Category Archives: AI

Reverse engineering the brain is a very slow way to make a smart computer

The race is on to build conscious and smart computers and brain replicas. This article explains some of Markam’s approach. http://www.wired.com/wiredscience/2013/05/neurologist-markam-human-brain/all/

It is a nice project, and its aims are to make a working replica of the brain by reverse engineering it. That would work eventually, but it is slow and expensive and it is debatable how valuable it is as a goal.

Imagine if you want to make an aeroplane from scratch.  You could study birds and make extremely detailed reverse engineered mathematical models of the structures of individual feathers, and try to model all the stresses and airflows as the wing beats. Eventually you could make a good model of a wing, and by also looking at the electrics, feedbacks, nerves and muscles, you could eventually make some sort of control system that would essentially replicate a bird wing. Then you could scale it all up, look for other materials, experiment a bit and eventually you might make a big bird replica. Alternatively, you could look briefly at a bird and note the basic aerodynamics of a wing, note the use of lightweight and strong materials, then let it go. You don’t need any more from nature than that. The rest can be done by looking at ways of propelling the surface to create sufficient airflow and lift using the aerofoil, and ways to achieve the strength needed. The bird provides some basic insight, but it simply isn’t necessary to copy all a bird’s proprietary technology to fly.

Back to Markam. If the real goal is to reverse engineer the actual human brain and make a detailed replica or model of it, then fair enough. I wish him and his team, and their distributed helpers and affiliates every success with that. If the project goes well, and we can find insights to help with the hundreds of brain disorders and improve medicine, great. A few billion euros will have been well spent, especially given the waste of more billions of euros elsewhere on futile and counter-productive projects. Lots of people criticise his goal, and some of their arguments are nonsensical. It is a good project and for what it’s worth, I support it.

My only real objection is that a simulation of the brain will not think well and at best will be an extremely inefficient thinking machine. So if a goal is to achieve thought or intelligence, the project as described is barking up the wrong tree. If that isn’t a goal, so what? It still has the other uses.

A simulation can do many things. It can be used to follow through the consequences of an input if the system is sufficiently well modelled. A sufficiently detailed and accurate brain simulation could predict the impacts of a drug or behaviours resulting from certain mental processes. It could follow through the impacts and chain of events resulting from an electrical impulse  this finding out what the eventual result of that will be. It can therefore very inefficiently predict the result of thinking, but by using extremely high speed computation, it could in principle work out the end result of some thoughts. But it needs enormous detail and algorithmic precision to do that. I doubt it is achievable simply because of the volume of calculation needed.  Thinking properly requires consciousness and therefore emulation. A conscious circuit has to be built, not just modelled.

Consciousness is not the same as thinking. A simulation of the brain would not be conscious, even if it can work out the result of thoughts. It is the difference between printed music and played music. One is data, one is an experience. A simulation of all the processes going on inside a head will not generate any consciousness, only data. It could think, but not feel or experience.

Having made that important distinction, I still think that Markam’s approach will prove useful. It will generate many useful insights into the workings of the brain, and many of the processes nature uses to solve certain engineering problems. These insights and techniques can be used as input into other projects. Biomimetics is already proven as a useful tool in solving big problems. Looking at how the brain works will give us hints how to make a truly conscious, properly thinking machine. But just as with birds and airbuses, we can take ideas and inspiration from nature and then do it far better. No bird can carry the weight or fly as high or as fast as an aeroplane. No proper plane uses feathers or flaps its wings.

I wrote recently about how to make a conscious computer:

http://timeguide.wordpress.com/2013/02/15/how-to-make-a-conscious-computer/ and http://timeguide.wordpress.com/2013/02/18/how-smart-could-an-ai-become/

I still think that approach will work well, and it could be a decade faster than going Markam’s route. All the core technology needed to start making a conscious computer already exists today. With funding and some smart minds to set the process in motion, it could be done in a couple of years. The potential conscious and ultra-smart computer, properly harnessed, could do its research far faster than any human on Markam’s team. It could easily beat them to the goal of a replica brain. The converse is not true, Markam’s current approach would yield a conscious computer very slowly.

So while I fully applaud the effort and endorse the goals, changing the approach now could give far more bang for the buck, far faster.

The future of music creation

When I was a student, I saw people around me that could play musical instruments and since I couldn’t, I felt a bit inadequate, so I went out and bought a £13 guitar and taught myself to play. Later, I bought a keyboard and learned to play that too. I’ve never been much good at either, and can’t read music, but  if I know a tune, I can usually play it by ear and sometimes I compose, though I never record any of my compositions. Music is highly rewarding, whether listening or creating. I play well enough for my enjoyment and there are plenty of others who can play far better to entertain audiences.

Like almost everyone, most of the music I listen to is created by others and today, you can access music by a wide range of means. It does seem to me though that the music industry is stuck in the 20th century. Even concerts seem primitive compared to what is possible. So have streaming and download services. For some reason, new technology seems mostly to have escaped its attention, apart from a few geeks. There are a few innovative musicians and bands out there but they represent a tiny fraction of the music industry. Mainstream music is decades out of date.

Starting with the instruments themselves, even electronic instruments produce sound that appears to come from a single location. An electronic violin or guitar is just an electronic version of a violin or guitar, the sound all appears to come from a single point all the way through. It doesn’t  throw sound all over the place or use a wide range of dynamic effects to embrace the audience in surround sound effects. Why not? Why can’t a musician or a technician make the music meander around the listener, creating additional emotional content by getting up close, whispering right into an ear, like a violinist picking out an individual woman in a bar and serenading her? High quality surround sound systems have been in home cinemas for yonks. They are certainly easy to arrange in a high budget concert. Audio shouldn’t stop with stereo. It is surprising just how little use current music makes of existing surround sound capability. It is as if they think everyone only ever listens on headphones.

Of course, there is no rule that electronic instruments have to be just electronic derivatives of traditional ones, and to be fair, many sounds and effects on keyboards and electric guitars do go a lot further than just emulating traditional variants. But there still seems to be very little innovation in new kinds of instrument to explore dynamic audio effects, especially any that make full use of the space around the musician and audience. With the gesture recognition already available even on an Xbox or PS3, surely we should have a much more imaginative range of potential instruments, where you can make precise gestures, wave or throw your arms, squeeze your hands, make an emotional facial expression or delicately pinch, bend or slide fingers to create effects. Even multi-touch on phones or pads should have made a far bigger impact by now.

(As an aside, ever since I was a child, I have thought that there must be a visual equivalent to music. I don’t know what it is, and probably never will, but surely, there must be visual patterns or effects that can generate an equivalent emotional response to music. I feel sure that one day someone will discover how to generate them and the field will develop.)

The human body is a good instrument itself. Most people can sing to a point or at least hum or whistle a tune even if they can’t play an instrument. A musical instrument is really just an unnecessary interface between your brain, which knows what sound you want to make, and an audio production mechanism. Up until the late 20th century, the instrument made the sound, today, outside of a live concert at least,  it is very usually a computer with a digital to analog converter and a speaker attached. Links between computers and people are far better now though, so we can bypass the hard-to-learn instrument bit. With thought recognition, nerve monitoring, humming, whistling, gesture and expression recognition and so on, there is a very rich output from the body that can potentially be used far more intuitively and directly to generate the sound. You shouldn’t have to learn how to play an instrument in the 21st century. The sound creation process should interface almost directly to your brain as intuitively as your body does. If you can hum it, you can play it. Or should be able to, if the industry was keeping up.

