Category Archives: Arts

The future of creativity

Another future of… blog.

I can play simple tunes on a guitar or keyboard. I compose music, mostly just bashing out some random sequences till a decent one happens. Although I can’t offer any Mozart-level creations just yet, doing that makes me happy. Electronic keyboards raise an interesting point for creativity. All I am actually doing is pressing keys, I don’t make sounds in the same way as when I pick at guitar strings. A few chips monitor the keys, noting which ones I hit and how fast, then producing and sending appropriate signals to the speakers.

The point is that I still think of it as my music, even though all I am doing is telling a microprocessor what to do on my behalf. One day, I will be able to hum a few notes or tap a rhythm with my fingers to give the computer some idea of a theme, and it will produce beautiful works based on my idea. It will still be my music, even when 99.9% of the ‘creativity’ is done by an AI. We will still think of the machines and software just as tools, and we will still think of the music as ours.

The other arts will be similarly affected. Computers will help us build on the merest hint of human creativity, enhancing our work and enabling us to do much greater things than we could achieve by our raw ability alone. I can’t paint or draw for toffee, but I do have imagination. One day I will be able to produce good paintings, design and make my own furniture, design and make my own clothes. I could start with a few downloads in the right ballpark. The computer will help me to build on those and produce new ones along divergent lines. I will be able to guide it with verbal instructions. ‘A few more trees on the hill, and a cedar in the foreground just here, a bit bigger, and move it to the left a bit’. Why buy a mass produced design when you can have a completely personal design?

These advances are unlikely to make a big dent in conventional art sales. Professional artists will always retain an edge, maybe even by producing the best seeds for computer creativity. Instead, computer assisted and computer enhanced art will make our lives more artistically enriched, and ourselves more fulfilled as a result. We will be able to express our own personalities more effectively in our everyday environment, instead of just decorating it with a few expressions of someone else’s.

However, one factor that seems to be overrated is originality. Anyone can immediately come up with many original ideas in seconds. Stick a safety pin in an orange and tie a red string through the loop. There, can I have my Turner prize now? There is an infinitely large field to pick from and only a small number have ever been realized, so coming up with something from the infinite set that still haven’t been thought of is easy and therefore of little intrinsic value. Ideas are ten a penny. It is only when it is combined with judgement or skill in making it real that it becomes valuable. Here again, computers will be able to assist. Analyzing a great many existing pictures or works or art should give some clues as to what most people like and dislike. IBM’s new neural chip is the sort of development that will accelerate this trend enormously. Machines will learn how to decide whether a picture is likely to be attractive to people or not. It should be possible for a computer to automatically create new pictures in a particular style or taste by either recombining appropriate ideas, or just randomly mixing any ideas together and then filtering the new pictures according to ‘taste’.

Augmented reality and other branches of cyberspace offer greater flexibility. Virtual objects and environments do not have to conform to laws of physics, so more elaborate and artistic structures are possible. Adding in 3D printing extends virtual graphics into the physical domain, but physics will only apply to the physical bits, and with future display technology, you might not easily be able to see where the physical stops and the virtual begins.

So, with machine assistance, human creativity will no longer be as limited by personal skill and talent. Anyone with a spark of creativity will be able to achieve great works, thanks to machine assistance. So long as you aren’t competitive about it, (someone else will always be able to do it better than you) your world will feel nicer, more friendly and personal, you’ll feel more in control, empowered, and your quality of life will improve. Instead of just making do with what you can buy, you’ll be able to decide what your world looks, sounds, feels, tastes and smells like, and design personality into anything you want too.

Future fashion fun – digital eyebrows

I woke in the middle of the night with another idea not worth patenting, and I’m too lazy to do it, so any entrepreneur who’s too lazy to think of ideas can have it, unless someone already has.

If you make an app that puts a picture of an eyebrow on a phone screen and moves it according to some input (e.g voice, touch, or networked control by your friends or venue), you could use phones to do fun eyebrowy type things at parties, concerts, night clubs etc. You need two phones or a midi-sized tablet unless your eyes are very close together. The phones have accelerometers that know which way up they are and can therefore balance the eyebrows in the right positions. So you can make lots of funny expression on people’s faces using your phones.

Not a Facebook-level idea you’ll agree, but I can imagine some people doing it at parties, especially if they are all controlled by a single app, so that everyone’s eyebrows make the same expression.

