gender and relationships: how close can you get?

Using robots for gender play

Using robots for gender play

I recently gave a public talk at the British Academy about future sex, gender, and relationship, asking the question “How close can you get?”, considering particularly the impact of robots. The above slide is an example. People will one day (between 2050 and 2065 depending on their budget) be able to use an android body as their own or even swap bodies with another person. Some will do so to be young again, many will do so to swap gender. Lots will do both. I often enjoy playing as a woman in computer games, so why not ‘come back’ and live all over again as a woman for real? Except I’ll be 90 in 2050.

The British Academy kindly uploaded the audio track from my talk at

If you want to see the full presentation, here is the PowerPoint file as a pdf:

sex-and-robots-british-academy

I guess it is theoretically possible to listen to the audio while reading the presentation. Most of the slides are fairly self-explanatory anyway.

Needless to say, the copyright of the presentation belongs to me, so please don’t reproduce it without permission.

Enjoy.

Fluorescent microsphere mist displays

A few 3D mist displays have been demonstrated over the last decade. I’ve seen a couple at trade shows and have been impressed. To date, they use mists or curtains of tiny water droplets to make a 3D space onto which to project an image, so you get a walk-through 3D life-sized display. Like this:

http://wonderfulengineering.com/leia-display-system-uses-a-screen-made-of-water-mist-to-display-3d-projections/

or check out: http://ixfocus.com/top-10-best-3d-water-projections-ever/

Two years ago, I suggested using a forehead-mounted mist projector:

https://timeguide.wordpress.com/2014/11/03/forehead-3d-mist-projector/

so you could have a 3D image made right in front of you anywhere.

This week, a holographic display has been doing the rounds on Twitter, called Gatebox:

https://www.geek.com/tech/gatebox-wants-to-be-your-personal-holographic-companion-1682967/

It looks OK but mist displays might be better solution for everyday use because they can be made a lot bigger more cheaply. However, nobody really wants water mist causing electrical problems in their PCs or making their notebook paper soggy. You can use smoke as a mist substitute but then you have a cloud of smoke around you. So…

Suppose instead of using water droplets and walking around veiled in fog or smoke or accompanied by electrical crackling and dead PCs, that the mist was not made of water droplets but tiny dry and obviously non-toxic particles such as fluorescent micro-spheres that are invisible to the naked eye and transparent to visible light so you can’t see the mist at all, and it won’t make stuff damp. Instead of projecting visible light, the particles are made of fluorescent material, so that they are illuminated by a UV projector and fluoresce with the right colour to make the visible display. There are plenty of fluorescent materials that could be made into tiny particles, even nano-particles, and made into an invisible mist that produces a bright and high-resolution display. Even if non-toxic is too big an ask, or the fluorescent material is too expensive to waste, a large box that keeps them contained and recycles them for the next display could still be bigger, better, brighter and cheaper than a large holographic display.

Remember, you saw it here first. My 101st invention of 2016.

Chat-bots will help reduce loneliness, a bit

Amazon is really pushing its Echo and Dot devices at the moment and some other companies also use Alexa in their own devices. They are starting to gain avatar front ends too. Microsoft has their Cortana transforming into Zo, Apple has Siri’s future under wraps for now. Maybe we’ll see Siri in a Sari soon, who knows. Thanks to rapidly developing AI, chatbots and other bots have also made big strides in recent years, so it’s obvious that the two can easily be combined. The new voice control interfaces could become chatbots to offer a degree of companionship. Obviously that isn’t as good as chatting to real people, but many, very many people don’t have that choice. Loneliness is one of the biggest problems of our time. Sometimes people talk to themselves or to their pet cat, and chatting to a bot would at least get a real response some of the time. It goes further than simple interaction though.