Going a bit further, most of us have some idea what sort of music or effect we want to create, but don’t know quite enough about music to have the experience or skill to know quite what. A skilled composer may be able to write something down right away to achieve a musical effect that the rest of us would struggle to imagine. So, add some AI. Most music is based on fairly straightforward mathematical principles, even symphonies are mostly combinations of effects and sequences that fit well within AI-friendly guidelines. We use calculators to do calculations, so use AI to help compose music. Any of us should be able to compose great music with tools we should be able to build now. It shouldn’t be the future, it should be the present.

Let’s look at music distribution. When we buy a music track or stream it, why do we still only get the audio? Why isn’t the music video included by default? Sure, you can watch on YouTube but then you generally get low quality audio and video. Why isn’t purchased music delivered at the highest quality with full HD 3D video included, or videos if the band has made a few, with all the latest ones included as they emerge? If a video is available for music video channels, it surely should be available to those who have bought the music. That it isn’t reflects the contempt that the music industry generally shows to its customers. It treats us as a bunch of thieves who must only ever be given the least possible access for the greatest possible outlay, to make up for all the times we must of course be stealing off them. That attitude has to change if the industry is to achieve its potential. 

Augmented reality is emerging now. It already offers some potential to add overlays at concerts but in a few years, when video visors are commonplace, we should expect to see band members playing up in the air, flying around the audience, virtual band members, cartoon and fantasy creations all over the place doping all sorts of things, visual special effects overlaying the sound effects. Concerts will be a spectacular opportunity to blend the best of visual, audio, dance, storytelling, games and musical arts together. Concerts could be much more exciting, if they use the technology potential. Will they? I guess we’ll have to wait and see. Much of this could be done already, but only a little is.

Now lets consider the emotional connection between a musician and the listener. We are all very aware of the intense (though unilateral) relationship teens can often build with their pop idols. They may follow them on Twitter and other social nets as well as listening to their music and buying their posters. Augmented reality will let them go much further still. They could have their idol with them pretty much all the time, virtually present in their field of view, maybe even walking hand in hand, maybe even kissing them. The potential spectrum extends from distant listening to intimate cuddles. Bearing in mind especially the ages of many fans, how far should we allow this to go and how could it be policed?

Clothing adds potential to the emotional content during listening too. Headphones are fine for the information part of audio, but the lack of stomach-throbbing sound limits the depth of the experience. Music is more than information. Some music is only half there if it isn’t at the right volume. I know from personal experience that not everyone seems to understand this, but turning the volume down (or indeed up) sometimes destroys the emotional content. Sometimes you have to feel the music, sometimes let it fully conquer your senses. Already, people are experimenting with clothes that can house electronics, some that flash on and off in synch with the music, and some that will be able to contract and expand their fibres under electronic control. You will be able to buy clothes that give you the same vibration you would otherwise get from the sub-woofer or the rock concert.

Further down the line, we will be able to connect IT directly into the nervous system. Active skin is not far away. Inducing voltages and current in nerves via tiny implants or onplants on patches of skin will allow computers to generate sensations directly.

This augmented reality and a link to the nervous system gives another whole dimension to telepresence. Band members at a concert will be able to play right in front of audience members, shake them, cuddle them. The emotional connection could be a lot better.

Picking up electrical clues from the skin allows automated music selection according to the wearers emotional state. Even properties like skin conductivity can give clues about emotional state. Depending on your stress level for example, music could be played that soothes you, or if you feel calm, maybe more stimulating tracks could be played. Playlists would thus adapt to how you feel.

Finally, music is a social thing too. It brings people together in shared experiences. This is especially true for the musicians, but audience members often feel some shared experience too. Atmosphere. Social networking already sees some people sharing what music they are listening too (I don’t want to share my tastes but I recognise that some people do, and that’s fine). Where shared musical taste is important to a social group, it could be enhanced by providing tools to enable shared composition. AI can already write music in particular styles – you can feed Mozart of Beethoven into some music generators and they will produce music that sounds like it had been composed by that person, they can compose that as fast as it comes out of the speakers. It could take style preferences from a small group of people and produce music that fits across those styles. The result is a sort of tribal music, representative of the tribe that generated it. In this way, music could become even more of a social tool in the future than it already is.

Killing machines

There is rising concern about machines such as drones and battlefield robots that could soon be given the decision on whether to kill someone. Since I wrote this and first posted it a couple of weeks ago, the UN has put out their thoughts as the DM writes today:

http://www.dailymail.co.uk/news/article-2318713/U-N-report-warns-killer-robots-power-destroy-human-life.html 

At the moment, drones and robots are essentially just remote controlled devices and a human makes the important decisions. In the sense that a human uses them to dispense death from a distance, they aren’t all that different from a spear or a rifle apart from scale of destruction and the distance from which death can be dealt. Without consciousness, a missile is no different from a spear or bullet, nor is a remote controlled machine that it is launched from. It is the act of hitting the fire button that is most significant, but proximity is important too. If an operator is thousands of miles away and isn’t physically threatened, or perhaps has never even met people from the target population, other ethical issues start emerging. But those are ethical issues for the people, not the machine.

Adding artificial intelligence to let a machine to decide whether a human is to be killed or not isn’t difficult per se. If you don’t care about killing innocent people, it is pretty easy. It is only made difficult because civilised countries value human lives, and because they distinguish between combatants and civilians.

Personally, I don’t fully understand the distinction between combatants and soldiers. In wars, often combatants have no real choice but to fight or are conscripted, and they are usually told what to do, often by civilian politicians hiding in far away bunkers, with strong penalties for disobeying. If a country goes to war, on the basis of a democratic mandate, then surely everyone in the electorate is guilty, even pacifists, who accept the benefits of living in the host country but would prefer to avoid the costs. Children are the only innocents.

In my analysis, soldiers in a democratic country are public sector employees like any other, just doing a job on behalf of the electorate. But that depends to some degree on them keeping their personal integrity and human judgement. The many military who take pride in following orders could be thought of as being dehumanised and reduced to killing machines. Many would actually be proud to be thought of as killing machines. A soldier like that, who merely follow orders, deliberately abdicates human responsibility. Having access to the capability for good judgement, but refusing to use it, they reduce themselves to a lower moral level than a drone. At least a drone doesn’t know what it is doing.

On the other hand, disobeying a direct order may save soothe issues of conscience but invoke huge personal costs, anything from shaming and peer disapproval to execution. Balancing that is a personal matter, but it is the act of balancing it that is important, not necessarily the outcome. Giving some thought to the matter and wrestling at least a bit with conscience before doing it makes all the difference. That is something a drone can’t yet do.

So even at the start, the difference between a drone and at least some soldiers is not always as big as we might want it to be, for other soldiers it is huge. A killing machine is competing against a grey scale of judgement and morality, not a black and white equation. In those circumstances, in a military that highly values following orders, human judgement is already no longer an essential requirement at the front line. In that case, the leaders might set the drones into combat with a defined objective, the human decision already taken by them, the local judgement of who or what to kill assigned to adaptive AI, algorithms and sensor readings. For a military such as that, drones are no different to soldiers who do what they’re told.