You could do it for the whole eye/eyebrow, but then of course you can’t see the your friends laughing, since you’re holding a screen in front of your eyes.

You could have actual physical eyebrows that attach to the tops of your glasses, also controlled remotely.

You could use e-ink/e-paper and make small patches to stick on the skin that do the same function, or a headband. Since they don’t need much power, you won’t need big batteries.

You could do the same for your nose or mouth, so that you have a digitally modifiable face controlled by your friends.

I’m already bored.

Time – The final frontier. Maybe

It is very risky naming the final frontier. A frontier is just the far edge of where we’ve got to.

Technology has a habit of opening new doors to new frontiers so it is a fast way of losing face. When Star Trek named space as the final frontier, it was thought to be so. We’d go off into space and keep discovering new worlds, new civilizations, long after we’ve mapped the ocean floor. Space will keep us busy for a while. In thousands of years we may have gone beyond even our own galaxy if we’ve developed faster than light travel somehow, but that just takes us to more space. It’s big, and maybe we’ll never ever get to explore all of it, but it is just a physical space with physical things in it. We can imagine more than just physical things. That means there is stuff to explore beyond space, so space isn’t the final frontier.

So… not space. Not black holes or other galaxies.

Certainly not the ocean floor, however fashionable that might be to claim. We’ll have mapped that in details long before the rest of space. Not the centre of the Earth, for the same reason.

How about cyberspace? Cyberspace physically includes all the memory in all our computers, but also the imaginary spaces that are represented in it. The entire physical universe could be simulated as just a tiny bit of cyberspace, since it only needs to be rendered when someone looks at it. All the computer game environments and virtual shops are part of it too. The cyberspace tree doesn’t have to make a sound unless someone is there to hear it, but it could. The memory in computers is limited, but the cyberspace limits come from imagination of those building or exploring it. It is sort of infinite, but really its outer limits are just a function of our minds.

Games? Dreams? Human Imagination? Love? All very new agey and sickly sweet, but no. Just like cyberspace, these are also all just different products of the human mind, so all of these can be replaced by ‘the human mind’ as a frontier. I’m still not convinced that is the final one though. Even if we extend that to greatly AI-enhanced future human mind, it still won’t be the final frontier. When we AI-enhance ourselves, and connect to the smart AIs too, we have a sort of global consciousness, linking everyone’s minds together as far as each allows. That’s a bigger frontier, since the individual minds and AIs add up to more cooperative capability than they can achieve individually. The frontier is getting bigger and more interesting. You could explore other people directly, share and meld with them. Fun, but still not the final frontier.

Time adds another dimension. We can’t do physical time travel, and even if we can do so in physics labs with tiny particles for tiny time periods, that won’t necessarily translate into a practical time machine to travel in the physical world. We can time travel in cyberspace though, as I explained in

http://timeguide.wordpress.com/2012/10/25/the-future-of-time-travel-cheat/

and when our minds are fully networked and everything is recorded, you’ll be able to travel back in time and genuinely interact with people in the past, back to the point where the recording started. You would also be able to travel forwards in time as far as the recording stops and future laws allow (I didn’t fully realise that when I wrote my time travel blog, so I ought to update it, soon). You’d be able to inhabit other peoples’ bodies, share their minds, share consciousness and feelings and emotions and thoughts. The frontier suddenly jumps out a lot once we start that recording, because you can go into the future as far as is continuously permitted. Going into that future allows you to get hold of all the future technologies and bring them back home, short circuiting the future, as long as time police don’t stop you. No, I’m not nuts – if you record everyone’s minds continuously, you can time travel into the future using cyberspace, and the effects extend beyond cyberspace into the real world you inhabit, so although it is certainly a cheat, it is effectively real time travel, backwards and forwards. It needs some security sorted out on warfare, banking and investments, procreation, gambling and so on, as well as lot of other causality issues, but to quote from Back to the Future: ‘What the hell?’ [IMPORTANT EDIT: in my following blog, I revise this a bit and conclude that although time travel to the future in this system lets you do pretty much what you want outside the system, time travel to the past only lets you interact with people and other things supported within the system platform, not the physical universe outside it. This does limit the scope for mischief.]