I’m not trying to understate the magnitude of the loneliness problem, and it can’t solve it completely of course, but I think it will be a benefit to at least some lonely people in a few ways. Simply having someone to chat to will already be of some help. People will form emotional relationships with bots that they talk to a lot, especially once they have a visual front end such as an avatar. It will help some to develop and practice social skills if that is their problem, and for many others who feel left out of local activity, it might offer them real-time advice on what is on locally in the next few days that might appeal to them, based on their conversations. Talking through problems with a bot can also help almost as much as doing so with a human. In ancient times when I was a programmer, I’d often solve a bug by trying to explain how my program worked, and in doing so i would see the bug myself. Explaining it to a teddy bear would have been just as effective, the chat was just a vehicle for checking through the logic from a new angle. The same might apply to interactive conversation with a bot. Sometimes lonely people can talk too much about problems when they finally meet people, and that can act as a deterrent to future encounters, so that barrier would also be reduced. All in all, having a bot might make lonely people more able to get and sustain good quality social interactions with real people, and make friends.

Another benefit that has nothing to do with loneliness is that giving a computer voice instructions forces people to think clearly and phrase their requests correctly, just like writing a short computer program. In a society where so many people don’t seem to think very clearly or even if they can, often can’t express what they want clearly, this will give some much needed training.

Chatbots could also offer challenges to people’s thinking, even to help counter extremism. If people make comments that go against acceptable social attitudes or against known facts, a bot could present the alternative viewpoint, probably more patiently than another human who finds such viewpoints frustrating. I’d hate to see this as a means to police political correctness, though it might well be used in such a way by some providers, but it could improve people’s lack of understanding of even the most basic science, technology, culture or even politics, so has educational value. Even if it doesn’t convert people, it might at least help them to understand their own views more clearly and be better practiced at communicating their arguments.

Chat bots could make a significant contribution to society. They are just machines, but those machines are tools for other people and society as a whole to help more effectively.

 

25th anniversary of stick interface for 3D world play,

I don’t have the exact date when I thought this up so it might be a week or two out, but late 1991 certainly, so I thought I’d celebrate its 25th anniversary by blogging the idea again.

The idea was a simple stick with simple reflectors on it that could easily be tracked using an infrared beam and detector(s). Most tools and especially tools for making crafts or drawing can be approximated by a stick, and we all have a lifetime of experience in manipulating sticks, so they would be the perfect interface, and cost almost nothing to make. Here’s a pretty picture:

Stick 2.0

Stick 2.0

You can easily imagine how you could use such a stick to carve out a wall or a roof or a piece of furniture in your 3D world, or to play any kind of sports. Nintendo built a complex wand device to do this expensively, but really a simple stick can do most of that too.

Future Augmented Reality

AR has been hot on the list of future IT tech for 25 years. It has been used for various things since smartphones and tablets appeared but really hit the big time with the recent Pokemon craze.

To get an idea of the full potential of augmented reality, recognize that the web and all its impacts on modern life came from the convergence of two medium sized industries – telecoms and computing. Augmented reality will involve the convergence of everything in the real world with everything in the virtual world, including games, media, the web, art, data, visualization, architecture, fashion and even imagination. That convergence will be enabled by ubiquitous mobile broadband, cloud, blockchain payments, IoT, positioning and sensor tech, image recognition, fast graphics chips, display and visor technology and voice and gesture recognition plus many other technologies.

Just as you can put a Pokemon on a lawn, so you could watch aliens flying around in spaceships or cartoon characters or your favorite celebs walking along the street among the other pedestrians. You could just as easily overlay alternative faces onto the strangers passing by.

People will often want to display an avatar to people looking at them, and that could be different for every viewer. That desire competes with the desire of the viewer to decide how to see other people, so there will be some battles over who controls what is seen. Feminists will certainly want to protect women from the obvious objectification that would follow if a woman can’t control how she is seen. In some cases, such objectification and abuse could even reach into hate crime territory, with racist, sexist or homophobic virtual overlays. All this demands control, but it is far from obvious where that control would come from.