However, if the distinction between combatant and civilian is required, then someone has to decide the relative value of different classes of lives. Then they either have to teach it to the machines so they can make the decision locally, or the costs of potential collateral damage from just killing anyone can be put into the equations at head office. Or thirdly, and most likely in practice, a compromise can be found where some judgement is made in advance and some locally. Finally, it is even possible for killing machines to make decisions on some easier cases and refer difficult ones to remote operators.

We live in an electronic age, with face recognition, friend or foe electronic ID, web searches, social networks, location and diaries, mobile phone signals and lots of other clues that might give some knowledge of a target and potential casualties. How important is it to kill or protect this particular individual or group, or take that particular objective? How many innocent lives are acceptable cost, and from which groups – how many babies, kids, adults, old people? Should physical attractiveness or the victim’s professions be considered? What about race or religion, or nationality, or sexuality, or anything else that could possibly be found out about the target before killing them? How much should people’s personal value be considered, or should everyone be treated equal at point of potential death? These are tough questions, but the means of getting hold of the date are improving fast and we will be forced to answer them. By the time truly intelligent drones will be capable of making human-like decisions, they may well know who they are killing.

In some ways this far future with a smart or even conscious drone or robot making informed decisions before killing people isn’t as scary as the time between now and then. Terminator and Robocop may be nightmare scenarios, but at least in those there is clarity of which one is the enemy. Machines don’t yet have anywhere near that capability. However, if an objective is considered valuable, military leaders could already set a machine to kill people even when there is little certainty about the role or identity of the victims. They may put in some algorithms and crude AI to improve performance or reduce errors, but the algorithmic uncertainty and callous uncaring dispatch of potentially innocent people is very worrying.

Increasing desperation could be expected to lower barriers to use. So could a lower regard for the value of human life, and often in tribal conflicts people don’t consider the lives of the opposition to have a very high value. This is especially true in terrorism, where the objective is often to kill innocent people. It might not matter that the drone doesn’t know who it is killing, as long as it might be killing the right target as part of the mix. I think it is reasonable to expect a lot of battlefield use and certainly terrorist use of semi-smart robots and drones that kill relatively indiscriminatingly. Even when truly smart machines arrive, they might be set to malicious goals.

Then there is the possibility of rogue drones and robots. The Terminator/Robocop scenario. If machines are allowed to make their own decisions and then to kill, can we be certain that the safeguards are in place that they can always be safely deactivated? Could they be hacked? Hijacked? Sabotaged by having their fail-safes and shut-offs deactivated? Have their ‘minds’ corrupted? As an engineer, I’d say these are realistic concerns.

All in all, it is a good thing that concern is rising and we are seeing more debate. It is late, but not too late, to make good progress to limit and control the future damage killing machines might do. Not just directly in loss of innocent life, but to our fundamental humanity as armies get increasingly used to delegating responsibility to machines to deal with a remote dehumanised threat. Drones and robots are not the end of warfare technology, there are far scarier things coming later. It is time to get a grip before it is too late.

When people fought with sticks and stones, at least they were personally involved. We must never allow personal involvement to disappear from the act of killing someone.

Culture tax and sustainable capitalism

I have written several times now about changing capitalism and democracy to make them suited to the 21st century. Regardless of party politics, most people want a future where nobody is too poor to live a dignified and comfortable life. To ensuring that that is possible, we need to tweak a few things.

I suggested a long time ago that there could be a basic income for all, without any means testing on it, so that everyone has an income at a level they can live on. No means testing means little admin. Then wages go on top, so that everyone is encouraged to work, and then all income from all sources is totalled and taxed appropriately. It is a nice idea. I wasn’t the first to recommend it and many others are saying much the same. The idea is old, but the figures are rarely discussed. It is harder than it sounds and being a nice idea doesn’t ensure  economic feasibility.

The difference between figures between parties would be relatively minor so let’s ignore party politics. In today’s money, it would be great if everyone could have, say, £30k a year as a state benefit, then earn whatever they can on top. 30k doesn’t make you rich, but you can live OK on it so nobody would be poor in any proper sense of the word. With everyone economically provided for and able to lead comfortable and dignified lives, it would be a utopia compared to today. Sadly, it doesn’t add up yet. 65,000,000 x 30,000 = 1,950Bn . The UK economy isn’t that big. The state only gets to control part of GDP and out of that reduced budget it also has its other costs of providing health, education, defence etc, so the amount that could be dished out to everyone on this basis is therefore a lot smaller than 30k. Even if the state takes 75% of GDP and spends most of it on the base allowance, 10k per person would be pushing it. So a family could afford a modest lifestyle, but single people would really struggle. Some people would need additional help, and that reduces the pool left to pay the basic allowance still further. Also, if the state takes 75% of GDP, only 25% is left for everything else, so salaries would be flat, reducing the incentive to work, while investment and entrepreneurial activity are starved of both resources and incentive.

Simple maths thus forces us to make compromises. Sharing resources reduces costs considerably. In a first revision, families might be given less for kids than for the adults, but what about groups of young adults sharing a big house? They may be adults but they also benefit from the same economy of shared resources. So maybe there should be a household limit, or a bedroom tax, or forms and means testing, and it mustn’t incentivise people living separately or house supply suffers. Anyway, it is already getting complicated and our original nice idea is in the bin. That’s why it is such a mess at the moment. There just isn’t enough money to make everyone comfortable without doing lots of allowances and testing and admin. We all want utopia, but we can’t afford it. Even the modest 30k-per-person utopia costs at least 3 times more than we can afford.

However, if we can get back to an average 2.5% growth per year in real terms, and surely we can, it would only take 45 years to get there. That isn’t such a long time. We have hope that if we can get some better government than we have had of late, and are prepared to live with a little economic tweaking, we could achieve good quality of life for all in the second half of the century.

So I really like the idea of a simple welfare system, providing a generous base level allowance to everyone, topped up by rewards of effort, but we will have to wait before we can afford to put that base level at anything like comfortable standards.

Meanwhile, we need to tweak some other things to have any chance of getting there. I’ve commented often that pure capitalism would eventually lead to a machine-based economy, with the machine owners having more and more of the cash, and everyone else getting poorer, so the system will fail. Communism fails too.

On the other hand, capitalism works fine when rewards are shared more equally, it fails when wealth concentration is too high or when incentive is too low. Preserving the incentive to work and create is a mainly matter of setting tax levels well. Making sure that wealth doesn’t get concentrated too much needs a new kind of tax.

The solution I suggest is a culture tax. Culture in the widest meaning.

When someone creates and builds a company, they don’t do so from a state of nothing. They currently take for granted all the accumulated knowledge and culture, trained workforce, access to infrastructure, machines, governance, administrative systems, markets, distribution systems and so on. They add just another tiny brick to what is already a huge and highly elaborate structure. They may invest heavily in their time and money but actually when  considered overall as part of the system their company inhabits, they only pay for a fraction of the things their company will use.

That accumulated knowledge, culture and infrastructure belongs to everyone, not just those who choose to use it. Businesses might consider that this is what they pay taxes for already, but that isn’t explicit in the current system.

The big businesses that are currently avoiding paying UK taxes by paying overseas companies for intellectual property rights could be seen as trailblazing this approach. If they can understand and even justify the idea of paying another part of their company for IP or a franchise, why not pay the host country for IP for access to their entire culture?