So, time travel in fully networked fully AI-enhanced cosmically-connected cyberspace/dream-space/imagination/love/games would be a bigger and later frontier. It lets you travel far into the future and so it notionally includes any frontiers invented and included by then. Is it the final one though? Well, there could be some frontiers discovered after the time travel windows are closed. They’d be even finaller, so I won’t bet on it.

 

 

And another new book: You Tomorrow, 2nd Edition

I wrote You Tomorrow two years ago. It was my first ebook, and pulled together a lot of material I’d written on the general future of life, with some gaps then filled in. I was quite happy with it as a book, but I could see I’d allowed quite a few typos to get into the final work, and a few other errors too.

However, two years is a long time, and I’ve thought about a lot of new areas in that time. So I decided a few months ago to do a second edition. I deleted a bit, rearranged it, and then added quite a lot. I also wrote the partner book, Total Sustainability. It includes a lot of my ideas on future business and capitalism, politics and society that don’t really belong in You Tomorrow.

So, now it’s out on sale on Amazon

http://www.amazon.co.uk/You-Tomorrow-humanity-belongings-surroundings/dp/1491278269/ in paper, at £9.00 and

http://www.amazon.co.uk/You-Tomorrow-Ian-Pearson-ebook/dp/B00G8DLB24 in ebook form at £3.81 (guessing the right price to get a round number after VAT is added is beyond me. Did you know that paper books don’t have VAT added but ebooks do?)

And here’s a pretty picture:

You_Tomorrow_Cover_for_Kindle

The future of music creation

When I was a student, I saw people around me that could play musical instruments and since I couldn’t, I felt a bit inadequate, so I went out and bought a £13 guitar and taught myself to play. Later, I bought a keyboard and learned to play that too. I’ve never been much good at either, and can’t read music, but  if I know a tune, I can usually play it by ear and sometimes I compose, though I never record any of my compositions. Music is highly rewarding, whether listening or creating. I play well enough for my enjoyment and there are plenty of others who can play far better to entertain audiences.

Like almost everyone, most of the music I listen to is created by others and today, you can access music by a wide range of means. It does seem to me though that the music industry is stuck in the 20th century. Even concerts seem primitive compared to what is possible. So have streaming and download services. For some reason, new technology seems mostly to have escaped its attention, apart from a few geeks. There are a few innovative musicians and bands out there but they represent a tiny fraction of the music industry. Mainstream music is decades out of date.

Starting with the instruments themselves, even electronic instruments produce sound that appears to come from a single location. An electronic violin or guitar is just an electronic version of a violin or guitar, the sound all appears to come from a single point all the way through. It doesn’t  throw sound all over the place or use a wide range of dynamic effects to embrace the audience in surround sound effects. Why not? Why can’t a musician or a technician make the music meander around the listener, creating additional emotional content by getting up close, whispering right into an ear, like a violinist picking out an individual woman in a bar and serenading her? High quality surround sound systems have been in home cinemas for yonks. They are certainly easy to arrange in a high budget concert. Audio shouldn’t stop with stereo. It is surprising just how little use current music makes of existing surround sound capability. It is as if they think everyone only ever listens on headphones.

Of course, there is no rule that electronic instruments have to be just electronic derivatives of traditional ones, and to be fair, many sounds and effects on keyboards and electric guitars do go a lot further than just emulating traditional variants. But there still seems to be very little innovation in new kinds of instrument to explore dynamic audio effects, especially any that make full use of the space around the musician and audience. With the gesture recognition already available even on an Xbox or PS3, surely we should have a much more imaginative range of potential instruments, where you can make precise gestures, wave or throw your arms, squeeze your hands, make an emotional facial expression or delicately pinch, bend or slide fingers to create effects. Even multi-touch on phones or pads should have made a far bigger impact by now.

(As an aside, ever since I was a child, I have thought that there must be a visual equivalent to music. I don’t know what it is, and probably never will, but surely, there must be visual patterns or effects that can generate an equivalent emotional response to music. I feel sure that one day someone will discover how to generate them and the field will develop.)