As for buildings, they too can have a virtual appearance. Virtual architecture will show off architect visualization skills, but will also be hijacked by the marketing departments of the building residents. In fact, many stakeholders will want to control what you see when you look at a building. The architects, occupants, city authorities, government, mapping agencies, advertisers, software producers and games designers will all try to push appearances at the viewer, but the viewer might want instead to choose to impose one from their own offerings, created in real time by AI or from large existing libraries of online imagery, games or media. No two people walking together on a street would see the same thing.

Interior decor is even more attractive as an AR application. Someone living in a horrible tiny flat could enhance it using AR to give the feeling of far more space and far prettier decor and even local environment. Virtual windows onto Caribbean beaches may be more attractive than looking at mouldy walls and the office block wall that are physically there. Reality is often expensive but images can be free.

Even fashion offers a platform for AR enhancement. An outfit might look great on a celebrity but real life shapes might not measure up. Makeovers take time and money too. In augmented reality, every garment can look as it should, and that makeup can too. The hardest choice will be to choose a large number of virtual outfits and makeups to go with the smaller range of actual physical appearances available from that wardrobe.

Gaming is in pole position, because 3D world design, imagination, visualization and real time rendering technology are all games technology, so perhaps the biggest surprise in the Pokemon success is that it was the first to really grab attention. People could by now be virtually shooting aliens or zombies hoarding up escalators as they wait for their partners. They are a little late, but such widespread use of personal or social gaming on city streets and in malls will come soon.

AR Visors are on their way too, and though the first offerings will be too expensive to achieve widespread adoption, cheaper ones will quickly follow. The internet of things and sensor technology will create abundant ground-up data to make a strong platform. As visors fall in price, so too will the size and power requirements of the processing needed, though much can be cloud-based.

It is a fairly safe bet that marketers will try very hard to force images at us and if they can’t do that via blatant in-your-face advertising, then product placement will become a very fine art. We should expect strong alliances between the big marketing and advertising companies and top games creators.

As AI simultaneously develops, people will be able to generate a lot of their own overlays, explaining to AI what they’d like and having it produced for them in real time. That would undermine marketing use of AR so again there will be some battles for control. Just as we have already seen owners of landmarks try to trademark the image of their buildings to prevent people including them in photographs, so similar battles will fill the courts over AR. What is to stop someone superimposing the image of a nicer building on their own? Should they need to pay a license to do so? What about overlaying celebrity faces on strangers? What about adding multimedia overlays from the web to make dull and ordinary products do exciting things when you use them? A cocktail served in a bar could have a miniature Sydney fireworks display going on over it. That might make it more exciting, but should the media creator be paid and how should that be policed? We’ll need some sort of AR YouTube at the very least with added geolocation.

The whole arts and media industry will see city streets as galleries and stages on which to show off and sell their creations.

Public services will make more mundane use of AR. Simple everyday context-dependent signage is one application, but overlays would be valuable in emergencies too. If police or fire services could superimpose warning on everyone’s visors nearby, that may help save lives in emergencies. Health services will use AR to assist ordinary people to care for a patient until an ambulance arrives

Shopping provide more uses and more battles. AR will show you what a competing shop has on offer right beside the one in front of you. That will make it easy to digitally trespass on a competitor’s shop floor. People can already do that on their smartphone, but AR will put the full image large as life right in front of your eyes to make it very easy to compare two things. Shops won’t want to block comms completely because that would prevent people wanting to enter their shop at all, so they will either have to compete harder or find more elaborate ways of preventing people making direct visual comparisons in-store. Perhaps digital trespassing might become a legal issue.

There will inevitably be a lot of social media use of AR too. If people get together to demonstrate, it will be easier to coordinate them. If police insist they disperse, they could still congregate virtually. Dispersed flash mobs could be coordinated as much as ones in the same location. That makes AR a useful tool for grass-roots democracy, especially demonstrations and direct action, but it also provides a platform for negative uses such as terrorism. Social entrepreneurs will produce vast numbers of custom overlays for millions of different purposes and contexts. Today we have tens of millions of websites and apps. Tomorrow we will have even more AR overlays.