This kind of tax would provide the means needed to avoid too much concentration of wealth. A future  businessman might choose to use only software and machines instead of a human workforce to save costs, but levying taxes on use of  the cultural base that makes that possible allows a direct link between use of advanced technology and taxation. Sure, he might add a little extra insight or new knowledge, but would still have to pay the rest of society for access to its share of the cultural base, inherited from the previous generations, on which his company is based. The more he automates, the more sophisticated his use of the system, the more he cuts a human workforce out of his empire, the higher his taxation.

Linking to technology use makes sense. Future AI and robots could do a lot of work currently done by humans. A very small number of people could own almost all of the productive economy. But they would be getting far more than their share of the cultural base, which must belong equally to everyone. In a village where one farmer owns all the sheep, other villagers would be right to ask for rent for their share of the commons if he wants to graze them there.

I feel confident that this extra tax would solve many of the problems associated with automation. We all equally own the country, its culture, laws, language, human knowledge (apart from current patents, trademarks etc. of course), its public infrastructure, not just businessmen. Everyone surely should have the right to be paid if someone else uses part of their share.

The extra culture tax would not magically make the economy bigger. It would just ensure that it is more equally shared out. It is a useful tool to be used by future governments to make it possible to keep capitalism sustainable, preventing its collapse, preserving incentive while fairly distributing reward. Without such a tax, capitalism simply may not survive.

Towards the singularity

This piece was originally written a year ago for ACM proceedings but got lost in their review process, so rather than waste it, here it is before it passes its use-by date. A recent powerpoint presentation highlighting the potential of the singularity but setting that against some of the dangers that we may instead be dragged into a dark age is here.

http://futurizon.com/articles/singularitydarkage.pdf

Anyway, here is my article:

Towards the singularity

About 25 years ago, inspired by the invention of field programmable gate arrays, many engineers recognised that in principle these could be used as the basis of an evolving machine, using a biomimetic approach.  Starting with an array of FPGA-like machines and evolutionary algorithms, clearly the hardware would be able to evolve to its physical limits. It wasn’t long after that before the first simple evolving software and then hardware was achieved. The early 90s saw an explosion in evolutionary development, with evolutionary software as the prime focus due to low range of reconfigurable circuitry. While evolutionary computing got bogged down in biomimetic integrity and genetic algorithms, those of us engineers with futurist mindsets looked towards the far end of the development wedge. We saw that positive feedback across the wider science and technology R&D system would cause development eventually to race ahead of Moore’s Law, as smarter machines enabled faster development and faster discovery in every field. What we now call the singularity is a simple extrapolation of ongoing positive feedback in technology development.

We know that evolution works in nature, and have already proved that we don’t have to fully understand stuff to develop it, just point it in vaguely the right direction and let it evolve and find its own way. Whether via evolution or design, computers will eventually surpass human intelligence, amplify positive feedback still further, and that will lead to the extremely rapid invention with the familiar almost vertical development curve. That is inevitable. Even without evolutionary computing, the singularity will still come, but will be slower, since it would be limited by human knowledge, squandering the potential contribution of machine assistance.

The singularity initially is appealing, inspiring visions of potential technotopia, and the potential would be real if mankind was ready to deal with it, but problems are starting to show through and realisation of them and the consequential actions will slow it down.

Firstly, invention is only the first stage of development, and there are limits on how fast physical development can take place, even with all the self-replicating machines we may expect, however smart they get. So the way the singularity manifests itself at best will be as a rapidly growing gap between creativity and realisation. It will be as if advanced ETs had landed and given us a manual on how to build all their technology. But we still wouldn’t be able to have it all instantly and would have to decide on a priority list.

This isn’t just a theoretical problem. We already have a large creativity gap (i.e., the pile of spare inventions that have been thought up but haven’t yet been developed) – and that indicates that the impact of the singularity will be restricted. If you go to the R&D department of any large technology company, you will find a huge pool of ideas backed by a relatively small pot of funding. Most engineers will be familiar with the frustration of brainstorms where most of the ideas they scribble on post-its get thrown away. Ideas are two a penny even today, but only so many can be developed. If the singularity is to have any real economic significance, it needs to be about more than just quantity of ideas. Even an infinite creativity gap isn’t valuable per se; it needs to be about quality and purpose too. By focusing on the near vertical invention curve, perhaps we miss the point. If you are offered anything you want this afternoon, you still need to ask yourself what it is you want, and that introduces another hurdle to jump over. Clearly, while humans control the allocation of resources and permission to build things, we will hold back development to our human imagination and cultural limits. The singularity could theoretically arrive around 2025, but the practical implications of it will arrive much more slowly.

Secondly, the decisions on what to build depend on our economic culture. In a pure capitalist system, if a new technology allows cheap automation, fewer employees will be needed, and wealth moves towards capital owners. While new jobs are created sufficient quickly, this is just a retraining issue and the economy as a whole can grow, but when automation exceeds the rate at which new jobs can be created, it becomes a problem. If too few people have enough money to buy output, demand falls and the economy spirals downwards. Consequently, many people are already looking at new designs for capitalism to make it economically and socially sustainable (environmentally sustainability is moving quickly towards third place). We don’t have to wait for the singularity; again, signs of this downward spiral are already starting to appear.

In a world eager for the next pad, it is easy to be enthused about future technology if your future income is secure. As technology catches up with human intelligence and even people in well-paid professional jobs start to be replaced, it is easy also to imagine a backlash building, especially if new technologies are used to increase government control of our lives, as they often are. The potential backlash would build until politicians are forced to deal with it, one way or another. Capitalism can’t properly exploit the singularity in its current form, and will have to be redesigned. But how? It will take time to decide.

Thirdly, the singularity presents many existential threats and thereby another reason to force powerful restrictions on scope and rate of development. These could and may well force very different development paths and delay it very significantly, perhaps by decades. It is likely that the military will want to push for powerful new weapons, but a singularity-based arms race could tip the balance rapidly and greatly increase temptation for first strike action. Laser and plasma rifles already exist, at least in experimental form (http://en.wikipedia.org/wiki/Shiva_Star). Terawatt solar wind deflector ray-guns and zombie viruses are within the scope of the 2025 singularity technology (http://futurizon.com/articles/madscientists.pdf). Many more can be listed. Starting with only six known ways that life on earth could be wiped out back in 2000 (nearby supernova, major solar storm, asteroid or comet strike, GM accident, or global nuclear war), my own studies suggest that the number increases exponentially to over 100 by 2050. If each optimistically has a 1 in 10,000 chance of occurring in a single year by accident or deliberate action, the probability of extinction rises to 1% per annum and continues to grow exponentially. Do the sums and you end up with an ETA for extinction of 2085, hardly the technotopian future promised by the singularity up front. To avoid such a result, we will be forced to intervene. But how? At the very least we need more time.

Fourthly, we are becoming more and more vulnerable. In a world containing many people who wish to harm us, our dependence on highly complex technology systems is already a significant known military risk, as well as social and economic. Asymmetry is the key word here. But it isn’t just deliberate harm we need to worry about. Recently, solar storms brought our dependency problem into sharp focus. We no longer have the old systems as a backup, nor even people who knew how they worked. As we engineer in ever more complexity and systemic interdependence, we surely build our prosperity on sand. A failure of any part of our critical systems for any reason could quickly lead to cascade failures, and riots for the last bottles of water. Before we rush to grab hold of the singularity, we need first to get a hold of failsafe design and the practice of keeping a backup, not just for our computers but for our whole life support system. I don’t worry about complexity or whether I understand how the system works. I worry about how I and my family will manage when it fails.  But complexity isn’t the only vulnerability.