The human body is a good instrument itself. Most people can sing to a point or at least hum or whistle a tune even if they can’t play an instrument. A musical instrument is really just an unnecessary interface between your brain, which knows what sound you want to make, and an audio production mechanism. Up until the late 20th century, the instrument made the sound, today, outside of a live concert at least,  it is very usually a computer with a digital to analog converter and a speaker attached. Links between computers and people are far better now though, so we can bypass the hard-to-learn instrument bit. With thought recognition, nerve monitoring, humming, whistling, gesture and expression recognition and so on, there is a very rich output from the body that can potentially be used far more intuitively and directly to generate the sound. You shouldn’t have to learn how to play an instrument in the 21st century. The sound creation process should interface almost directly to your brain as intuitively as your body does. If you can hum it, you can play it. Or should be able to, if the industry was keeping up.

Going a bit further, most of us have some idea what sort of music or effect we want to create, but don’t know quite enough about music to have the experience or skill to know quite what. A skilled composer may be able to write something down right away to achieve a musical effect that the rest of us would struggle to imagine. So, add some AI. Most music is based on fairly straightforward mathematical principles, even symphonies are mostly combinations of effects and sequences that fit well within AI-friendly guidelines. We use calculators to do calculations, so use AI to help compose music. Any of us should be able to compose great music with tools we should be able to build now. It shouldn’t be the future, it should be the present.

Let’s look at music distribution. When we buy a music track or stream it, why do we still only get the audio? Why isn’t the music video included by default? Sure, you can watch on YouTube but then you generally get low quality audio and video. Why isn’t purchased music delivered at the highest quality with full HD 3D video included, or videos if the band has made a few, with all the latest ones included as they emerge? If a video is available for music video channels, it surely should be available to those who have bought the music. That it isn’t reflects the contempt that the music industry generally shows to its customers. It treats us as a bunch of thieves who must only ever be given the least possible access for the greatest possible outlay, to make up for all the times we must of course be stealing off them. That attitude has to change if the industry is to achieve its potential. 

Augmented reality is emerging now. It already offers some potential to add overlays at concerts but in a few years, when video visors are commonplace, we should expect to see band members playing up in the air, flying around the audience, virtual band members, cartoon and fantasy creations all over the place doping all sorts of things, visual special effects overlaying the sound effects. Concerts will be a spectacular opportunity to blend the best of visual, audio, dance, storytelling, games and musical arts together. Concerts could be much more exciting, if they use the technology potential. Will they? I guess we’ll have to wait and see. Much of this could be done already, but only a little is.

Now lets consider the emotional connection between a musician and the listener. We are all very aware of the intense (though unilateral) relationship teens can often build with their pop idols. They may follow them on Twitter and other social nets as well as listening to their music and buying their posters. Augmented reality will let them go much further still. They could have their idol with them pretty much all the time, virtually present in their field of view, maybe even walking hand in hand, maybe even kissing them. The potential spectrum extends from distant listening to intimate cuddles. Bearing in mind especially the ages of many fans, how far should we allow this to go and how could it be policed?

Clothing adds potential to the emotional content during listening too. Headphones are fine for the information part of audio, but the lack of stomach-throbbing sound limits the depth of the experience. Music is more than information. Some music is only half there if it isn’t at the right volume. I know from personal experience that not everyone seems to understand this, but turning the volume down (or indeed up) sometimes destroys the emotional content. Sometimes you have to feel the music, sometimes let it fully conquer your senses. Already, people are experimenting with clothes that can house electronics, some that flash on and off in synch with the music, and some that will be able to contract and expand their fibres under electronic control. You will be able to buy clothes that give you the same vibration you would otherwise get from the sub-woofer or the rock concert.

Further down the line, we will be able to connect IT directly into the nervous system. Active skin is not far away. Inducing voltages and current in nerves via tiny implants or onplants on patches of skin will allow computers to generate sensations directly.

This augmented reality and a link to the nervous system gives another whole dimension to telepresence. Band members at a concert will be able to play right in front of audience members, shake them, cuddle them. The emotional connection could be a lot better.

Picking up electrical clues from the skin allows automated music selection according to the wearers emotional state. Even properties like skin conductivity can give clues about emotional state. Depending on your stress level for example, music could be played that soothes you, or if you feel calm, maybe more stimulating tracks could be played. Playlists would thus adapt to how you feel.