These are just a few of the near term uses of augmented reality and a few hints as issues arising. It will change every aspect of our lives in due course, just as the web has, but more so.

 

Future sex, gender and design

This is a presentation I made for the Eindhoven Design Academy. It is mostly self-explanatory

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The future of mind control headbands

Have you ever wanted to control millions of other people as your own personal slaves or army? How about somehow persuading lots of people to wear mind control headbands, that you control? Once they are wearing them, you can use them as your slaves, army or whatever. And you could put them into offline mode in between so they don’t cause trouble.

Amazingly, this might be feasible. It just requires a little marketing to fool them into accepting a device with extra capabilities that serve the seller rather than the buyer. Lots of big companies do that bit all the time. They get you to pay handsomely for something such as a smartphone and then they use it to monitor your preferences and behavior and then sell the data to advertisers to earn even more. So we just need a similar means of getting you to buy and wear a nice headband that can then be used to control your mind, using a confusingly worded clause hidden on page 325 of the small print.

I did some googling about TMS- trans-cranial magnetic stimulation, which can produce some interesting effects in the brain by using magnetic coils to generate strong magnetic fields to create electrical currents in specific parts of your brain without needing to insert probes. Claimed effects vary from reducing inhibitions, pain control, activating muscles, assisting learning, but that is just today, it will be far easier to get the right field shapes and strengths in the future, so the range of effects will increase dramatically. While doing so, I also discovered numerous pages about producing religious experiences via magnetic fields too. I also recalled an earlier blog I wrote a couple of year ago about switching people off, which relied on applying high frequency stimulation to the claustrum region. https://timeguide.wordpress.com/2014/07/05/switching-people-off/

The source I cited for that is still online:  http://www.newscientist.com/article/mg22329762.700-consciousness-onoff-switch-discovered-deep-in-brain.html.

So… suppose you make a nice headband that helps people get in touch with their spiritual side. The time is certainly right. Millennials apparently believe in the afterlife far more than older generations, but they don’t believe in gods. They are begging for nice vague spiritual experiences that fit nicely into their safe spaces mentality, that are disconnected from anything specific that might offend someone or appropriate someone’s culture, that bring universal peace and love feelings without the difficult bits of having to actually believe in something or follow some sort of behavioral code. This headband will help them feel at one with the universe, and with other people, to be effortlessly part of a universal human collective, to share the feeling of belonging and truth. You know as well as I do that anyone could get millions of millennials or lefties to wear such a thing. The headband needs some magnetic coils and field shaping/steering technology. Today TMS uses old tech such as metal wires, tomorrow they will use graphene to get far more current and much better fields, and they will use nice IoT biotech feedback loops to monitor thoughts emotions and feelings to create just the right sorts of sensations. A 2030 headband will be able to create high strength fields in almost any part of the brain, creating the means for stimulation, emotional generation, accentuation or attenuation, muscle control, memory recall and a wide variety of other capabilities. So zillions of people will want one and happily wear it.  All the joys of spirituality without the terrorism or awkward dogma. It will probably work well with a range of legal or semi-legal smart drugs to make experiences even more rich. There might be a range of apps that work with them too, and you might have a sideline in a company supplying some of them.

And thanks to clause P325e paragraph 2, the headband will also be able to switch people off. And while they are switched off, unconscious, it will be able to use them as robots, walking them around and making them do stuff. When they wake up, they won’t remember anything about it so they won’t mind. If they have done nothing wrong, they have nothing to fear, and they are nor responsible for what someone else does using their body.

You could rent out some of your unconscious people as living statues or art-works or mannequins or ornaments. You could make shows with them, synchronised dances. Or demonstrations or marches, or maybe you could invade somewhere. Or get them all to turn up and vote for you at the election.  Or any of 1000 mass mind control dystopian acts. Or just get them to bow down and worship you. After all, you’re worth it, right? Or maybe you could get them doing nice things, your choice.