One of the well-known scenarios that results from all of this is the Terminator scenario, and I am not convinced at all that we have solved this problem yet. (For the uninitiated, the Terminator Scenario is thus called after the Terminator series of film. In this series, the US military develops a powerful satellite-based computer system called Skynet to control their missiles so that they could respond faster to a threat, but the computer system achieves consciousness, decides that humans are actually the threat, and sets about wiping out humanity).  Machines already do most of the design work on the next generation machines. Human engineers make some of the key decisions and tell the machines what to design, mostly, but the proportion of human input is falling. Particularly when we use evolutionary design, the human understanding of the technology that results can be very low indeed. Imagine a scenario where a few smart students plan a prank, and use an off-the-net virus pack to infect millions of machines with an algorithm. The algorithm is very crude but attempts to achieve elements of consciousness or thinking, just for fun, to see what happens, to see how far they can get. Some of the students are in IT, some from bio-tech and nano-tech, some from neuroscience, and a few others. The algorithms are crude but designed as well as they can, using all their latest knowledge of how the neural networks in the brain work. And so they spawn them, on a million machines, each with 1% of the raw processing power of the human brain. And they use evolution in that huge aggregated processing pot to experiment with variants of the algorithm. Over time, the system accumulates a toolbox of different algorithms and circuits that achieve a wide variety of neural functions to some degree to achieve key components of mind or consciousness or awareness. By experimenting with automatically linking these together in many combinations, the students hope to achieve larger and larger degrees of AI. And they might as well harness that AI to refine the evolutionary algorithms too, and make the virus better at infecting even more machines and adapting better, and hiding better. All automatically. Can we be sure that such a prank would always fail? Or could it work, and achieve consciousness in a distributed machine, just like the Skynet from Terminator?

But if you go to singularity timeframes, there are even further dangers. Some people already belong to hobbyist genetic engineering groups or play with 3d printing – and some of those mess with printing electronics too. Circuits can harvest energy from changes in the environment or passing radio waves and so won’t necessarily need batteries. People will try to push the boundaries via those routes too and 2025 is a good way off so lots of progress will occur in all these fields by then. With feedback among all these bio-nano-info-cogno technologies, it is not hard to imagine how students or a terrorist group could make good progress even without proper funding, even while staying anonymous, based anywhere. As hidden net-based programs become smarter and more autonomous, they could notionally get to the point where they interact with genetic assemblers and printers and design biological and electronic devices in a feedback loop. When thinking of a grey goo scenario, forget little micro-mechanical machines. Think bacteria, think GM assemblers, think AI-led environmental adaptation and think of a distributed organism that is part in the machine world and part in the ecosystem. Much of that is achievable long before we get the singularity and the rest very soon after. Transhumanists forget that transbacteria may not allow them to proceed. Smart bacteria may link together into super-smart organisms that think of humans merely as competition for resources. We could be building the engines of our own destruction, even while aiming for technotopia.

I am no doom monger, and I always manage to convince myself that we will muddle through. Sure, we’ll do it badly and get half of the benefit at twice the price and twice the mess. We already know the problems above. They are being addressed in organisations such as the Lifeboat Foundation, there are often conferences or symposia along singularity lines. Government is even starting to react. Studies covering NBIC (nano, bio, info, cogno) convergence issues were initiated by the EU before 2000. The US and Canadian governments have bother run conferences debating ways that mad scientists could use future technologies to cause great harm. So the problems won’t come unexpectedly. Where do we end up?

The problems above are possibilities and even likely if we take the default path of ongoing unfettered development. Positive feedback would deliver on some of the promises, and some of the problems would appear along the way. In the real world, it won’t happen like that. Social and political feedback loops, educated by many ongoing debates such as this symposium, will ensure that regulation is implemented that slows it down, restricting what can legally be done, what can be developed, what can be bought, and by whom. It has to. What we can also be sure of is that much of the regulation will be reactive and badly thought out. So it will be a mess, we will barely muddle through, but muddle through we will. What we can hope for is that it might be a relatively safe mess and the reward at the end is worth it. But let’s start by acknowledging that what we call the singularity is only a theoretical concept, and it can’t be achieved in its pure form. The real world development path will surely be very different, constrained and forced down different paths by physical, cultural and economic limits and forced to comply with a wide range of legal precautions.

How smart could an AI become?

I got an interesting question in a comment from Jim T on my last blog.

What is your opinion now on how powerful machine intelligence will become?

Funny, but my answer relates to the old question: how many angels can sit on the head of a pin?

The brain is not a digital computer, and don’t think a digital processor will be capable of consciousness (though that doesn’t mean it can’t be very smart and help make huge scientific progress). I believe a conscious AI will be mostly analog in nature, probably based on some fancy combo of adaptive neural nets. as suggested decades ago by Moravec.

Taking that line, and looking at how far miniaturisation can go, then adding all the zeros that arise from the shorter signal transmission paths, faster switching speeds, faster comms, and the greater number of potential pathways using optical WDM than electronic connectivity, I calculated that a spherical pinhead (1mm across) could ultimately house the equivalent of 10,000 human brains. (I don’t know how smart angels are so didn’t quite get to the final step). You could scale that up for as much funding, storage and material and energy you can provide.

However, what that quantifies is how many human equivalent AIs you could support. Very useful to know if you plan to build a future server farm to look after electronically immortal people. You could build a machine with the equivalent intelligence of the entire human race. But it doesn’t answer the question of how smart a single AI could ever be, or how powerful it could be. Quantity isn’t qualityYou could argue that 1% of the engineers produce 99% of the value, even with only a fairly small IQ difference. 10 billion people may not be as useful for progress as 10 people with 5 times the IQ. And look at how controversial IQ is. We can’t even agree what intelligence is or how to quantify it.

Just based on loose language, how powerful or smart or intelligent an AI could become depends on the ongoing positive feedback loop. Adding  more AI of the same intelligence level will enable the next incremental improvement, then using those slightly smarter AIs would get you to the next stage, a bit faster, ad infinitum. Eventually, you could make an AI that is really, really, really smart.

How smart is that? I don’t have the terminology to describe it. I can borrow an analogy though. Terry Pratchett’s early book ‘The Dark Side of the Sun’ has a character in it called The Bank. It was a silicon planet, with the silicon making a hugely smart mind. Imagine if a pinhead could house 10,000 human brains, and you have a planet of the stuff, and it’s all one big intellect instead of lots of dumb ones. Yep. Really, really, really smart.

How to make a conscious computer

The latest generation of supercomputers have processing speed that is higher than the human brain on a simple digital comparison, but they can’t think, aren’t conscious. It’s not even really appropriate to compare them because the brain mostly isn’t digital. It has some digital processing in the optics system but mostly uses adaptive analog neurons whereas digital computers use digital chips for processing and storage and only a bit of analog electronics for other circuits. Most digital computers don’t even have anything we would equate to senses.

Analog computers aren’t used much now, but were in fairly widespread use in some industries until the early 1980s. Most IT people have no first hand experience of them and some don’t seem to even be aware of analog computers, what they can do or how. But in the AI space, a lot of the development uses analog approaches.

http://timeguide.wordpress.com/2011/09/18/gel-computing/ discusses some of my previous work on conscious computer design. I won’t reproduce it here.