Finally, music is a social thing too. It brings people together in shared experiences. This is especially true for the musicians, but audience members often feel some shared experience too. Atmosphere. Social networking already sees some people sharing what music they are listening too (I don’t want to share my tastes but I recognise that some people do, and that’s fine). Where shared musical taste is important to a social group, it could be enhanced by providing tools to enable shared composition. AI can already write music in particular styles – you can feed Mozart of Beethoven into some music generators and they will produce music that sounds like it had been composed by that person, they can compose that as fast as it comes out of the speakers. It could take style preferences from a small group of people and produce music that fits across those styles. The result is a sort of tribal music, representative of the tribe that generated it. In this way, music could become even more of a social tool in the future than it already is.

Vampires are yesterday, zombies will peak soon, then clouds are coming

Most things that you can imagine have been the subject of sci-fi or fantasy at some point. There is certainly a large fashion element in the decision what to make the next film about and it is fun trying to spot what will come next.

Witches went out of fashion a decade ago even while other sword and sorcery, dungeons and dragons stuff remained stable and recurrent, albeit a niche. Vampires and werewolves accounted for far too many films and became boring, though admittedly, some of them were very good fun, so it’s safe to bury them for a decade or hopefully two.

Zombies are among the current leaders, (as I predicted several years ago, in spite of being laughed at back then). It is still hard to find a computer game that doesn’t have some sort of zombies in it, so they have a good while to go yet. The zombie apocalypse is scientifically and technologically feasible (see http://timeguide.wordpress.com/2012/02/14/zombies-are-coming/and that makes them far more disturbing than vampires and dragons, though the parasites in Alien are arguably even scarier.

Star Trek and the Terminator series introduced us to shape shifters. Avatar and Star Trek enthused over futuristic Indians. Symbionts and proxies are interesting but that’s really quite a shallow seam, there is really only one idea and it’s been used already. Religion and New Age trash has generally polluted throughout sci-fi and fantasy, but people are getting tired of it – American Indians and Australian Aborigines have been apologised to now. Recent Muslim backlash however suggests that the days are numbered for Star Wars, Dune, Mk 1 Klingons and others tapping into middle eastern stereotypes, so maybe  that will force other exotic cultures into the sci-fi limelight. The Cold War has already been done in overdose. South America has already been fully mined too. It’s a good while since the Chinese and Japanese cultures had a decent turn and I suspect they will come back strongly soon, whereas Africa doesn’t hold enough cultural identification points yet. Homophilia is having recurrent effects from Star Wars to Dr Who, but apart from gender-hopping, there isn’t really very far it can go. You can’t make many films from it.

So if those are the areas that are already showing signs of exhaustion  what comes after zombies? Gay zombies? Chinese zombies? Virtual zombies? Time travel zombies? Yeah, but after that?

Here’s my guess. Clouds.

Clouds are the IT Zeitgeist. They are the mid term future for sci-fi. There are a few possible manifestations and some tap well into other things we are getting to like. Clouds are a deep seam too. Not just one idea there. We have self-organisation, distribution, virtualisation, hybridisation, miniaturisation, self-replication, adaptation and evolution. We have AI, biomimetics, symbiosis, parasitic and commensalistic relationships. We have new kinds of gender, new kinds of intelligence, new physical and electronic forms. We have new kinds of materials, new ways of reproduction, new forms of attack and defense. I could write dozens of sci-fi books based on clouds. So could other people, and some of them will. Books, games, films, lots of them. About clouds.

You heard it here first. Clouds are the future of sci-fi.

 

The future of music and video media

With the death of HMV and Blockbuster this week, I’ve done some radio interviews on the future of the high street and one on the future of media. I wrote about retailing yesterday so today I’ll pick up on media. I wrote a while back that Spotify isn’t the future of music, not in its current form anyway, though I will admit that streaming is part of the future. Spotify will probably up its game and survive. If it doesn’t, it won’t. (I didn’t properly answer the question then of what the future would actually be. I will now.)

CDs aren’t the future of music either. DVDs or Blu-rays aren’t the future of video. Think about it. If you were starting from scratch today, would you base media distribution on plastic discs that have to be spun quickly in a mechanical device, and need to be read by lasers, are easily damaged, and take up lots of storage space? Of course you wouldn’t. You’d almost certainly go for either solid state or web storage. I’d go for solid state. Here’s why.