I firmly believe consciousness, whether externally or internally focused, is the result of internally directed sensing, (sensing can be thought of as the solicitation of feeling) so that you feel your thoughts or sensory inputs in much the same way. The easy bit is figuring out how thinking can work once you have that, how memories can be relived, concepts built, how self-awareness, sentience, intelligence emerge. All those are easy once you have figured out how feeling works. That is the hard problem.

Detection is not the same as feeling. It is easy to build a detector or sensor that flips a switch or moves a dial when something happens or even precisely quantifies something . Feeling it is another layer on that. Your skin detects touch, but your brain feels it, senses it. Taking detection and making it feel and become a sensation, that’s hard. What is it about a particular circuit that adds sensation? That is the missing link, the hard problem, and all the writing available out there just echoes that. Philosophers and scientists have written about this same problem in different ways for ages, and have struggled in vain to get a grip on it, many end up running in circles. So far they don’t know the answer, and neither do I. The best any offer is elucidation of aspects of the problem and at occasionally some hints of things that they think might somehow be connected with the answer. There exists no answer or explanation yet.

There is no magic in the brain. The circuitry involved in feeling something is capable of being described, replicated and even manufactured. It is possible to find out how to make a conscious circuit, even if we still don’t know what consciousness is or how it works, via replication, reverse engineering or evolutionary development. We manage to make conscious children several times every second.

How far can we go? Having studied a lot of what is written, it is clear that even after a lot of smart people thinking a long time about it, there is a great deal of confusion out there, and at least some of it comes basically from trying to use too big words and some comes from trying to analyse too much at once. When it is so obvious that it is a tough problem, simplifying it will undoubtedly help.  So let’s narrow it down a bit.

Feeling needs to be separated out from all the other things going on. What is it that happens that makes something feel? Well, detecting something pre-empts feeling it, and interpreting it or thinking about it comes later. So, ignore the detection and interpretation and thinking bits for now. Even sensation can be modelled as solicitation of feeling, essentially adding qualitative information to it. We ought to be able to make an abstraction model as for any IT system, where feeling is a distinct layer, coming between the physical detection layer and sensation, well below any of the layers associated with thinking or analysis.

Many believe that very simple organisms can detect stimuli and react to them, but can’t feel,  but more sophisticated ones can. Logical deduction tells us either that feeling may require fairly complex neural networks but certainly well below human levels, or alternatively, feeling may not be fundamentally linked to complexity but may emerge from architectural differences that arose in parallel with increasing complexity but aren’t dependent on it. It is also very likely due to evolutionary mechanisms that feeling emerges from similar structures to detection, though not the same. Architectural modifications, feedbacks, or additions to detection circuits might be an excellent point to start looking.

So we don’t know the answer, but we do have some good clues. Better than nothing. Coming at it from a philosophical direction, even the smartest people quickly get tied in knots, but from an engineering direction, I think the problem is soluble.

If feeling is, as I believe, a modified detection system, then we could for example seed an evolutionary design system with detection systems. Mutating, restructuring and rearranging detection systems and adding occasional random components here and there might eventually create some circuits that feel. It did in nature, and would in an evolutionary design system, given time. But how would we know? An evolutionary design system needs some means of selection to distinguish the more successful branches for further development.

Using feedback loops would probably help. A system with built in feedback so that it feels that it is feeling something would be symmetrical, maybe even fractal. Self-reinforcement of a feeling process would also create a little vortex of activity. A simple detection system (with detection of detection) would not exhibit such strong activity peaks due to necessary lack of symmetry in detection of initial and processed stimuli. So all we need do is to introduce feedback loops in each architecture and look for the emergence of activity peaks. Possibly, some non-feeling architectures might also show activity peaks so not all peaks would necessarily show successes, but all successes would show peaks.

So, the evolutionary system would take basic detection circuits as input, modify them, add random components, then connect them in simple symmetrical feedback loops. Most results would do nothing. Some would show self-reinforcement, evidenced by activity peaks. Those are the ones we need.

The output from such an evolutionary design system would be circuits that feel (and some junk). We have our basic components. Now we can start to make a conscious computer.

Let’s go back to the gel computing idea and plug them in. We have some basic detectors, for light, sound, touch etc. Pretty simple stuff, but we connect those to our new feeling circuits, so now those inputs stop being just information and become sensations. We add in some storage, recording the inputs, again with some feeling circuits added into the mix, and just for fun, let’s make those recording circuits replay those inputs over and over, indefinitely. Those sensations will be felt again and again, the memory relived. Our primitive little computer can already remember and experience things it has experienced before. Now add in some processing. When a and b happen, c results. Nothing complicated. Just the sort of primitive summation of inputs we know neurons can do all the time. But now, when that processing happens, our computer brain feels it. It feels that it is doing some thinking. It feels the stimuli occurring, a result occurring. And as it records and replays it, an experience builds. It now has knowledge. It may not be the answer to life the universe and everything just yet, but knowledge it is. It now knows and remembers the experience that when it links these two inputs, it gets that output. These processes and recordings and replays and further processing and storage and replays echo throughout the whole system. The sensory echoes and neural interference patterns result in some areas of reinforcement and some of cancellation. Concepts form. The whole process is sensed by the brain. It is thinking, processing, reliving memories, linking inputs and results into concepts and knowledge, storing concepts, and most importantly, it is feeling itself doing so.

The rest is just design detail. There’s your conscious computer.

When will AI marriage become legal?

Gay marriage is so yesterday. OK, it isn’t quite yet, but everything has been said a million times and I don’t intend to repeat it. A related but much more interesting debate is already gathering volume globally. When will you be able to marry your robot or AI?

The traditional Oxford English definition of marriage:

The formal union of a man and a woman, typically recognized by law, by which they become husband and wife. 

But, as is being asked by some, who says they have to be a man and a woman? Why can’t they be any sex? I don’t want to get into the arguments, because people on both sides argue passionately, often flying in the face of logic, but here is a gender neutral alternative definition:

Marriage is a social union or legal contract between people called spouses that establishes rights and obligations between the spouses, between the spouses and their children, and between the spouses and their in-laws.

Well, I am all for equality for all, but who says they have to be people?

If we are going to fight over definitions, surely we should try to finish with one that might survive more than a decade or two. This one simply won’t.

Artificial intelligence, or AI as it is usually called now, is making good progress. We already have computers with more raw number crunching power than the human brain. Their software, and indeed their requirement to use software, makes them far from equivalent overall, but I don’t think we will be waiting very long now for AI machines that we will agree are conscious, self aware, intelligent, sentient, with emotions, capable of forming human-like relationships. A few cranks will still object maybe, but so what?

These AIs will likely be based on adaptive analog neural networks rather than digital processing so they will not be so different from us really. Different futurists list different dates for AIs with man-machine equivalence, depending mostly on the prejudices and experiences bequeathed by their own backgrounds. I’d say 10 years, some say 15 or 20. Some say we will never get there, but they are just wrong, so wrong. We will soon have artificially intelligent entities comparable to humans in intellect and emotional capability. So how about this definition? :

Marriage is a social union or legal contract between conscious entities called spouses that establishes rights and obligations between the spouses, between the spouses and their derivatives, and those legally connected to them.