Web storage is fine as long as you have a good connection all the time and don’t have to pay for data downloads. I think we will still have streaming services in the far future and they might even remain a large market, but streaming isn’t a perfect solution. Transmitting data requires energy, and transmitting lots of data streams to lots of customers requires big server farms. It also clogs up bandwidth and that is limited too.

Downloading to local storage is also fine to a point. It is a large market now, and will remain so for some time. But there are also big problems with it. Licenses are not the same for downloaded music. You have a much more restricted ownership of music you buy online. The companies’ desire to protect their revenue is a higher priority for them that giving their customers full rights, just as it is with streaming (another reason streaming is not what it could be). With physical media, even though you may have ripped (and hence stolen) the content of the disc before you transferred it, the disc itself stops being yours if you pass it on to someone else. The concept of ownership and theft is very clear with physical media. With an MP3, less so. It is clear that the extra actual cost to the music provider is zero if you give a copy of an MP3 away, and you won’t buy a replacement anyway, and they probably wouldn’t either, so there is no clear revenue loss, so you can easily reason away any guilt in keeping a copy. So the music companies put in stuff like copy protection and non-transferable licenses that make it harder to keep your music organised, use it on multiple devices, recover it after disk crashes or sell it on when you’re bored with it. And with an MP3, you don’t have a nice box to look at and know that you own it. The music companies are more conspicuously stingy with MP3s too. If you are downloading the music, why don’t you get the music videos thrown in too? It’s obvious with the CD, there isn’t space on the disc, so you don’t mind, and the tradition has never been there anyway. A DVD could contain the video, but would cost more. With online music, you can usually watch it on YouTube so why don’t you get a proper decent resolution copy when you actually pay for it?

Anyway, solid state storage. I don’t want to be stuck with CDs or DVDs, and would much prefer to get a USB memory stick with the media on. I could plug it straight into my home cinema systems and watch a full Dolby Digital 7.1 Hi-def music video, preferably in 3D. I could easily play or transfer the files to any device I want. But that’s just today. Already, flexible displays and flexible batteries are appearing in electronics shows. It won’t be long at all before they are extremely common.

yoummain_2447820b

This is a demo flexible battery/display from Samsung. This is far more suited to carrying around and everyday abuse than glass. This could be a general purpose display but is also perfectly suited to be an all-round CD/DVD replacement, eventually. It will cost too much initially to directly replace CDs or DVDs or downloads, but the price of such devices is governed by Moore’s Law and will tumble. It could show you the music video or movie, it could hold the music or video, it could communicate with any of your display and audio devices as well as being one itself. It is collectable, and could hold a permanent album cover image or slideshow of video clips or stills. It could be of any shape and size and still do the job. It ticks all the boxes for ownership, portability, robustness, media future-proofing. The battery could be built in or it could be powered inductively, or using solar.

It could support a range of business models too. You could buy albums, one per device, just like CDs, proudly keeping them on a nice rack or display shelf. Resell them at car boot sales or give them to friends. Or you could subscribe to a band or a music producer, and it could hold all of their stuff, and be immediately updated with any of their new releases. It could be locked to just their stuff and just you if that’s what you bought.  The device could support lots of different kinds of license. Or you could buy stuff online and it would download to one you have as a replacement for today’s MP3 player. So it could hold one track, an album, a group, an entire collection, or be the front end device of a streaming service. Devices like this could support many business models. It meets the requirements of the music industry and the customer, doesn’t need lots of energy for cloud based storage, improves the potential quality of offering for everyone. This is the future of music media and probably video.

Of course you can do some of this with an app on a pad too. But having a dedicated device solves a lot of the problems we are used to that are associated with doing that.

What will your next body be like?

Many engineers, including me, think that some time around 2050, we will be able to make very high quality links between the brains and machines. To such an extent that it will thereafter be possible (albeit expensive for some years) to arrange that most of your mind – your thinking, memories, even sensations and emotions, could reside mainly in the machine world. Some (perhaps some memories that are rarely remembered for example) may not be suited to such external accessibility, but the majority should be.