An AI might or might not be connected to a robot. An AI may not have any permanent physical form, and robots are really a red herring here. The mind is what is surely important, not the container. An AI can still be an entity that lives for a long enough time to be eligible for a long term relationship. I often watch sci-fi or play computer games, and many have AI characters that take on some sort of avatar – Edi in Mass Effect or Cortana in Halo for example. Sometimes these avatars are made to look very attractive, even super-attractive. It is easy to imaging how someone could fall in love with their AI. It isn’t much harder to imagine that they could fall in love with each other.

It’s a while since I last wrote about machine consciousness so I’ll say how I think it will work again now.

http://timeguide.wordpress.com/2011/09/18/gel-computing/ tells of my ideas on gel computing. A lot of adaptive electronic devices suspended in gel that can set up free space optical links to each other would be an excellent way of making an artificial brain-like processor.

Using this as a base, and with each of the tiny capsules being able to perform calculations, an extremely powerful digital processor could be created. But I don’t believe digital processors can become conscious, however much their processing increases in speed. It is an act of faith I guess, I can’t prove it, but coming from a computer modelling background it seems to me that a digital computer can simulate the processes in consciousness but it can’t emulate them and that difference is crucial.

I firmly believe consciousness is a matter of internal sensing. The same way that you sense sound or images or touch, you can sense the processes based on those same neural functions and their derivatives in your brain. Emotions ditto. We make ideas and concepts out of words and images and sounds and other sensory things and emotions too. We regenerate the same sorts of patterns, and filter them similarly to create new knowledge, thoughts and memories, a sort of vortex of sensory stimuli and echoes. Consciousness might not actually just be internal sensing, we don’t know yet exactly how it works, but even if it isn’t, you could do it that way. Internal sensing can be the basis of a conscious machine, an AI. Here’s a picture. This would work. I am sure of it. There will also be other ways of achieving consciousness, and they might have different flavours. But for the purposes of arguing for AI marriage, we only need one method of achieving consciousness to be feasible.

consciousness

I think this sort of AI design could work and it would certainly be capable of emotions. In fact, it would be capable of a much wider range of emotions than human experience. I believe it could fall in love, with a human, alien, or another AI. AIs will have a range and variety of gender capabilities and characteristics. People will be able to link to them in new ways, creating new forms of intimacy. The same technology will also enable new genders for people too, as I discussed recently. In the long term view, gay marriage is just another point on a long line.

When we set aside the arguing over gender equality, what we usually agree on is the importance of love. People can fall in love with any other human of any age, race or gender, but they are also capable of loving a sufficiently developed AI. As we rush to legislate for gender equality, it really is time to start opening the debate. AI will come in a very wide range of capability and flavour. Some will be equivalent or even superior to humans in many ways. They will have needs, they will want rights, and they will become powerful enough to demand them. Sooner or later, we will need to consider equality for them too. And I for one will be on their side.

What will your next body be like?

Many engineers, including me, think that some time around 2050, we will be able to make very high quality links between the brains and machines. To such an extent that it will thereafter be possible (albeit expensive for some years) to arrange that most of your mind – your thinking, memories, even sensations and emotions, could reside mainly in the machine world. Some (perhaps some memories that are rarely remembered for example) may not be suited to such external accessibility, but the majority should be.

The main aim of this research area is to design electronic solutions to immortality. But actually, that is only one application, and I have discussed electronic immortality a few times now :

http://timeguide.wordpress.com/2012/01/29/how-to-live-forever/

http://timeguide.wordpress.com/2012/01/21/increasing-longevity-and-electronic-immortality-3bn-people-to-live-forever/

What I want to focus on this time is that you don’t have to die to benefit. If your mind is so well connected, you could inhabit a new body, without having to vacate your existing one. Furthermore, there really isn’t much to stop you getting a new body, using that, and dumping your old one in a life support system. You won’t do that, but you could. Either way, you could get a new body or an extra one, and as I asked in passing in my last blog, what will your new body look like?

Firstly, why would you want to do this? Well, you might be old, suffering the drawbacks of ageing, not as mobile and agile as you want to be, you might be young, but not as pretty or fit as you want to be, or maybe you would prefer to be someone else, like your favourite celebrity, a top sports hero, or maybe you’d prefer to be a different gender perhaps? Or maybe you just generally feel you’d like to have the chance to start over, do it differently. Maybe you want to explore a different lifestyle, or maybe it is a way of expressing your artistic streak. So, with all these reasons and more, there will be plenty of demand for wanting a new body and a potentially new life.

Options

Lets explore some of the options. Don’t be too channelled by assuming you even have to be human. There is a huge range of potential here, but some restrictions will be necessary too. Lots of things will be possible, but not permissible.

Firstly, tastes will vary a lot. People may want their body to look professional for career reasons, others will prefer sexy, others sporty. Most people will only have one at a time, so will choose it carefully. A bit like buying a house. But not everyone will be conservative.

Just like buying a house, some rich people will want to own several for different circumstances, and many others would want several but can’t afford it, so there could be a rental market. But as I will argue shortly, you probably won’t be allowed to use too many at the same time, so that means we will need some form of storage, and ethics dictates that the ‘spare’ bodies mustn’t be ‘alive’ or conscious. There are lots of ways to do this. Using a detachable brain is one, or not to put a brain in at all, using empty immobile husks that are switched on and then linked to your remote mind in the cloud to become alive. This sounds preferable to me. Most likely they would be inorganic. I don’t think it will be ethically acceptable to grow cloned bodies in some sort of farm and remove their brains, so using some sort of android is probably best all round.

So, although you can do a lot with biotech, and there are some options there, I do think that most replacement bodies, if not all, will be androids using synthetic materials and AI’s, not biological bodies.

As for materials, it is already possible to buy lifelike full sized dolls, but the materials will continue to improve, as will robotics. You could look how you want to look, and your new body would be as youthful, strong, and flexible as you want or need it to be.

Now that we’re in that very broad android/robot creativity space, you could be any species, fantasy character, alien, robot, android or pretty much any imaginary form that could be fabricated. You could be any size or shape from a bacterium to an avatar for an AI spaceship (such as Rommy’s avatar in Andromeda, or Edi in Mass Effect. Noteworthy of course is that both Rommy and Edi felt compelled to get bodies too, so that they could maximise their usefuleness, even though they were both useful in their pure AI form.)

You could be any age. It might be very difficult to make a body that can grow, so you might need a succession of bodies if you want to start off as a child again. Already, warning bells are ringing in my head and I realise that we will need to restrict options and police things. Do we really want to allow adults people to assume the bodies of children, with all the obvious paedophilic dangers that would bring? Probably not, and I suspect this will be one of the first regulations restricting choice. You could become young again, but the law will make it so your appearance must remain adult. For the same obvious reasons, you wouldn’t be allowed to become something like a teddy bear or doll or any other form that would provide easy access to children.

You could be any gender. I wrote about future gender potential recently in:

http://timeguide.wordpress.com/2012/09/02/the-future-of-gender/

There will be lots of genders and sexuality variations in that time frame.  Getting a new or an extra body with a different gender will obviously appeal to people with transgender desires, but it might go further and appeal to those who want a body of each sex too. Why not? You can be perfectly comfortable with your sexuality in your existing gender, but  still choose a different gender for your new body. If you can have a body in each gender, many people will want to. You may not be restricted to one or two bodies, so you might buy several bodies of different ages, genders, races and appearances. You could have a whole village of variants of you. Again, obvious restrictions loom large. Regulation would not allow people, however rich or powerful, to have huge numbers of bodies running around at the same time. The environmental, social, political and military impacts would get too large. I can’t say what the limits will be, but there will certainly be limits. But within those limits, you could have a lot of flexibility, and fun.

You could be any species. An alien, or an elf, or a dog. Technology can do most shapes and as for how it might feel, noone knows how elves or dogs or aliens feel anyway, so you have a clean slate to work with, customising till you are satisfied that what you create matches your desire. But again, should elves be allowed to interbreed with people, or aliens? Or dogs? The technology is exciting, but it does create a whole new genre of ethical, regulatory and policing problems too. But then again, we need to create new jobs anyway.

Other restrictions on relationships might spring up. If you have two or more bodies, will they be allowed to have sex with each other, marry, adopt kids, or be both parents of your own kids. Bear in mind cloning may well be legal by then and artificial wombs may even exist, so being both parents of your own cloned offspring is possible. If they do have sex, you will be connected into both bodies, so will control and experience both sides. It is worth noting here that you will also be able to link into other people’s nervous systems using similar technology, so the idea of experiencing the ‘other’ side of a sex act will not be unique to using your own bodies.

What about being a superhero? You could do that too, within legal limits, and of course those stretch a bit for police and military roles. Adding extra senses and capabilities is easy if your mind is connected to an entire network of sensors, processors and actuators. Remember, the body you use is just an android so if your superheroing activity gets you killed, it is just a temporary inconvenience. Claim on insurance or expenses and buy a new body for the next performance.

In this future world, you may think it would be hard to juggle mindsets between different bodies, but today’s computer games give us some insight. Many people take on roles every day, as aliens, wizards or any fantasy in their computer gaming. They still achieve sanity in their main life, showing that it is almost certainly possible to safely juggle multiple bodies with their distinct roles and appearances too. The human mind is pretty versatile, and a healthy adult mind is also very robust. With future AI assistance and monitoring it should be even safer. So it ought to be safe to explore and have fun in a world where you can use a different body at will, maybe for an hour or maybe for a lifetime, and even inhabit a few at once.

So, again, what will your next body look like?

The future of time travel: cheat

Time travel comes up frequently in science fiction, and some physicists think it might be theoretically possible, to some degree, within major constraints, at vast expense, between times that are in different universes. Frankly, my physics is rusty and I don’t have any useful contribution to make on how we might do physical time travel, nor on its potential. However, intelligence available to us to figure the full physics out will accelerate dramatically thanks to the artificial intelligence positive feedback loop (smarter machines can build even smarter ones even faster)  and some time later this century we will definitely work out once and for all whether it is doable in real life and how to do it. And we’ll know why we never meet time tourists. If it can be done and done reasonable economically and safely, then it will just be a matter of time to build it after that.

Well, stuff that! Not interested in waiting! If the laws of physics make it so hard that it may never happen and certainly not till at least towards the end of this century, even if it is possible, then let’s bypass the laws of physics. Engineers do that all the time. If you are faced with an infinitely tall impenetrable barrier so you can’t go over it or through it, then check whether the barrier is also very wide, because there may well be an easy route past the barrier that doesn’t require you to go that way. I can’t walk over tall buildings, but I still haven’t found one I couldn’t walk past on the street. There is usually a way past barriers.

And with time travel, that turns out to be the case. There is an easy route past. Physics only controls the physical world. Although physics certain governs the technologies we use to create cyberspace, it doesn’t really limit what you can do in cyberspace any more than in a dream, a costume drama, or a memory.

Cyberspace takes many forms, it is’t homogeneous or even continuous. It has many dimensions. It can be quite alien. But in some areas, such as websites, archives are kept and you can look at how a site was in the past. Extend that to social networking and a problem immediately appears. How can you communicate or interact with someone if the site you are on is just an historical snapshot and isn’t live? How could you go back and actually chat to someone or play a game against them?

The solution to this problem is a tricky technological one but it is entirely  possible, and it won’t violate any physics. If you want to go back in time and interact with people as they were, then all you need is to have an archive of those people. Difficult, but possible. In cyberspace.

Around 2050, we should be starting to do direct brain links, at least in the lab and maybe a bit further. Not just connections to the optic nerve or inner ear, or chips to control wheelchairs, we already have that. And we already have basic thought recognition. By 2050 we will be starting to do full links, that allow thoughts to pass both ways between man and machine, so that the machine world is effectively an extension of your brain.

As people’s thoughts, memories and even sensations become more cyberspace based, as they will, the physical body will become less relevant. (Some of my previous blogs have considered the implication of this for immortality). Once stuff is in the IT world, it can be copied, and backed up. That gives us the potential to make recordings of people’s entire lives, and capable of effectively replicating them at will. Today we have web archives that try to do that with web sites so you can access material on older versions of them. Tomorrow we’ll also be able to include people in that. Virtually replicating the buildings and other stuff would be pretty trivial by comparison.

In that world, it will be possible for your mind, which is itself an almost entirely online entity, to interact with historic populations, essentially to time travel. Right back to the date when they were started being backed up, some time after 2050. The people they would be dealing with would be the same actual people that existed then, exactly as they were, perfect copies. They would behave and respond exactly the same. So you could use this technique to time travel back to 2050 at the very best but no earlier. And for a proper experience it would be much later, say 2100.

And then it starts to get interesting. In an electronic timeline such as that, the interactions you have with those people in the last would have two options. They could be just time tourism  or social research, or other archaeology, which has no lasting effect, and any traces of your trip would vanish when you leave. Or they could be more effectual. The interactions you have when you visit could ripple all the way back through the timeline to your ‘present?’, or future? or was it the past when you were present in the future? (it is really hard to choose the right words tenses when you write about time travel!!). The computers could make it all real, running the entire society through its course, at a greatly accelerated speed. The interactions could therefore be quite real, and all the interactions and all the minds and the rippling social effects could all be implemented. But the possibilities branch again, because although that could be true, and the future society could be genuinely changed, that could also be done by entirely replicating the cyberworld, and implementing the effects only in the parallel new cyber-universe. Doing either of these effectual options might prove very expensive, and obviously dangerous. Replicating things can be done, but you need a lot of computer power and storage to do it with everything affected, so it might be severely restricted. And policed.

But importantly, this sort of time travel could be done – you could go back in time to change the present. All the minds of all the people could be changed by someone going back in the past cyberspace records and doing something that would ripple forwards through time to change those same minds. It couldn’t be made fully clean, because some people for example might choose not to have kids in the revised edition, and although the cyberspace presence of their minds could be changed or deleted, you’d still have to dispose of their physical bodies and tidy up other physical residual effects. But not being clean is one of the things we’d expect for time travel. There would be residues, mess, paradoxes, and presumably this would all limit the things you’d be allowed to mess with. And we will need the time cops and time detectives and licenses and time cleaners and administrators and so on. But in our future cyberspace world, TIME TRAVEL WILL BE POSSIBLE. I can’t shout that loud enough. And please don’t ignore the italics, I am absolutely not suggesting it will be doable in the real world.

Fun! Trouble is, I’m going to be 90 in 2050 so I probably won’t have the energy any more.