The main aim of this research area is to design electronic solutions to immortality. But actually, that is only one application, and I have discussed electronic immortality a few times now :

http://timeguide.wordpress.com/2012/01/29/how-to-live-forever/

http://timeguide.wordpress.com/2012/01/21/increasing-longevity-and-electronic-immortality-3bn-people-to-live-forever/

What I want to focus on this time is that you don’t have to die to benefit. If your mind is so well connected, you could inhabit a new body, without having to vacate your existing one. Furthermore, there really isn’t much to stop you getting a new body, using that, and dumping your old one in a life support system. You won’t do that, but you could. Either way, you could get a new body or an extra one, and as I asked in passing in my last blog, what will your new body look like?

Firstly, why would you want to do this? Well, you might be old, suffering the drawbacks of ageing, not as mobile and agile as you want to be, you might be young, but not as pretty or fit as you want to be, or maybe you would prefer to be someone else, like your favourite celebrity, a top sports hero, or maybe you’d prefer to be a different gender perhaps? Or maybe you just generally feel you’d like to have the chance to start over, do it differently. Maybe you want to explore a different lifestyle, or maybe it is a way of expressing your artistic streak. So, with all these reasons and more, there will be plenty of demand for wanting a new body and a potentially new life.

Options

Lets explore some of the options. Don’t be too channelled by assuming you even have to be human. There is a huge range of potential here, but some restrictions will be necessary too. Lots of things will be possible, but not permissible.

Firstly, tastes will vary a lot. People may want their body to look professional for career reasons, others will prefer sexy, others sporty. Most people will only have one at a time, so will choose it carefully. A bit like buying a house. But not everyone will be conservative.

Just like buying a house, some rich people will want to own several for different circumstances, and many others would want several but can’t afford it, so there could be a rental market. But as I will argue shortly, you probably won’t be allowed to use too many at the same time, so that means we will need some form of storage, and ethics dictates that the ‘spare’ bodies mustn’t be ‘alive’ or conscious. There are lots of ways to do this. Using a detachable brain is one, or not to put a brain in at all, using empty immobile husks that are switched on and then linked to your remote mind in the cloud to become alive. This sounds preferable to me. Most likely they would be inorganic. I don’t think it will be ethically acceptable to grow cloned bodies in some sort of farm and remove their brains, so using some sort of android is probably best all round.

So, although you can do a lot with biotech, and there are some options there, I do think that most replacement bodies, if not all, will be androids using synthetic materials and AI’s, not biological bodies.

As for materials, it is already possible to buy lifelike full sized dolls, but the materials will continue to improve, as will robotics. You could look how you want to look, and your new body would be as youthful, strong, and flexible as you want or need it to be.

Now that we’re in that very broad android/robot creativity space, you could be any species, fantasy character, alien, robot, android or pretty much any imaginary form that could be fabricated. You could be any size or shape from a bacterium to an avatar for an AI spaceship (such as Rommy’s avatar in Andromeda, or Edi in Mass Effect. Noteworthy of course is that both Rommy and Edi felt compelled to get bodies too, so that they could maximise their usefuleness, even though they were both useful in their pure AI form.)

You could be any age. It might be very difficult to make a body that can grow, so you might need a succession of bodies if you want to start off as a child again. Already, warning bells are ringing in my head and I realise that we will need to restrict options and police things. Do we really want to allow adults people to assume the bodies of children, with all the obvious paedophilic dangers that would bring? Probably not, and I suspect this will be one of the first regulations restricting choice. You could become young again, but the law will make it so your appearance must remain adult. For the same obvious reasons, you wouldn’t be allowed to become something like a teddy bear or doll or any other form that would provide easy access to children.

You could be any gender. I wrote about future gender potential recently in:

http://timeguide.wordpress.com/2012/09/02/the-future-of-gender/

There will be lots of genders and sexuality variations in that time frame.  Getting a new or an extra body with a different gender will obviously appeal to people with transgender desires, but it might go further and appeal to those who want a body of each sex too. Why not? You can be perfectly comfortable with your sexuality in your existing gender, but  still choose a different gender for your new body. If you can have a body in each gender, many people will want to. You may not be restricted to one or two bodies, so you might buy several bodies of different ages, genders, races and appearances. You could have a whole village of variants of you. Again, obvious restrictions loom large. Regulation would not allow people, however rich or powerful, to have huge numbers of bodies running around at the same time. The environmental, social, political and military impacts would get too large. I can’t say what the limits will be, but there will certainly be limits. But within those limits, you could have a lot of flexibility, and fun.

You could be any species. An alien, or an elf, or a dog. Technology can do most shapes and as for how it might feel, noone knows how elves or dogs or aliens feel anyway, so you have a clean slate to work with, customising till you are satisfied that what you create matches your desire. But again, should elves be allowed to interbreed with people, or aliens? Or dogs? The technology is exciting, but it does create a whole new genre of ethical, regulatory and policing problems too. But then again, we need to create new jobs anyway.

Other restrictions on relationships might spring up. If you have two or more bodies, will they be allowed to have sex with each other, marry, adopt kids, or be both parents of your own kids. Bear in mind cloning may well be legal by then and artificial wombs may even exist, so being both parents of your own cloned offspring is possible. If they do have sex, you will be connected into both bodies, so will control and experience both sides. It is worth noting here that you will also be able to link into other people’s nervous systems using similar technology, so the idea of experiencing the ‘other’ side of a sex act will not be unique to using your own bodies.

What about being a superhero? You could do that too, within legal limits, and of course those stretch a bit for police and military roles. Adding extra senses and capabilities is easy if your mind is connected to an entire network of sensors, processors and actuators. Remember, the body you use is just an android so if your superheroing activity gets you killed, it is just a temporary inconvenience. Claim on insurance or expenses and buy a new body for the next performance.

In this future world, you may think it would be hard to juggle mindsets between different bodies, but today’s computer games give us some insight. Many people take on roles every day, as aliens, wizards or any fantasy in their computer gaming. They still achieve sanity in their main life, showing that it is almost certainly possible to safely juggle multiple bodies with their distinct roles and appearances too. The human mind is pretty versatile, and a healthy adult mind is also very robust. With future AI assistance and monitoring it should be even safer. So it ought to be safe to explore and have fun in a world where you can use a different body at will, maybe for an hour or maybe for a lifetime, and even inhabit a few at once.

So, again, what will your next body look like?

Casual displays

I had a new idea. If I was adventurous or an entrepreneur, I’d develop it, but I’m not, so I won’t. But you can, before Apple patents it. Or maybe they already have.

Many people own various brands of pads, but they are generally expensive, heavy, fragile and need far too much charging. That’s because they try to be high powered computers. Even e-book readers have too much functionality for some display purposes and that creates extra expense. I believe there is a large market for more casual displays that are cheap enough to throw around at all sorts of tasks that don’t need anything other than the ability to change and hold a display.

Several years ago, Texas Instruments invented memory spots, that let people add multimedia to everyday objects. The spots could hold a short video for example, and be stuck on any everyday object.These were a good idea, but one of very many good ideas competing for attention by development engineers. Other companies have also had similar ideas. However, turning the idea around, spots like this could be used to hold data for a  display, and could be programmed by a similar pen-like device or even a finger touch. Up to 2Mb/s can be transmitted through the skin surface.

Cheap displays that have little additional functionality could be made cheaply and use low power. If they are cheap enough, less than ten pounds say, they could be used for many everyday purposes where cards or paper are currently used. And since they are cheap, there could be many of them. With a pad, it has to do many tasks. A casual display would do only one. You could have them all over the place, as recipe cards, photos, pieces of art, maps, books, body adornment, playing cards, messages, birthday cards, instructions, medical advice, or anything. For example:

Friend cards could act as a pin-board reminder of a friend, or sit in a wallet or handbag. You might have one for each of several best friends. A touch of the spot would update the card with the latest photo or status from Facebook or another social site. Or it could be done via a smart phone jack. But since the card only has simple functionality  it would stay cheap. It does nothing that can’t also be done by a smartphone or pad, but the point is that it doesn’t have to. It is always the friend card. The image would stay. It doesn’t need anything to be clicked or charged up. It only needs power momentarily to change the picture.

There are displays that can hold pictures without power that are postcard sized, for less than £10. Adding a simple data storage chip and drivers shouldn’t add significantly to cost. So this idea should be perfectly feasible. We should be able to have lots of casual displays all over our houses and offices if they don’t have to do numerous other things. In the case of displays, less may mean more.

The future of gender

My writing on the future of gender now forms a section of my new book You Tomorrow, Second Edition, on the future of humanity, gender, lifestyle and our surroundings. Available from Amazon as paper and ebook.

or

http://www.amazon.co.uk/You-Tomorrow-humanity-belongings-surroundings/dp/1491278269